Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Flamer (Vehicle)
Type (Category):  Weapon (Energy)
Reference:  TechManual (p. 218)

Description:
Description not provided

Game Rules:
Game rules not provided
Unit Type Availability
BattleMechsIndustrialMechsProtoMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date:  
Production Date:  PS
Extinction Date:  
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
3
2 (2)
–/1/2/3 (Short)
B
7,500
0.500
1
5.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Introductory

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
20
A
1,000
1
1.000
PS
TM (p. 218)
Coolant
20
C
3,000
1
1.000
ES
TO:AUE (p. 173)
Inferno
20
D
2,000
1
3.000
~2390
2400
TO:AUE (p. 173)
Water
20
A
500
1
1.000
PS
TO:AUE (p. 174)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
3
0.2
Heat

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Heat (HT)
Units with this ability apply heat to the target’s Heat scale during the End Phase of the turn in which they deliver a successful weapon attack. If the target is a unit type that does not use a Heat Scale, the heat this ability would normally produce is added to the normal attack damage instead.

A unit with a Heat value at a range it does not normally deal damage at may make a special weapon attack in place of its standard weapon attack that only deals the effects of the Heat special ability.

MegaMek Output → Weapon List:  Vehicle Flamer
MegaMek Output → Critical Slot:  Vehicle Flamer
Record Sheet Output → Critical Slot:  Flamer (Vehicle)
Clan Data (BattleMechs)
Prototype Date:  
Production Date:  PS
Extinction Date:  
Recovery Date:  

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
3
2 (2)
–/1/2/3 (Short)
B
7,500
0.500
1
5.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Introductory

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
20
A
1,000
1
1.000
PS
TM (p. 218)
Coolant
20
C
3,000
1
1.000
ES
TO:AUE (p. 173)
Inferno
20
D
2,000
1
3.000
~2390
2400
TO:AUE (p. 173)
Water
20
A
500
1
1.000
PS
TO:AUE (p. 174)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
3
0.2
Heat

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Heat (HT)
Units with this ability apply heat to the target’s Heat scale during the End Phase of the turn in which they deliver a successful weapon attack. If the target is a unit type that does not use a Heat Scale, the heat this ability would normally produce is added to the normal attack damage instead.

A unit with a Heat value at a range it does not normally deal damage at may make a special weapon attack in place of its standard weapon attack that only deals the effects of the Heat special ability.

MegaMek Output → Weapon List:  Vehicle Flamer
MegaMek Output → Critical Slot:  CLVehicleFlamer
Record Sheet Output → Critical Slot:  Flamer (Vehicle)