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					| Kraken Federated Suns
 Marshal
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 2763
 Location: United States
 
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								|  Posted: 07-Sep-2006 19:43    Post subject: Rounding out a team |     |  
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								| I'm trying to round out a team for my campaign. 
 The team in question is a hunter/killer unit intended to target vehicles and infantry. Currently, it consists of a Savannah Master and a 3025 Commando. The strategy is that the SM spots for targets and pins them in place so that the Commando can get in close enough to use its weapons.
 
 We're looking at getting a third unit for the team. I'm thinking of either going for another hovercraft, going for a VTOL, or going for a light mech that has LRMs.
 
 What would you suggest that I have the third unit be?
 
 Thanks.
 
 _________________
 "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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					| Vagabond Mercenary
 Mr. Referee
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 5937
 Location: United States
 
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								|  Posted: 07-Sep-2006 20:27    Post subject: RE: Rounding out a team |     |  
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								| a VLK-QF.  for some reason, i think this Valkery would be perfect in a hunter/killer roll against tanks and infantry. 
 _________________
 one must work hard to cultivate the mind and body. and one must always cultivate the mind.
 
 
 
 //^(^_^)^\\
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					| Stinger The Knights of Chaos
 General
 
  
 
 Joined: 30-Apr-2002 00:00
 Posts: 1833
 Location: United States
 
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								|  Posted: 08-Sep-2006 01:09    Post subject: RE: Rounding out a team |     |  
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								| Your other option could be a light medium. Either a Vulcan or a Clint come to mind, and I agree with Vagabond, The Valkire would be a perfect addition. 
 _________________
 Stinger
 If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy".  Howard Wolowitz. BBT.
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					| mud Draconis Combine
 Tai-sho
 
  
 
 Joined: 23-Jul-2002 00:00
 Posts: 1618
 
 
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								|  Posted: 08-Sep-2006 17:34    Post subject: RE: Rounding out a team |     |  
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								| An Assassin would give you a well rounded 'mech that could do a lot in such a team.  You'd get a few LRMs, plus some direct fire stuff.  Not too ammo dependent either, unlike the Valk. 
 If speed isn't a factor, a Panther would fit in nicely.  Or you could go with something like a Clint or a Hermes if you want speed.
 
 
 
 
 [ This Message was edited by: mud on 2006-09-08 17:34 ]
 _________________
 "The enemy's gate is down."
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					| Fang Federated Suns
 Captain
 
  
 
 Joined: 11-Sep-2006 00:00
 Posts: 290
 Location: United States
 
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								|  Posted: 11-Sep-2006 19:11    Post subject: RE: Rounding out a team |     |  
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								| Isn't there a Locust variant that sports 2 LRM 5's? not armored as well as the others mentioned, but the speed of the unit could help offset that. _________________
 one by one the rabbits are stealing my sanity....
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					| Seraph Blighted Sun Battalion
 2nd Company
 "Seraph's Slaughter"
 Major
 
  
 
 Joined: 11-Mar-2004 00:00
 Posts: 1744
 
 
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								|  Posted: 12-Sep-2006 00:16    Post subject: RE: Rounding out a team |     |  
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								| That Locust is the LCT-1M and it is a staple for newbie players I run. it is easy to kill and gives them a moderate challenge to catch it. 
 _________________
 If ignorance is bliss, then why are you so miserable?
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					| Nightmare Lyran Alliance
 Kommandant-General
 
  
 
 Joined: 03-May-2002 00:00
 Posts: 2214
 
 
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								|  Posted: 12-Sep-2006 04:42    Post subject: RE: Rounding out a team |     |  
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								| | Quote: 
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On 2006-09-08 01:09, Stinger wrote:
 Your other option could be a light medium.
 
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 Anti-infantry and anti-vehicle? Forget the LRMs and bring in a Firestarter. Machine guns, flamers, medium lasers.
 
 The Vulcan is a good choice too.
 
 _________________
 A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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					| AlexxKnight Federated Suns
 Colonel
 
  
 
 Joined: 11-Feb-2002 00:00
 Posts: 787
 
 
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								|  Posted: 13-Sep-2006 00:38    Post subject: RE: Rounding out a team |     |  
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								| The Clint is a death Trap, stay away from it.  It has no armor over its ammo bin. 
 THe other suggestions seem pretty solid though.
 
 _________________
 Alexx Knight, Lance Sgt.
 Command Company, Crimson Janissaries
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 The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. . . And you
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