BattleMech Technical Readout
Name/Model: Salamander "Trip's Troopers" PPR-5STT
Designer: Baitball
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Civil War / 3064
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 15,030,720 C-Bills
Battle Value: 1,942
Chassis: Chariot Type IV Endo Steel
Power Plant: 320 Light Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Glasgow Limited with CASE
Armament:
1 Doombud LRM 20
1 LRM 20
2 Medium Pulse Lasers
4 Rocket Launcher 10s
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications: TharHes Calliope Hm10
Targeting & Tracking: TharHes Ares -7
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Overview:
"Radical designs for radical times" is the slogan that hangs on the wall of the PPR-5S
Salamander production line at the Defiance Industries plant on Hesperus II. By removing the
appropriate actuators in the 'Mech's left arm, a third LRM-20 rack was installed, giving the
machine a strange, bulging appearance.
Capabilities:
The Salamander weighs 80 tons and is as fast as most 'Mechs in its class. The 'Mech can
achieve a maximum speed of 65 kph but cannot jump. Because of its role in a combat setting,
however, movement is actually a secondary concern.
The radical design of the torso houses two of the three LRM-20 racks that promise to wreak
utter devastation upon an enemy. Each launcher has three tons of ammunition for a total of
18 volleys.
Deployment:
Presently, only nine Salamander assault 'Mechs have been produced by Defiance Industries.
The remaining 'Mechs in the initial order will be finished within six months. The production
of the oddly shaped machine is somewhat slower that normal, primarily because of the unusual
arm infrastructure.
The nine produced so far have been assigned predominantly in areas near the Jade Falcon
Occupation Zone border with the Federated Commonwealth. This is apparently a precaution, in
case of future hostilities in these areas.
Variants
Needless to say, several variants to this radical 'Mech design have been suggested. The most
obvious would substitute the left-arm LRM with an SRM rack for close-in fire support. The
additional tonnage could be dedicated to heat sinks and additional ammunition for the
remaining missile racks. Other ideas include removal of the LRM rack in favor of upgrading
the two medium lasers to medium pulse lasers, increasing speed by upgrading the engine, or
installing a large pulse laser at the additional cost of the medium lasers. No variants are
in the field at this time.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 320 Light Fusion 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 239 15.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 42
Center Torso (rear): 8
R/L Torso: 17 28
R/L Torso (rear): 6
R/L Arm: 13 26
R/L Leg: 17 30
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Weapons and Ammo Location Critical Mass
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2 Medium Pulse Lasers CT 2 4.00
CASE RT 1 0.50
LRM 20 RT 5 10.00
LRM 20 (Ammo 18) RT 3 3.00
Rocket Launcher 10 RT 1 0.50
CASE LT 1 0.50
LRM 20 LT 5 10.00
LRM 20 (Ammo 18) LT 3 3.00
Rocket Launcher 10 LT 1 0.50
2 Rocket Launcher 10s LA 2 1.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 42
TP: BM, SZ: 4, TMM: 1, MV: 8"j
Damage: (S) 3 / (M) 4 / (L) 3, OV: 0
Armor (A): 8, Structure (S): 4
Specials: CASE, IF2, LRM1/2/2 |