Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Arrow IV System (Prototype)
Type (Category):  Weapon (Area-Effect)
Reference:  Interstellar Operations: Alternate Eras (p. 64)

Description:
Tube artillery, airborne bombers and orbital strikes were the primary fire support options available to the Star League forces throughout much of the Reunification War, though oftentimes that support was either too inaccurate or too late in coming to satisfy the needs of the frontline combat forces. Turning to a page in history, the SLDF directed the development of a missile artillery weapon that could provide extremely accurate localized fire support missions, utilizing either a battlefield designator (the TAG) or conventional artillery targeting methods. Though the final production models did not debut until after the end of the Reunification War, those prototype systems that did see combat action were well received by their users—on both sides.

Game Rules:
The prototype Arrow IV Artillery Missile launcher uses the standard rules for Indirect Artillery and Direct-Fire Artillery, as well as Counter-Battery Fire, but can also employ specialized homing rounds that work in conjunction with friendly Target Acquisition Gear (TAG) systems.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Inner Sphere Data (BattleMechs)
Prototype Date:  2593
Production Date:  
Extinction Date:  2610
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Inner Sphere units in accordance with the following construction rules:
 May be split across multiple locations
 Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit's Chassis

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
10
20A (–)
8 boards (–)
E
F-X-X-X
1,800,000
16
16
240.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2593
2609
Experimental

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Cluster
4
E
E-F-E-D
40,000
1
30.000
2594
2600
2830
3047
TO:AUE (p. 166)
Davy Crockett-M
1
E
F-F-F-F
500,000
1
30.000
2480
IO:AE (p. 168)
Fuel-Air
4
C
E-F-E-E
120,000
1
30.000
PS
IO:AE (p. 159)
Homing
4
E
E-F-E-D
60,000
1
30.000
2593
2600
2830
3044
TO:AUE (p. 165)
Non-Homing
4
E
E-F-E-D
40,000
1
30.000
2593
2600
2830
3044
TO:AUE (p. 166)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range
Damage
Area of Effect
Special Abilities
10
272"
2
2"
Artillery

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Artillery (ARTAIS)
This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.

MegaMek Output → Weapon List:  Arrow IV-P
MegaMek Output → Critical Slot:  ISArrowIVPrototype
Record Sheet Output → Critical Slot:  Arrow IV-P