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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 12:09    Post subject: Victor VTR-O [BASE] Reply to topic Reply with quote

TRO: Victor VTR-O [BASE]
                 BattleMech Technical Readout

Name/Model:         Victor VTR-O [BASE]
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         17,388,900 C-Bills
Battle Value:       1,164

Chassis:              Endo Steel
Power Plant:          320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    2 ER Medium Lasers
    30 tons of pod space available
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Acadamy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The VTR-O was presented by Student Dick Brave.

Capabilities:
    The Omni-Victor has heavy standard armor and the original speed but saves tonnage because of
    an EndoSteel frame and a light engine.
    Student Brave decided to give it fixed jumpjets to ease the training of new omni-pilots: "If
    you're piloting a Victor you'll always have jump jets under your butt!"
    Two ER medium lasers were fitted into the left arm as fixed equipment to ensure its 12 fixed
    DHS's getting used.
    Brave had a special concept for placing the Victors pod space: The right arm is meant to
    hold the main weaponry and the right torso carries the ammo, additional heat sinks and/or
    electronics. All configurations carry a light to medium missile launcher plus ammo in the
    left torso pod. The head carries a C3-slave or devensive weaponry.
    All this will lead to a quick adaption of pilots with any omni-configuration of the Victor.
    
    The primary configuration lives up to the original:
    A huge UAC with lots of ammo and a potent crit seeker make it a formidable close range
    brawler while the C3-slave will make it dangerous at medium ranges too.
    
    The A is more of a long range sniper with a gauss rifle tied into a TC plus an LRM rack.
    
    B and C are long range and medium range repectively support machines able to throw a
    respectable load of missiles.
    
    The D configuration is an 80 ton c3-capable harasser.
    
    Finally the E can lead a lance of C3-equipped mechs into battle and sports mostly long range
    weaponry and a TC.
    
    
    The trials in the academys battlefield simulation program were a great
    success!
    
    Almost each configuration worked well within its intended role though critics pointed out
    the large amount of fixed equipment here (all in all 8 tons).
    
    The D configuration was hampered by its low damage output and was called too heavy and
    expensive for what it does.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             34       
    Center Torso (rear):                              15       
    R/L Torso:                         17             26       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             22       
    R/L Leg:                           17             27       

================================================================================================
Location                                     Fixed                            Spaces Remaining  
------------------------------------------------------------------------------------------------
Head                                          None                                   1          
Center Torso                               2 Jump Jet                                0          
Right Torso                          2 Light Fusion Engine                           10         
Left Torso                           2 Light Fusion Engine                           4          
                                          6 Endo Steel                                          
Right Arm                                     None                                   10         
Left Arm                               2 ER Medium Laser                             0          
                                          6 Endo Steel                                          
Right Leg                                  1 Jump Jet                                0          
                                          1 Endo Steel                                          
Left Leg                                   1 Jump Jet                                0          
                                          1 Endo Steel                                          

================================================================================================
Fixed Equipment                                        Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          2.00             
2 ER Medium Lasers                                        LA                2          2.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: ENE, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 12:12    Post subject: Victor VTR-O Reply to topic Reply with quote

TRO: Victor VTR-O
                 BattleMech Technical Readout

Name/Model:         Victor VTR-O
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         19,976,400 C-Bills
Battle Value:       1,986

Chassis:              Endo Steel
Power Plant:          320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    1 Ultra AC/20
    1 Streak SRM 6
    2 ER Medium Lasers
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The VTR-O was presented by Student Dick Brave.

Capabilities:
    The Omni-Victor has heavy standard armor and the original speed but saves tonnage because of
    an EndoSteel frame and a light engine.
    Student Brave decided to give it fixed jumpjets to ease the training of new omni-pilots: "If
    you're piloting a Victor you'll always have jump jets under your butt!"
    Two ER medium lasers were fitted into the left arm as fixed equipment to ensure its 12 fixed
    DHS's getting used.
    Brave had a special concept for placing the Victors pod space: The right arm is meant to
    hold the main weaponry and the right torso carries the ammo, additional heat sinks and/or
    electronics. All configurations carry a light to medium missile launcher plus ammo in the
    left torso pod. The head carries a C3-slave or devensive weaponry.
    All this will lead to a quick adaption of pilots with any omni-configuration of the Victor.
    
