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					Warhammer: 3025 Freelance Captain, AFFC (Ret.)
  
 
  Joined: 29-Jan-2005 00:00 Posts: 1856
 
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								 Posted: 25-Aug-2007 22:06    Post subject: Snooper Explosive Disposal Suit | 
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								An idea I had while watching Mythbusters.
 
 	 		| Code: | 	 		  	Type/Model:    Snooper Explosive Disposal Suit 
 Tech/Era:      Inner Sphere / 3067 / CBT:RPG Rules
 Chassis Type:  Humanoid, EOD Reinforced
 Weight Class:  Light Battle Armor (401 - 750 kg)
 Rules:         Level 2, Custom design
 
 Ground Speed:  32.4 km/h
   Propulsion System:  Galas Micro-Fusion
 Jump Capacity: 90 meters
   Jump System: Icarus Light
 Armor Type:    Valiant Ablative Standard
 Manufacturer:  Robinson Standard BattleWorks
   Location:    Robinson
 Communications System:  Achernar Electronics HICK-4
 Targeting & Tracking System:  None
 
 ------------------------------------------------------------------
 Type/Model:    Snooper Explosive Disposal Suit 
 Equipment:                                          Slots    Mass
 Chassis Type:  Light Class Humanoid                   0       100
 Motive System: Ground Movement (3 MP)                 0        60
                Jump Jets       (3 MP)                 0        75
 Armor Type:    6 Points Standard                      0       300
 
 Manipulators:
   Left Arm:    Modular Equipment Adapter              2        10
                Mine Clearance                         0        15
   Right Arm:   Modular Equipment Adapter              2        10
                Mine Clearance                         0        15
 
 Weapons and Equipment                Loc     Shots  Slots    Mass
 ------------------------------------------------------------------
 Improved Sensors                     Body             1        65
 Cutting Torch                        Body             1         5
 Mission Equipment (95kg Capy)        Body             1         0
 ------------------------------------------------------------------
 TOTALS:                                               7       655
 Slots & Mass Left:                                    1        95
 
 Calculated Factors:
 Total Cost:     381,000 C-Bills
 Battle Value:   17 (68 for 4)  Weapon Value: 5 (Ratio=.29)
 Cost per BV:    22,411.76
 Damage Factors: SRDmg = 0   MRDmg = 0   LRDmg = 0
 Mechanized:     Can travel on OmniMechs and OmniVehicles
 Attacks:        Can perform Swarm and Leg attacks
 BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                 Damage PB/M/L: -/-/-   Overheat: 0
                 Point Value: 1    Specials: mec, srs, car4
 
 CBT:RPG Data:   Armor Value (M/B/E/X): 7/8/5/7    Coverage: Full
                 IR: 0,  ECM: 0,  Camo: 0
                 Melee AP: 1,  Target Size Modifier: 0
                 Movement Modifiers:
                   Walking: +4,  Running: +8,  Sprinting: +12
                 Jump:  90 m/turn
                 Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                 Equipment Rating:  E/C/E		 | 	   _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
 
 Because sometimes, there are many guards in the castle.
 
 
 Ya Rl'yeh!
								
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