Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Flamer
Type (Category):  Weapon (Energy)
Technology:  Primitive, Inner Sphere, Clan
Available To:  BattleMechs (BM), IndustrialMechs (IM)
Reference:  TechManual (p. 218)

Description:
Flamers are a simple weapon with a long history, designed as much for psychological warfare as for devastation. Most effective as anti-infantry weapons, today’s heavy-weapon models of the flamer come in two basic types: fusion-powered plasma flamers (often regarded as the standard today), and the fuel-based chemical variety (often dubbed the “vehicle flamer”). Both are marketed by a number of well-known manufacturers across the Inner Sphere, from Flame Tech of Fletcher in the Free Worlds League to the Hotshot series out of Coventry, or the Zippo available from factories on Furillo and Hesperus II.

As anti-’Mech weaponry goes, the flamer is a poor weapon choice, lacking the range and damage potential of even the typical small laser. Most BattleMech-mounted models are the Standard type, which taps into the reactor to produce heat in the form of a plasma release, but these can deliver fire in short bursts only. Still devastatingly effective against infantry, flamer fire may raise an opposing ’Mech’s heat levels as well. Compared to a solid engine hit or two, however, flamers today can do little to imperil technology now so well protected by innovations like double heat sinks.

Because of their poor range and effectiveness against other units in aerospace combat, aerospace units rarely use flamers. However, their limited range and “spray” effect has made the Standard flamer marginally effective as a point-defense weapon. Chemical-based vehicle flamers, which are functionally useless in space, almost never appear on aerospace units.

Game Rules:
Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting.

Construction Rules:
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
Primitive/Inner Sphere Data
Prototype Date:  —
Production Date:  ES
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
3 (3)
2 (2)
–/1/2/3 (Short)
C
B-B-B-A
7,500
1
1
6.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ES
Introductory

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
3
0.2
Heat

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Heat (HT)
Units with this ability apply heat to the target’s Heat scale during the End Phase of the turn in which they deliver a successful weapon attack. If the target is a unit type that does not use a Heat Scale, the heat this ability would normally produce is added to the normal attack damage instead.

A unit with a Heat value at a range it does not normally deal damage at may make a special weapon attack in place of its standard weapon attack that only deals the effects of the Heat special ability.

MTF Output → Weapon List:  Flamer
MTF Output → Critical Slot:  Flamer
PDF Output → Critical Slot:  Flamer
Clan Data
Prototype Date:  ~2820
Production Date:  2827
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
3 (3)
2 (2)
–/1/2/3 (Short)
C
X-C-B-A
7,500
0.5
1
6.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2820
2826
Experimental
2827
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
3
0.2
Heat

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Heat (HT)
Units with this ability apply heat to the target’s Heat scale during the End Phase of the turn in which they deliver a successful weapon attack. If the target is a unit type that does not use a Heat Scale, the heat this ability would normally produce is added to the normal attack damage instead.

A unit with a Heat value at a range it does not normally deal damage at may make a special weapon attack in place of its standard weapon attack that only deals the effects of the Heat special ability.

MTF Output → Weapon List:  Flamer
MTF Output → Critical Slot:  CLFlamer
PDF Output → Critical Slot:  Flamer