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Weapon & Equipment Information |
General Details
Name: Heavy Machine Gun
Type (Category): Weapon (Ballistic)
Reference: TechManual (p. 228)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsProtoMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date: | ~3063 |
Production Date: | 3068 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
3 (3)
–/1/2/– (Short)
B
—
7,500
1.000
1
6.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
50
A
—
500
0.5
0.500
✔
~3063
3068
—
—
TM (p. 228)
Standard
100
A
—
1,000
1
1.000
✔
~3063
3068
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Heavy Machine Gun MegaMek Output → Critical Slot: ISHeavyMG
Record Sheet Output → Critical Slot: Heavy Machine Gun
Clan Data (BattleMechs)
Prototype Date: | ~3054 |
Production Date: | 3059 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
3 (3)
–/1/2/– (Short)
C
—
7,500
0.500
1
6.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
50
A
—
500
0.5
0.500
✔
~3054
3059
—
—
TM (p. 228)
Standard
100
A
—
1,000
1
1.000
✔
~3054
3059
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Heavy Machine Gun MegaMek Output → Critical Slot: CLHeavyMG
Record Sheet Output → Critical Slot: Heavy Machine Gun
Inner Sphere Data (IndustrialMechs)
Prototype Date: | ~3063 |
Production Date: | 3068 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
3
–/1/2/–
B
—
7,500
1.000
1
6.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
50
A
—
500
0.5
0.500
✔
~3063
3068
—
—
TM (p. 228)
Standard
100
A
—
1,000
1
1.000
✔
~3063
3068
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Heavy Machine Gun MegaMek Output → Critical Slot: ISHeavyMG
Record Sheet Output → Critical Slot: Heavy Machine Gun
Clan Data (IndustrialMechs)
Prototype Date: | ~3054 |
Production Date: | 3059 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
3
–/1/2/–
C
—
7,500
0.500
1
6.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
50
A
—
500
0.5
0.500
✔
~3054
3059
—
—
TM (p. 228)
Standard
100
A
—
1,000
1
1.000
✔
~3054
3059
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Heavy Machine Gun MegaMek Output → Critical Slot: CLHeavyMG
Record Sheet Output → Critical Slot: Heavy Machine Gun
Clan Data (ProtoMechs)
Prototype Date: | ~3054 |
Production Date: | 3059 |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
3
–/1/2/–
C
—
7,500
0.5
1
6.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
1
A
—
10
0.01
1.000
✔
~3054
3059
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Critical Slot: CLHeavyMG
Record Sheet Output → Critical Slot: Heavy Machine Gun
Inner Sphere Data (Combat Vehicles)
Prototype Date: | ~3063 |
Production Date: | 3068 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
3
–/1/2/–
B
—
7,500
1.000
1
6.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
50
A
—
500
0.5
0.500
✔
~3063
3068
—
—
TM (p. 228)
Standard
100
A
—
1,000
1
1.000
✔
~3063
3068
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Heavy Machine Gun MegaMek Output → Critical Slot: ISHeavyMG
Record Sheet Output → Critical Slot: Heavy Machine Gun
Clan Data (Combat Vehicles)
Prototype Date: | ~3054 |
Production Date: | 3059 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
3
–/1/2/–
C
—
7,500
0.500
1
6.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
50
A
—
500
0.5
0.500
✔
~3054
3059
—
—
TM (p. 228)
Standard
100
A
—
1,000
1
1.000
✔
~3054
3059
—
—
TM (p. 228)
ALPHA STRIKE WEAPON CONVERSION TABLE
MegaMek Output → Weapon List: Heavy Machine Gun MegaMek Output → Critical Slot: CLHeavyMG
Record Sheet Output → Critical Slot: Heavy Machine Gun
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