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Weapons & Equipment » Search » Fluid Gun
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Weapon & Equipment Information |
General Details
Name: Fluid Gun
Type (Category): Weapon (Ballistic)
Reference: Tactical Operations: Advanced Units & Equipment (p. 125)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
* (*)
–/1/2/3 (Short)
B
—
35,000
2.000
2
6.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Coolant
20
C
—
3,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 173)
Corrosive
20
C
—
5,000
1
3.000
✔
—
PS
—
—
TO:AUE (p. 173)
Flame-Retardent
20
B
—
1,000
1
1.000
✔
—
PS
—
—
TO:AUE (p. 173)
Inferno
20
D
—
2,000
1
3.000
✔
~2390
2400
—
—
TO:AUE (p. 173)
Oil Slick
20
B
—
2,000
1
1.000
✔
—
PS
—
—
TO:AUE (p. 174)
Paint/Obscurant
20
B
—
1,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 174)
Water
20
B
—
500
1
1.000
—
—
PS
—
—
TO:AUE (p. 174)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
* The listed damage value is only applicable if the weapon is used with Corrosive ammo
MegaMek Output → Weapon List: Fluid Gun MegaMek Output → Critical Slot: IS Fluid Gun
Record Sheet Output → Critical Slot: Fluid Gun
Clan Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
* (*)
–/1/2/3 (Short)
B
—
35,000
2.000
2
6.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Coolant
20
C
—
3,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 173)
Corrosive
20
C
—
5,000
1
3.000
✔
—
PS
—
—
TO:AUE (p. 173)
Flame-Retardent
20
B
—
1,000
1
1.000
✔
—
PS
—
—
TO:AUE (p. 173)
Inferno
20
D
—
2,000
1
3.000
✔
~2390
2400
—
—
TO:AUE (p. 173)
Oil Slick
20
B
—
2,000
1
1.000
✔
—
PS
—
—
TO:AUE (p. 174)
Paint/Obscurant
20
B
—
1,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 174)
Water
20
B
—
500
1
1.000
—
—
PS
—
—
TO:AUE (p. 174)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
* The listed damage value is only applicable if the weapon is used with Corrosive ammo
MegaMek Output → Weapon List: Fluid Gun MegaMek Output → Critical Slot: Clan Fluid Gun
Record Sheet Output → Critical Slot: Fluid Gun
Primitive/Inner Sphere Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
* (*)
–/1/2/3 (Short)
B
—
35,000
2.000
2
6.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Coolant
20
C
—
3,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 173)
Corrosive
20
C
—
5,000
1
3.000
✔
—
PS
—
—
TO:AUE (p. 173)
Flame-Retardent
20
B
—
1,000
1
1.000
✔
—
PS
—
—
TO:AUE (p. 173)
Inferno
20
D
—
2,000
1
3.000
✔
~2390
2400
—
—
TO:AUE (p. 173)
Oil Slick
20
B
—
2,000
1
1.000
✔
—
PS
—
—
TO:AUE (p. 174)
Paint/Obscurant
20
B
—
1,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 174)
Water
20
B
—
500
1
1.000
—
—
PS
—
—
TO:AUE (p. 174)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
* The listed damage value is only applicable if the weapon is used with Corrosive ammo
MegaMek Output → Weapon List: Fluid Gun MegaMek Output → Critical Slot: IS Fluid Gun
Record Sheet Output → Critical Slot: Fluid Gun
Clan Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
* (*)
–/1/2/3 (Short)
B
—
35,000
2.000
2
6.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Coolant
20
C
—
3,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 173)
Corrosive
20
C
—
5,000
1
3.000
✔
—
PS
—
—
TO:AUE (p. 173)
Flame-Retardent
20
B
—
1,000
1
1.000
✔
—
PS
—
—
TO:AUE (p. 173)
Inferno
20
D
—
2,000
1
3.000
✔
~2390
2400
—
—
TO:AUE (p. 173)
Oil Slick
20
B
—
2,000
1
1.000
✔
—
PS
—
—
TO:AUE (p. 174)
Paint/Obscurant
20
B
—
1,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 174)
Water
20
B
—
500
1
1.000
—
—
PS
—
—
TO:AUE (p. 174)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
* The listed damage value is only applicable if the weapon is used with Corrosive ammo
MegaMek Output → Weapon List: Fluid Gun MegaMek Output → Critical Slot: Clan Fluid Gun
Record Sheet Output → Critical Slot: Fluid Gun
Inner Sphere Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (–)
* (*)
–/1/2/3 (Short)
B
—
35,000
2.000
1
6.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Coolant
20
C
—
3,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 173)
Corrosive
20
C
—
5,000
1
3.000
✔
—
PS
—
—
TO:AUE (p. 173)
Flame-Retardent
20
B
—
1,000
1
1.000
✔
—
PS
—
—
TO:AUE (p. 173)
Inferno
20
D
—
2,000
1
3.000
✔
~2390
2400
—
—
TO:AUE (p. 173)
Oil Slick
20
B
—
2,000
1
1.000
✔
—
PS
—
—
TO:AUE (p. 174)
Paint/Obscurant
20
B
—
1,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 174)
Water
20
B
—
500
1
1.000
—
—
PS
—
—
TO:AUE (p. 174)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
* The listed damage value is only applicable if the weapon is used with Corrosive ammo
MegaMek Output → Weapon List: Fluid Gun MegaMek Output → Critical Slot: IS Fluid Gun
Record Sheet Output → Critical Slot: Fluid Gun
Clan Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (–)
* (*)
–/1/2/3 (Short)
B
—
35,000
2.000
1
6.000
—
—
* See rules for this equipment RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Coolant
20
C
—
3,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 173)
Corrosive
20
C
—
5,000
1
3.000
✔
—
PS
—
—
TO:AUE (p. 173)
Flame-Retardent
20
B
—
1,000
1
1.000
✔
—
PS
—
—
TO:AUE (p. 173)
Inferno
20
D
—
2,000
1
3.000
✔
~2390
2400
—
—
TO:AUE (p. 173)
Oil Slick
20
B
—
2,000
1
1.000
✔
—
PS
—
—
TO:AUE (p. 174)
Paint/Obscurant
20
B
—
1,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 174)
Water
20
B
—
500
1
1.000
—
—
PS
—
—
TO:AUE (p. 174)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
* The listed damage value is only applicable if the weapon is used with Corrosive ammo
MegaMek Output → Weapon List: Fluid Gun MegaMek Output → Critical Slot: Clan Fluid Gun
Record Sheet Output → Critical Slot: Fluid Gun
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