Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Arrow IV System
Type (Category):  Weapon (Area-Effect)
Technology:  Inner Sphere, Clan
Available To:  BattleMechs (BM), IndustrialMechs (IM)
Reference:  Tactical Operations: Advanced Units & Equipment (p. 96)

Description:
Loosely based on short-range ballistic missile technology, the Arrow IV system is a sophisticated, missile-based artillery weapon that debuted during the Age of War. Lost after the last of the Terran Hegemony’s major producers were destroyed in the wake of the Star League’s collapse, the technology was revived by Capellan engineers—armed with the knowledge of the Helm Memory Core—from the handful of mothballed samples they unearthed in the mid-3040s.

Game Rules:
The Arrow IV Artillery Missile launcher uses the standard rules for Indirect Artillery and Direct-Fire Artillery, as well as Counter-Battery Fire, but can also employ specialized homing rounds that work in conjunction with friendly Target Acquisition Gear (TAG) systems.

Construction Rules:
May be mounted on any available unit type with adherence to the following construction rules:
 Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit’s Chassis
Inner Sphere Data
Prototype Date:  —
Production Date:  2600
Extinction Date:  2830
Recovery Date:  3044

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
10 (10)
20A (–)
8 boards (–)
E
E-F-E-D
450,000
15
15
240.000

Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
 May be split across multiple locations

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2600
2829
Advanced
3044
Advanced

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
ADA
5
E
X-X-F-E
45,000
1
30.000
3068
TO:AUE (p. 165)
Cluster
5
E
E-F-E-D
15,000
1
30.000
2594
2600
2830
3047
TO:AUE (p. 166)
Davy Crockett-M
1
E
F-F-F-F
500,000
1
30.000
2480
IO (p. 174)
Fuel-Air
5
C
E-F-E-E
30,000
1
30.000
PS
IO (p. 165)
Homing
5
E
E-F-E-D
15,000
1
30.000
2593
2600
2830
3044
TO:AUE (p. 165)
Illumination
5
C
D-D-D-D
5,000
1
30.000
2615
2621
2800
3047
TO:AUE (p. 167)
Inferno
5
C
X-X-D-D
10,000
1
30.000
3053
3055
TO:AUE (p. 168)
Laser-Inhibiting
3
E
X-X-F-F
40,000
1
30.000
3053
3083
TO:AUE (p. 168)
Non-Homing
5
E
E-F-E-D
10,000
1
30.000
2593
2600
2830
3044
TO:AUE (p. 166)
Smoke
5
B
E-F-E-D
5,000
1
30.000
2595
2600
2840
3044
TO:AUE (p. 166)
Thunder
5
C
E-F-D-D
15,000
1
30.000
2621
2770
3051
TO:AUE (p. 169)
Thunder-Active
5
D
X-X-E-E
30,000
1
30.000
3056
3065
TO:AUE (p. 169)
Thunder-Vibrabomb
5
D
X-X-E-E
20,000
1
30.000
3056
3065
TO:AUE (p. 169)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range
Damage
Area of Effect
Special Abilities
10
272"
2
2"
Artillery

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Artillery (ARTAIS)
This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.

MTF Output → Weapon List:  Arrow IV
MTF Output → Critical Slot:  ISArrowIV
PDF Output → Critical Slot:  Arrow IV System
Clan Data
Prototype Date:  —
Production Date:  2844
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
10 (10)
20A (–)
9 boards (–)
F
X-F-E-D
450,000
12
12
240.000

Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
 May be split across multiple locations

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2844
Advanced

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Cluster
5
E
E-F-E-D
15,000
1
30.000
2594
2600
TO:AUE (p. 166)
FASCAM
5
C
E-F-D-D
15,000
1
30.000
2621
TO:AUE (p. 169)
Fuel-Air
5
C
E-F-E-E
30,000
1
30.000
PS
IO (p. 165)
Homing
5
E
E-F-E-D
15,000
1
30.000
2593
2600
TO:AUE (p. 165)
Illumination
5
C
D-D-D-D
5,000
1
30.000
2615
2621
TO:AUE (p. 167)
Non-Homing
5
E
E-F-E-D
10,000
1
30.000
2593
2600
TO:AUE (p. 166)
Smoke
5
B
E-F-E-D
5,000
1
30.000
2595
2600
TO:AUE (p. 166)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range
Damage
Area of Effect
Special Abilities
10
306"
2
2"
Artillery

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Artillery (ARTAC)
This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.

MTF Output → Weapon List:  Arrow IV
MTF Output → Critical Slot:  CLArrowIV
PDF Output → Critical Slot:  Arrow IV System