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Weapons & Equipment » Search » Heavy Ferro-Fibrous
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Weapon & Equipment Information |
General Details
Name: Heavy Ferro-Fibrous
Type (Category): Armor (Core)
Reference: TechManual (p. 205)
Description: Since the publication of this article, the Free Worlds League and the Lyran Alliance respectively unveiled the first battlefield-ready runs of light and heavy ferro-fibrous/ferro-aluminum armors. The League’s Kallon Industries of Asuncion and Bernardo, both involved in a secret technology trade with the Draconis Combine, shared this technology to produce new versions of the Awesome sporting the Combine’s newer PPCs and the League’s light-fibrous armor. The League’s alliance with the Word of Blake and the outbreak of the Jihad soon led to a rapid proliferation of the technology that inspired the heavy-fibrous version initially produced by Durallex for the LAAF. Unfortunately, several batches of Durallex Guardian heavy ferro were produced for mercenary commands in Lyran employ who subsequently defected to the Blakists, which has also spread the Lyran innovation to other manufacturers like Valiant Systems and Kallon over the past few years.
These alternate ferro-fibrous/ferro-aluminum armors modify the diamond fiber concentrations slightly to produce grades that either improve the weight savings over basic ferro-fibrous at a significant increase in bulk (heavy ferro-fibrous) or trim down bulk at a cost in weight (light ferro-fibrous). As of this writing, production-grade versions of these armors are appearing on only a few new variants of older battlefield unit designs, but dedicated chassis may not be far off. –EB
Game Rules: Armor is considered structural and cannot be “deactivated” during combat through engine shutdown or pilot/crew injury. Critical hits against any type of ferro-fibrous armor (standard, light or heavy) critical slot have no effect and should be re-rolled.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date: | ~3056 |
Production Date: | 3069 |
Extinction Date: | — |
Recovery Date: | — |
BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Requires a total of twenty-one critical slots to be allocated across all locations If used as patchwork armor, three critical slots must be allocated in each location designated WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
–
– (–)
– (–)
E
X-X-E-D
25,000xAT
*
21*
x1.0
—
—
* See rules for this equipment AT = Armor Tonnage RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Critical Slot: IS Heavy Ferro-Fibrous
Record Sheet Output → Critical Slot: Heavy Ferro-Fibrous Record Sheet Output → Armor Diagram: HF
Inner Sphere Data (IndustrialMechs)
Prototype Date: | ~3056 |
Production Date: | — |
Extinction Date: | — |
Recovery Date: | — |
IndustrialMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
Requires a total of twenty-one critical slots to be allocated across all locations If used as patchwork armor, three critical slots must be allocated in each location designated WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
–
–
–
E
X-X-E-D
25,000xAT
*
21*
x1.0
—
—
* See rules for this equipment AT = Armor Tonnage RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Critical Slot: IS Heavy Ferro-Fibrous
Record Sheet Output → Critical Slot: Heavy Ferro-Fibrous Record Sheet Output → Armor Diagram: HF
Inner Sphere Data (Combat Vehicles)
Prototype Date: | ~3056 |
Production Date: | 3069 |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
If used as patchwork armor, two critical slots must be allocated in each location designated WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
–
–
–
E
X-X-E-D
25,000xAT
*
3*
x1.0
—
—
* See rules for this equipment AT = Armor Tonnage RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
MegaMek Output → Critical Slot: IS Heavy Ferro-Fibrous
Record Sheet Output → Critical Slot: Heavy Ferro-Fibrous Record Sheet Output → Armor Diagram: HF
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