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Weapons & Equipment » Search » Flamer (Vehicle)
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Weapon & Equipment Information |
General Details
Name: Flamer (Vehicle)
Type (Category): Weapon (Energy)
Reference: TechManual (p. 218)
Description: Description not provided
Game Rules: Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsProtoMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
3
2 (2)
–/1/2/3 (Short)
B
—
7,500
0.500
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
20
A
—
1,000
1
1.000
✔
—
PS
—
—
TM (p. 218)
Coolant
20
C
—
3,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 173)
Inferno
20
D
—
2,000
1
3.000
✔
~2390
2400
—
—
TO:AUE (p. 173)
Water
20
A
—
500
1
1.000
—
—
PS
—
—
TO:AUE (p. 174)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Heat (HT) Units with this ability apply heat to the target’s Heat scale during the End Phase of the turn in which they deliver a successful weapon attack. If the target is a unit type that does not use a Heat Scale, the heat this ability would normally produce is added to the normal attack damage instead.
A unit with a Heat value at a range it does not normally deal damage at may make a special weapon attack in place of its standard weapon attack that only deals the effects of the Heat special ability.
MegaMek Output → Weapon List: Vehicle Flamer MegaMek Output → Critical Slot: Vehicle Flamer
Record Sheet Output → Critical Slot: Flamer (Vehicle)
Clan Data (BattleMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
3
2 (2)
–/1/2/3 (Short)
B
—
7,500
0.500
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
20
A
—
1,000
1
1.000
✔
—
PS
—
—
TM (p. 218)
Coolant
20
C
—
3,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 173)
Inferno
20
D
—
2,000
1
3.000
✔
~2390
2400
—
—
TO:AUE (p. 173)
Water
20
A
—
500
1
1.000
—
—
PS
—
—
TO:AUE (p. 174)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Heat (HT) Units with this ability apply heat to the target’s Heat scale during the End Phase of the turn in which they deliver a successful weapon attack. If the target is a unit type that does not use a Heat Scale, the heat this ability would normally produce is added to the normal attack damage instead.
A unit with a Heat value at a range it does not normally deal damage at may make a special weapon attack in place of its standard weapon attack that only deals the effects of the Heat special ability.
MegaMek Output → Weapon List: Vehicle Flamer MegaMek Output → Critical Slot: CLVehicleFlamer
Record Sheet Output → Critical Slot: Flamer (Vehicle)
Primitive/Inner Sphere Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
3
2
–/1/2/3
B
—
7,500
0.500
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
20
A
—
1,000
1
1.000
✔
—
PS
—
—
TM (p. 218)
Coolant
20
C
—
3,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 173)
Inferno
20
D
—
2,000
1
3.000
✔
~2390
2400
—
—
TO:AUE (p. 173)
Water
20
A
—
500
1
1.000
—
—
PS
—
—
TO:AUE (p. 174)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Heat (HT) Units with this ability apply heat to the target’s Heat scale during the End Phase of the turn in which they deliver a successful weapon attack. If the target is a unit type that does not use a Heat Scale, the heat this ability would normally produce is added to the normal attack damage instead.
A unit with a Heat value at a range it does not normally deal damage at may make a special weapon attack in place of its standard weapon attack that only deals the effects of the Heat special ability.
MegaMek Output → Weapon List: Vehicle Flamer MegaMek Output → Critical Slot: Vehicle Flamer
Record Sheet Output → Critical Slot: Flamer (Vehicle)
Clan Data (IndustrialMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
3
2
–/1/2/3
B
—
7,500
0.500
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
20
A
—
1,000
1
1.000
✔
—
PS
—
—
TM (p. 218)
Coolant
20
C
—
3,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 173)
Inferno
20
D
—
2,000
1
3.000
✔
~2390
2400
—
—
TO:AUE (p. 173)
Water
20
A
—
500
1
1.000
—
—
PS
—
—
TO:AUE (p. 174)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Heat (HT) Units with this ability apply heat to the target’s Heat scale during the End Phase of the turn in which they deliver a successful weapon attack. If the target is a unit type that does not use a Heat Scale, the heat this ability would normally produce is added to the normal attack damage instead.