    The primary configuration lives up to the original:
    A huge UAC with lots of ammo and a potent crit seeker make it a formidable close range
    brawler while the C3-slave will make it dangerous at medium ranges too.
    
    The A is more of a long range sniper with a gauss rifle tied into a TC plus an LRM rack.
    
    B and C are long range and medium range repectively support machines able to throw a
    respectable load of missiles.
    
    The D configuration is an 80 ton c3-capable harasser.
    
    Finally the E can lead a lance of C3-equipped mechs into battle and sports mostly long range
    weaponry and a TC.
    
    
    The trials in the academys battlefield simulation program were a great
    success!
    
    Almost each configuration worked well within its intended role though critics pointed out
    the large amount of fixed equipment here (all in all 8 tons).
    
    The D configuration was hampered by its low damage output and was called too heavy and
    expensive for what it does.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             34       
    Center Torso (rear):                              15       
    R/L Torso:                         17             26       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             22       
    R/L Leg:                           17             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
2 Jump Jets                                               CT                2          2.00             
Beagle Active Probe                                       RT                2          1.50             
CASE                                                      RT                1          0.50             
Ultra AC/20 (Ammo 30)                                     RT                6          6.00             
CASE                                                      LT                1          0.50             
Streak SRM 6                                              LT                2          4.50             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
Ultra AC/20                                               RA                10        15.00             
2 ER Medium Lasers                                        LA                2          2.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 0,  OV: 1
Armor (A): 7,  Structure (S): 4
Specials: C3S, CASE, MHQ1, OMNI, PRB, RCN
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 12:12    Post subject: Victor VTR-O [BASE] Reply to topic Reply with quote

TRO: Victor VTR-O [BASE]
                 BattleMech Technical Readout

Name/Model:         Victor VTR-O [BASE]
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         17,388,900 C-Bills
Battle Value:       1,164

Chassis:              Endo Steel
Power Plant:          320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    2 ER Medium Lasers
    30 tons of pod space available
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The VTR-O was presented by Student Dick Brave.

Capabilities:
    The Omni-Victor has heavy standard armor and the original speed but saves tonnage because of
    an EndoSteel frame and a light engine.
    Student Brave decided to give it fixed jumpjets to ease the training of new omni-pilots: "If
    you're piloting a Victor you'll always have jump jets under your butt!"
    Two ER medium lasers were fitted into the left arm as fixed equipment to ensure its 12 fixed
    DHS's getting used.
    Brave had a special concept for placing the Victors pod space: The right arm is meant to
    hold the main weaponry and the right torso carries the ammo, additional heat sinks and/or
    electronics. All configurations carry a light to medium missile launcher plus ammo in the
    left torso pod. The head carries a C3-slave or devensive weaponry.
    All this will lead to a quick adaption of pilots with any omni-configuration of the Victor.
    
    The primary configuration lives up to the original:
    A huge UAC with lots of ammo and a potent crit seeker make it a formidable close range
    brawler while the C3-slave will make it dangerous at medium ranges too.
    
    The A is more of a long range sniper with a gauss rifle tied into a TC plus an LRM rack.
    
    B and C are long range and medium range repectively support machines able to throw a
    respectable load of missiles.
    
    The D configuration is an 80 ton c3-capable harasser.
    
    Finally the E can lead a lance of C3-equipped mechs into battle and sports mostly long range
    weaponry and a TC.
    
    
    The trials in the academys battlefield simulation program were a great
    success!
    
    Almost each configuration worked well within its intended role though critics pointed out
    the large amount of fixed equipment here (all in all 8 tons).
    
    The D configuration was hampered by its low damage output and was called too heavy and
    expensive for what it does.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             34       
    Center Torso (rear):                              15       
    R/L Torso:                         17             26       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             22       
    R/L Leg:                           17             27       

================================================================================================
Location                                     Fixed                            Spaces Remaining  
------------------------------------------------------------------------------------------------
Head                                          None                                   1          
Center Torso                               2 Jump Jet                                0          
Right Torso                          2 Light Fusion Engine                           10         
Left Torso                           2 Light Fusion Engine                           4          
                                          6 Endo Steel                                          
Right Arm                                     None                                   10         
Left Arm                               2 ER Medium Laser                             0          
                                          6 Endo Steel                                          
Right Leg                                  1 Jump Jet                                0          
                                          1 Endo Steel                                          
Left Leg                                   1 Jump Jet                                0          
                                          1 Endo Steel                                          

