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Type (Category): Armor (Core)
Available To: BattleMechs (BM), IndustrialMechs (IM)
Reference: Tactical Operations: Advanced Units & Equipment (p. 91)
Ferro-Lamellor Armor is an enhanced hybrid of ferro-fibrous armor and WarShip-grade Lamellor armor developed by the Clans for use on smaller battlefield units such as BattleMechs, Combat Vehicles and fighters. Bulkier than standard Clan ferro-fibrous, this armor demonstrates enhanced energy-reflective capability and improved resilience against kinetic damage.
A location protected by Ferro-Lamellor Armor reduces all damage by 1 point for every 5 points (or fraction thereof) delivered per hit (to a minimum of 0 points of damage per hit); if that location is also protected by spikes, the damage reduction from the spikes is applied first, then the damage reduction from the Ferro-Lamellor Armor is applied. Excess damage will affect internal structure or structural integrity per normal rules for the location’s structure type. Weapons reduced to zero damage effects by Ferro-Lamellor Armor (such as LB-X cluster munitions), may not inflict pilot injury in the event of a cockpit-location hit, nor may they deliver a penetrating or “floating” critical from special hit location rolls. However, against Combat and Support Vehicles, such weapons may inflict Motive System damage effects normally (because such units feature more exposed movement mechanisms).
In addition, Ferro-Lamellor Armor negates the bonus armor-penetrating effects of Armor-Piercing Ammo, Tandem-Charge Missiles, and ’Mech Tasers. If these weapons are fired against a location protected by Ferro-Lamellor, they deliver their standard damage to the armor only (Armor-Piercing Ammo hits as a standard AC round; Tandem-Charge Missiles hit as standard SRMs; ’Mech Tasers inflict only 1 point of armor damage).
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
* See rules for this equipment AT = Armor Tonnage Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
Requires a total of twelve critical slots to be allocated across all locations If used as patchwork armor, two critical slots must be allocated in each location designated RULES LEVEL PROGRESSION TABLE (BM)
RULES LEVEL PROGRESSION TABLE (IM)
ALPHA STRIKE WEAPON CONVERSION TABLE
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
MTF Output → Critical Slot:
A unit with this special ability features special armor or other protective features that reduces the chance and severity of a critical hit (including damage to structure, damage effects from armor-penetrating weapons, and hull breaches while in vacuum or underwater). Any time an attack on this unit prompts a roll on its Critical Hits Table, apply a –2 modifier to the Critical Hit roll. Modified critical results of 1 or less are treated as No Critical Hit results.
PDF Output → Critical Slot:
Ferro-Lamellor PDF Output → Armor Diagram: