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								General Details 
								Name:  HarJel IIType (Category):  Equipment (Other)
 Reference:  Interstellar Operations: Alternate Eras (p. 82)
 
 Description:
 Description not provided
 
 Game Rules:
 Game rules not provided
 
 
								Unit Type Availability 
								BattleMechs								 
									Clan Data (BattleMechs) 
										
											BattleMech Specific Construction Rules| Prototype Date: | ~3120 |  | Production Date: | 3136 |  | Extinction Date: | — |  | Recovery Date: | — |  May be mounted on Clan units in accordance with the following construction rules:  May not be pod-mounted when used on an Omni configuration Not allowed if Anti-Penetrative Ablation, Ballistic-Reinforced, Ferro-Lamellor, Hardened, Heat-Dissipating, Impact-Resistant, Laser Reflective, Primitive, Reactive, or Stealth is selected for the unit's Armor Type Not allowed in conjunction with HarJel, or HarJel IIIWEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE May mount up to one per location
											RULES LEVEL PROGRESSION TABLE
												Heat Damage (Aero) Range (Aero) Rating Availability Cost (C-bills) Weight (Tons) Criticals Battle Value Direct-Fire Explosive 
												0 – (–) – (–) F — 240,000 2.000 1 — — — 
												ALPHA STRIKE WEAPON CONVERSION TABLE
													Start Year End Year Rules Level 
												Special Unit Abilities
													Heat Short Medium Long Extreme Special Abilities 
													— — — — — BattleMech HarJel II The special unit abilities described here are intended for use with the Alpha Strike rule system: MegaMek Output → Critical Slot: BattleMech HarJel II (BHJ2) A ’Mech protected by HarJel II ignores the additional critical hit chance incurred by suffering damage while operating underwater or in a vacuum. Critical hit chances from normal structure damage (and other sources) still apply.
 
 Improved versions of the hull-sealing technology appeared in the mid-thirty-second century. In addition to providing the same hull breach resistance of standard HarJel, units protected by HarJel II will recover armor points lost to damage as long as they begin the End Phase with at least 1 point of armor remaining. The amount of armor recovered at this point is 1 point for units that have the BHJ2 special.
 
 The maximum armor points a unit may recover with BattleMech HarJel II may never exceed the unit’s original armor value. BHJ2 special ability will not recover structure points or critical damage, and these abilities will cease to function entirely if the unit is reduced to 0 armor points before its End Phase.
  HarJel II Self-Repair System										
										Record Sheet Output → Critical Slot:   HarJel II																													 |  | 
	
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