================================================================================================
Fixed Equipment                                        Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          2.00             
2 ER Medium Lasers                                        LA                2          2.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: ENE, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 12:14    Post subject: Victor VTR-O Reply to topic Reply with quote

TRO: Victor VTR-O
                 BattleMech Technical Readout

Name/Model:         Victor VTR-O
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         19,976,400 C-Bills
Battle Value:       1,986

Chassis:              Endo Steel
Power Plant:          320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    1 Ultra AC/20
    1 Streak SRM 6
    2 ER Medium Lasers
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The VTR-O was presented by Student Dick Brave.

Capabilities:
    The Omni-Victor has heavy standard armor and the original speed but saves tonnage because of
    an EndoSteel frame and a light engine.
    Student Brave decided to give it fixed jumpjets to ease the training of new omni-pilots: "If
    you're piloting a Victor you'll always have jump jets under your butt!"
    Two ER medium lasers were fitted into the left arm as fixed equipment to ensure its 12 fixed
    DHS's getting used.
    Brave had a special concept for placing the Victors pod space: The right arm is meant to
    hold the main weaponry and the right torso carries the ammo, additional heat sinks and/or
    electronics. All configurations carry a light to medium missile launcher plus ammo in the
    left torso pod. The head carries a C3-slave or devensive weaponry.
    All this will lead to a quick adaption of pilots with any omni-configuration of the Victor.
    
    The primary configuration lives up to the original:
    A huge UAC with lots of ammo and a potent crit seeker make it a formidable close range
    brawler while the C3-slave will make it dangerous at medium ranges too.
    
    The A is more of a long range sniper with a gauss rifle tied into a TC plus an LRM rack.
    
    B and C are long range and medium range repectively support machines able to throw a
    respectable load of missiles.
    
    The D configuration is an 80 ton c3-capable harasser.
    
    Finally the E can lead a lance of C3-equipped mechs into battle and sports mostly long range
    weaponry and a TC.
    
    
    The trials in the academys battlefield simulation program were a great
    success!
    
    Almost each configuration worked well within its intended role though critics pointed out
    the large amount of fixed equipment here (all in all 8 tons).
    
    The D configuration was hampered by its low damage output and was called too heavy and
    expensive for what it does.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             34       
    Center Torso (rear):                              15       
    R/L Torso:                         17             26       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             22       
    R/L Leg:                           17             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
2 Jump Jets                                               CT                2          2.00             
Beagle Active Probe                                       RT                2          1.50             
CASE                                                      RT                1          0.50             
Ultra AC/20 (Ammo 30)                                     RT                6          6.00             
CASE                                                      LT                1          0.50             
Streak SRM 6                                              LT                2          4.50             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
Ultra AC/20                                               RA                10        15.00             
2 ER Medium Lasers                                        LA                2          2.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 0,  OV: 1
Armor (A): 7,  Structure (S): 4
Specials: C3S, CASE, MHQ1, OMNI, PRB, RCN
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 12:17    Post subject: Victor VTR-OA Reply to topic Reply with quote

TRO: Victor VTR-OA
                 BattleMech Technical Readout

Name/Model:         Victor VTR-OA
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         19,188,900 C-Bills
Battle Value:       2,003

Chassis:              Endo Steel
Power Plant:          320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    1 Gauss Rifle
    1 LRM 10
    2 ER Medium Lasers
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The VTR-O was presented by Student Dick Brave.

Capabilities:
    The Omni-Victor has heavy standard armor and the original speed but saves tonnage because of
    an EndoSteel frame and a light engine.
    Student Brave decided to give it fixed jumpjets to ease the training of new omni-pilots: "If
    you're piloting a Victor you'll always have jump jets under your butt!"
    Two ER medium lasers were fitted into the left arm as fixed equipment to ensure its 12 fixed
    DHS's getting used.
    Brave had a special concept for placing the Victors pod space: The right arm is meant to
    hold the main weaponry and the right torso carries the ammo, additional heat sinks and/or
    electronics. All configurations carry a light to medium missile launcher plus ammo in the
    left torso pod. The head carries a C3-slave or devensive weaponry.
    All this will lead to a quick adaption of pilots with any omni-configuration of the Victor.
    
