Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Flail
Type (Category):  Weapon (Melee)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 101)

Description:
Inspired by the classic and familiar wrecking ball, the BattleMech-scale flail is nothing more than a ball of spiked tungsten alloy attached to a ‘Mech via a short, reinforced myomer tether. Though balanced for swinging, it is still somewhat difficult to use effectively. A missed attack can have grave consequences for the Attacker, as the free-swinging flail can double back on its own user

Game Rules:
The Flail attacks like a hatchet, with an additional +1 to-hit modifier to all attacks. If successful, the Flail delivers 9 points of damage that is not modified by actuator damage or the use of special myomers.

On a Flail attack roll result of 2, the Attacker automatically misses the intended target, and instead strikes its own unit. Such a self-inflicted strike delivers only 5 points of damage, resolved using the Front Hit Location Table. Additionally, the Attacker must make a Piloting Skill roll to avoid falling from being thrown off-balance by the shock of such a critical miss (with all normal Piloting Skill modifiers applied).
Unit Type Availability
BattleMechsIndustrialMechs
Inner Sphere Data (BattleMechs)
Prototype Date:  3057
Production Date:  3079
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 May only be mounted in the Arms
 May only be mounted if a Lower Arm Actuator is present in the same location
 Not allowed if Chain Whip, Claws, Hatchet, Lance, Mace, Retractable Blade, Sword, Small Vibroblade, Medium Vibroblade, or Large Vibroblade is mounted in the same location
 Not allowed if Hand Actuator is mounted in the same location
 May mount up to one per location

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
9 (–)
–/1/–/– (–)
B
X-X-E-E
110,000
5
4
11.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3057
3078
Experimental
3079
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Melee

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Melee (MEL)
This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.

MegaMek Output → Critical Slot:  IS Flail
Record Sheet Output → Critical Slot:  Flail