Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  EW Equipment
Type (Category):  Equipment (Other)
Technology:  Inner Sphere
Available To:  BattleMechs (BM), IndustrialMechs (IM)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 122)

Description:
Description not provided

Game Rules:
Game rules not provided

Construction Rules:
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
Inner Sphere Data
Prototype Date:  ~3020
Production Date:  —
Extinction Date:  3046
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
–/–/–/3 (*)
D
500,000
7.500
4
39.000 †
* See rules for this equipment
Defensive Battle Value

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~3020
3045
Experimental

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Electronic Countermeasures, Light Active Probe, Recon

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Electronic Countermeasures (ECM)
In Alpha Strike, an ECM suite’s area of effect covers a 12-inch radius from the unit that has this special ability. Electronics (including active probes and C3 computers) used by units friendly to the ECM-equipped unit will not be affected by this item, nor will an ECM suite affect other scanning and targeting devices (such as basic or advanced fire control, or TAG). Against hostile electronics, ECM has the following effects:

ECM vs. Active Probes, Drones, Narc, and iNarc Systems: Active probes, drones, and the Narc/iNarc systems are all covered in the Optional Rules chapter, and will detail the effects of ECM against those systems.

ECM vs. C3 Networks: ECM disrupts most enemy C3 networks, preventing their function depending upon the type of C3 network. If a C3 master unit is isolated from the network because it ventures inside the ECM bubble, the C3 master’s entire network is effectively shut off and loses C3 abilities. If the LOS between the C3 master unit and one or more of the units in its network passes through a hostile ECM radius, only those networked units “cut off” from the C3 master will lose the benefits of C3.

If a C3i-equipped unit is caught within the ECM bubble, or draws its LOS to all partner C3i units through an ECM bubble, only that unit is isolated from the network and loses all C3i abilities.

 Light Active Probe (LPRB)
Light active probes function in the same way as standard active probes, but only have an effective range of 12”. As with standard probes, light probes automatically confer the Recon (RCN) special ability upon their users, and enable them to detect hidden units, identify incoming sensor blips, or discover the capabilities of unknown hostile units that fall within this range.

Hostile ECM systems, including Angel ECM (AECM) and standard ECM (ECM) will overwhelm the light active probe’s abilities.

 Recon (RCN)
The recon ability works in conjunction with the Mobile Headquarters (MHQ#) ability.

MTF Output → Critical Slot:  ISElectronicWarfareEquipment
PDF Output → Critical Slot:  EW Equipment