    The primary configuration lives up to the original:
    A huge UAC with lots of ammo and a potent crit seeker make it a formidable close range
    brawler while the C3-slave will make it dangerous at medium ranges too.
    
    The A is more of a long range sniper with a gauss rifle tied into a TC plus an LRM rack.
    
    B and C are long range and medium range repectively support machines able to throw a
    respectable load of missiles.
    
    The D configuration is an 80 ton c3-capable harasser.
    
    Finally the E can lead a lance of C3-equipped mechs into battle and sports mostly long range
    weaponry and a TC.
    
    
    The trials in the academys battlefield simulation program were a great
    success!
    
    Almost each configuration worked well within its intended role though critics pointed out
    the large amount of fixed equipment here (all in all 8 tons).
    
    The D configuration was hampered by its low damage output and was called too heavy and
    expensive for what it does.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             34       
    Center Torso (rear):                              15       
    R/L Torso:                         17             26       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             22       
    R/L Leg:                           17             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
2 Jump Jets                                               CT                2          2.00             
CASE                                                      RT                1          0.50             
Gauss Rifle (Ammo 16)                                     RT                2          2.00             
Targeting Computer                                        RT                5          5.00             
CASE                                                      LT                1          0.50             
LRM 10                                                    LT                2          5.00             
LRM 10 (Ammo 12)                                          LT                1          1.00             
Gauss Rifle                                               RA                7         15.00             
2 ER Medium Lasers                                        LA                2          2.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 4 / (L) 3,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: C3S, CASE, IF1, MHQ1, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 12:23    Post subject: Victor VTR-OB Reply to topic Reply with quote

TRO: Victor VTR-OB
                 BattleMech Technical Readout

Name/Model:         Victor VTR-OB
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         19,256,400 C-Bills
Battle Value:       1,856

Chassis:              Endo Steel
Power Plant:          320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    2 LRM 15s
    1 LRM 10
    2 ER Medium Lasers
    2 Streak SRM 2s
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The VTR-O was presented by Student Dick Brave.

Capabilities:
    The Omni-Victor has heavy standard armor and the original speed but saves tonnage because of
    an EndoSteel frame and a light engine.
    Student Brave decided to give it fixed jumpjets to ease the training of new omni-pilots: "If
    you're piloting a Victor you'll always have jump jets under your butt!"
    Two ER medium lasers were fitted into the left arm as fixed equipment to ensure its 12 fixed
    DHS's getting used.
    Brave had a special concept for placing the Victors pod space: The right arm is meant to
    hold the main weaponry and the right torso carries the ammo, additional heat sinks and/or
    electronics. All configurations carry a light to medium missile launcher plus ammo in the
    left torso pod. The head carries a C3-slave or devensive weaponry.
    All this will lead to a quick adaption of pilots with any omni-configuration of the Victor.
    
    The primary configuration lives up to the original:
    A huge UAC with lots of ammo and a potent crit seeker make it a formidable close range
    brawler while the C3-slave will make it dangerous at medium ranges too.
    
    The A is more of a long range sniper with a gauss rifle tied into a TC plus an LRM rack.
    
    B and C are long range and medium range repectively support machines able to throw a
    respectable load of missiles.
    
    The D configuration is an 80 ton c3-capable harasser.
    
    Finally the E can lead a lance of C3-equipped mechs into battle and sports mostly long range
    weaponry and a TC.
    
    
    The trials in the academys battlefield simulation program were a great
    success!
    
    Almost each configuration worked well within its intended role though critics pointed out
    the large amount of fixed equipment here (all in all 8 tons).
    
    The D configuration was hampered by its low damage output and was called too heavy and
    expensive for what it does.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             34       
    Center Torso (rear):                              15       
    R/L Torso:                         17             26       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             22       
    R/L Leg:                           17             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
2 Jump Jets                                               CT                2          2.00             
CASE                                                      RT                1          0.50             
LRM 15 (Ammo 32)                                          RT                4          4.00             
2 Streak SRM 2s                                           RT                2          3.00             
Streak SRM 2 (Ammo 50)                                    RT                1          1.00             
CASE                                                      LT                1          0.50             
LRM 10                                                    LT                2          5.00             
LRM 10 (Ammo 12)                                          LT                1          1.00             
2 LRM 15s                                                 RA                6         14.00             
2 ER Medium Lasers                                        LA                2          2.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 4 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 4
Specials: C3S, CASE, IF2, LRM1/2/2, MHQ1, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 12:26    Post subject: Victor VTR-OC Reply to topic Reply with quote

TRO: Victor VTR-OC
                 BattleMech Technical Readout

Name/Model:         Victor VTR-OC
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         19,314,900 C-Bills
Battle Value:       1,759

Chassis:              Endo Steel
Power Plant:          320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    2 MRM 30s
    2 ER Medium Lasers
    1 MRM 10
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The VTR-O was presented by Student Dick Brave.