A unit with a Heat value at a range it does not normally deal damage at may make a special weapon attack in place of its standard weapon attack that only deals the effects of the Heat special ability.
MegaMek Output → Weapon List: Vehicle Flamer MegaMek Output → Critical Slot: CLVehicleFlamer
Record Sheet Output → Critical Slot: Flamer (Vehicle)
Clan Data (ProtoMechs)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
3
2
–/1/2/3
B
—
7,500
0.5
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
1
A
—
50
0.05
1.000
✔
—
PS
—
—
TM (p. 218)
Coolant
1
C
—
150
0.05
1.000
✔
—
ES
—
—
TO:AUE (p. 173)
Inferno
1
D
—
100
0.05
3.000
✔
~2390
2400
—
—
TO:AUE (p. 173)
Water
1
A
—
25
0.05
1.000
—
—
PS
—
—
TO:AUE (p. 174)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Heat (HT) Units with this ability apply heat to the target’s Heat scale during the End Phase of the turn in which they deliver a successful weapon attack. If the target is a unit type that does not use a Heat Scale, the heat this ability would normally produce is added to the normal attack damage instead.
A unit with a Heat value at a range it does not normally deal damage at may make a special weapon attack in place of its standard weapon attack that only deals the effects of the Heat special ability.
MegaMek Output → Critical Slot: CLVehicleFlamer
Record Sheet Output → Critical Slot: Flamer (Vehicle)
Inner Sphere Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
2
–/1/2/3
B
—
7,500
0.500
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
20
A
—
1,000
1
1.000
✔
—
PS
—
—
TM (p. 218)
Coolant
20
C
—
3,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 173)
Inferno
20
D
—
2,000
1
3.000
✔
~2390
2400
—
—
TO:AUE (p. 173)
Water
20
A
—
500
1
1.000
—
—
PS
—
—
TO:AUE (p. 174)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Heat (HT) Units with this ability apply heat to the target’s Heat scale during the End Phase of the turn in which they deliver a successful weapon attack. If the target is a unit type that does not use a Heat Scale, the heat this ability would normally produce is added to the normal attack damage instead.
A unit with a Heat value at a range it does not normally deal damage at may make a special weapon attack in place of its standard weapon attack that only deals the effects of the Heat special ability.
MegaMek Output → Weapon List: Vehicle Flamer MegaMek Output → Critical Slot: Vehicle Flamer
Record Sheet Output → Critical Slot: Flamer (Vehicle)
Clan Data (Combat Vehicles)
Prototype Date: | — |
Production Date: | PS |
Extinction Date: | — |
Recovery Date: | — |
Combat Vehicle Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
May not be mounted in the Body WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage
Range
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
2
–/1/2/3
B
—
7,500
0.500
1
5.000
—
—
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
20
A
—
1,000
1
1.000
✔
—
PS
—
—
TM (p. 218)
Coolant
20
C
—
3,000
1
1.000
✔
—
ES
—
—
TO:AUE (p. 173)
Inferno
20
D
—
2,000
1
3.000
✔
~2390
2400
—
—
TO:AUE (p. 173)
Water
20
A
—
500
1
1.000
—
—
PS
—
—
TO:AUE (p. 174)
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Heat (HT) Units with this ability apply heat to the target’s Heat scale during the End Phase of the turn in which they deliver a successful weapon attack. If the target is a unit type that does not use a Heat Scale, the heat this ability would normally produce is added to the normal attack damage instead.
A unit with a Heat value at a range it does not normally deal damage at may make a special weapon attack in place of its standard weapon attack that only deals the effects of the Heat special ability.
MegaMek Output → Weapon List: Vehicle Flamer MegaMek Output → Critical Slot: CLVehicleFlamer
Record Sheet Output → Critical Slot: Flamer (Vehicle)
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