Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  HarJel II
Type (Category):  Equipment (Other)
Reference:  Interstellar Operations: Alternate Eras (p. 82)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechs
Clan Data (BattleMechs)
Prototype Date:  ~3120
Production Date:  3136
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 May not be pod-mounted when used on an Omni configuration
 Not allowed if Anti-Penetrative Ablation, Ballistic-Reinforced, Ferro-Lamellor, Hardened, Heat-Dissipating, Impact-Resistant, Laser Reflective, Primitive, Reactive, or Stealth is selected for the unit's Armor Type
 Not allowed in conjunction with HarJel, or HarJel III
 May mount up to one per location

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
– (–)
– (–)
F
240,000
2.000
1

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3120
3135
Experimental
3136
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
BattleMech HarJel II

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 BattleMech HarJel II (BHJ2)
A ’Mech protected by HarJel II ignores the additional critical hit chance incurred by suffering damage while operating underwater or in a vacuum. Critical hit chances from normal structure damage (and other sources) still apply.

Improved versions of the hull-sealing technology appeared in the mid-thirty-second century. In addition to providing the same hull breach resistance of standard HarJel, units protected by HarJel II will recover armor points lost to damage as long as they begin the End Phase with at least 1 point of armor remaining. The amount of armor recovered at this point is 1 point for units that have the BHJ2 special.

The maximum armor points a unit may recover with BattleMech HarJel II may never exceed the unit’s original armor value. BHJ2 special ability will not recover structure points or critical damage, and these abilities will cease to function entirely if the unit is reduced to 0 armor points before its End Phase.

MegaMek Output → Critical Slot:  HarJel II Self-Repair System
Record Sheet Output → Critical Slot:  HarJel II