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Weapons & Equipment » Search » Improved C3 Computer
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Weapon & Equipment Information |
General Details
Name: Improved C3 Computer
Type (Category): Equipment (Other)
Reference: TechManual (p. 209)
Description: Also referred to as the C3i, the improved C3 computer system is ComStar’s answer to House Kurita’s technology—a “secret” that, apparently, was lost to the Word of Blake almost instantly upon its inception. Since then, this technology has spread across at least the Free Worlds League, and some data suggests even the Capellans may be employing C3i units of their own.
Though similar to the standard C3 in many ways, including its basic features of target coordination, the C3i can link six units together, rather than four. However, thanks to a more distributed system approach, the C3i sacrifices the ability to link multiple networks through a master computer node, and also loses the ability to mimic the TAG system. The C3i is also incompatible with the original C3 system, but because of its more egalitarian nature, its members can function even while others in their group are blocked or disabled, as no single unit mounts a command module as such.
While ComStar, the Word of Blake and the Free Worlds League have benefited from this system, along with our Combine “neighbors” and their own version, it is worth noting that the Clans apparently hold no interest in C3 technologies. This disinterest clearly stems from their own overdeveloped sense of personal honor, which precludes the notion of sharing a kill by using such technologies.
Game Rules: A unit’s C3 or C3i systems are considered active in game play as long as the systems are not hit in combat, the unit’s engine is not shut down and the unit is not destroyed. Otherwise, these systems continue to function, even if the pilot/crew is unable to act.
The C3i computer follows the standard C3 computer rules, with the following changes.
In place of a “master” C3i computer, every unit in an improved C3i network must mount a C3i computer. Up to six units may be linked in a single C3i network. Multiple networks cannot be linked together.
Because no master computer exists in an improved C3i network, the entire network cannot be shut down by the loss of a single unit. Only those units in the effect radius of enemy ECM or whose C3i computer is destroyed by a critical hit are isolated from the network.
Improved C3i computers are not compatible with standard C3 Masters/C3 Slaves and do not have the TAG capability of the standard C3 Master.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date: | ~3052 |
Production Date: | 3062 |
Extinction Date: | 3085 |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Not allowed in conjunction with C3 Boosted Master, C3 Boosted Slave, C3 Computer (Master), C3 Emergency Master, C3 Slave, Null-Signature System, or Void-Signature System WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
– (–)
E
X-X-E-X
750,000
2.5
2
—
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — C3 Improved Computer, Mobile Headquarters
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
C3 Improved Computer (C3I) The C3i computer enables up to six units to be part of a C3 network, rather than 4, and requires no C3 master computer to function. Because they have no master, C3i networks cannot be shut down by the loss or ECM interference over one network member. This also means the C3i network cannot branch off to other networks, and works more like a closed system unto itself. Mobile Headquarters (MHQ) The standard MHQ is equipped with a wide array of special equipment to coordinate engagements over a large area. This ability provides different bonuses depending on the numerical rating.
MegaMek Output → Critical Slot: ISC3iUnit
Record Sheet Output → Critical Slot: Improved C3 CPU
Inner Sphere Data (IndustrialMechs)
Prototype Date: | ~3052 |
Production Date: | 3062 |
Extinction Date: | 3085 |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Not allowed in conjunction with C3 Boosted Master, C3 Boosted Slave, C3 Computer (Master), C3 Emergency Master, C3 Slave, Null-Signature System, or Void-Signature System WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–
E
X-X-E-X
750,000
2.5
2
—
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — C3 Improved Computer, Mobile Headquarters
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
C3 Improved Computer (C3I) The C3i computer enables up to six units to be part of a C3 network, rather than 4, and requires no C3 master computer to function. Because they have no master, C3i networks cannot be shut down by the loss or ECM interference over one network member. This also means the C3i network cannot branch off to other networks, and works more like a closed system unto itself. Mobile Headquarters (MHQ) The standard MHQ is equipped with a wide array of special equipment to coordinate engagements over a large area. This ability provides different bonuses depending on the numerical rating.
MegaMek Output → Critical Slot: ISC3iUnit
Record Sheet Output → Critical Slot: Improved C3 CPU
Inner Sphere Data (Combat Vehicles)
Prototype Date: | ~3052 |
Production Date: | 3062 |
Extinction Date: | 3085 |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Not allowed in conjunction with C3 Boosted Master, C3 Boosted Slave, C3 Computer (Master), C3 Emergency Master, or C3 Slave WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
–
–
E
X-X-E-X
750,000
2.5
1
—
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
—
— — — — C3 Improved Computer, Mobile Headquarters
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
C3 Improved Computer (C3I) The C3i computer enables up to six units to be part of a C3 network, rather than 4, and requires no C3 master computer to function. Because they have no master, C3i networks cannot be shut down by the loss or ECM interference over one network member. This also means the C3i network cannot branch off to other networks, and works more like a closed system unto itself. Mobile Headquarters (MHQ) The standard MHQ is equipped with a wide array of special equipment to coordinate engagements over a large area. This ability provides different bonuses depending on the numerical rating.
MegaMek Output → Critical Slot: ISC3iUnit
Record Sheet Output → Critical Slot: Improved C3 CPU
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