Capabilities:
    The Omni-Victor has heavy standard armor and the original speed but saves tonnage because of
    an EndoSteel frame and a light engine.
    Student Brave decided to give it fixed jumpjets to ease the training of new omni-pilots: "If
    you're piloting a Victor you'll always have jump jets under your butt!"
    Two ER medium lasers were fitted into the left arm as fixed equipment to ensure its 12 fixed
    DHS's getting used.
    Brave had a special concept for placing the Victors pod space: The right arm is meant to
    hold the main weaponry and the right torso carries the ammo, additional heat sinks and/or
    electronics. All configurations carry a light to medium missile launcher plus ammo in the
    left torso pod. The head carries a C3-slave or devensive weaponry.
    All this will lead to a quick adaption of pilots with any omni-configuration of the Victor.
    
    The primary configuration lives up to the original:
    A huge UAC with lots of ammo and a potent crit seeker make it a formidable close range
    brawler while the C3-slave will make it dangerous at medium ranges too.
    
    The A is more of a long range sniper with a gauss rifle tied into a TC plus an LRM rack.
    
    B and C are long range and medium range repectively support machines able to throw a
    respectable load of missiles.
    
    The D configuration is an 80 ton c3-capable harasser.
    
    Finally the E can lead a lance of C3-equipped mechs into battle and sports mostly long range
    weaponry and a TC.
    
    
    The trials in the academys battlefield simulation program were a great
    success!
    
    Almost each configuration worked well within its intended role though critics pointed out
    the large amount of fixed equipment here (all in all 8 tons).
    
    The D configuration was hampered by its low damage output and was called too heavy and
    expensive for what it does.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             34       
    Center Torso (rear):                              15       
    R/L Torso:                         17             26       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             22       
    R/L Leg:                           17             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
2 Jump Jets                                               CT                2          2.00             
CASE                                                      RT                1          0.50             
MRM 30 (Ammo 24)                                          RT                3          3.00             
CASE                                                      LT                1          0.50             
MRM 10                                                    LT                2          3.00             
MRM 10 (Ammo 24)                                          LT                1          1.00             
2 MRM 30s                                                 RA                10        20.00             
2 ER Medium Lasers                                        LA                2          2.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 1
Armor (A): 7,  Structure (S): 4
Specials: C3S, CASE, MHQ1, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 12:30    Post subject: Victor VTR-OD Reply to topic Reply with quote

TRO: Victor VTR-OD
                 BattleMech Technical Readout

Name/Model:         Victor VTR-OD
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         19,121,400 C-Bills
Battle Value:       1,545

Chassis:              Endo Steel
Power Plant:          320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    2 ER Medium Lasers
    3 Ultra AC/2s
    2 LRM 5s
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The VTR-O was presented by Student Dick Brave.

Capabilities:
    The Omni-Victor has heavy standard armor and the original speed but saves tonnage because of
    an EndoSteel frame and a light engine.
    Student Brave decided to give it fixed jumpjets to ease the training of new omni-pilots: "If
    you're piloting a Victor you'll always have jump jets under your butt!"
    Two ER medium lasers were fitted into the left arm as fixed equipment to ensure its 12 fixed
    DHS's getting used.
    Brave had a special concept for placing the Victors pod space: The right arm is meant to
    hold the main weaponry and the right torso carries the ammo, additional heat sinks and/or
    electronics. All configurations carry a light to medium missile launcher plus ammo in the
    left torso pod. The head carries a C3-slave or devensive weaponry.
    All this will lead to a quick adaption of pilots with any omni-configuration of the Victor.
    
    The primary configuration lives up to the original:
    A huge UAC with lots of ammo and a potent crit seeker make it a formidable close range
    brawler while the C3-slave will make it dangerous at medium ranges too.
    
    The A is more of a long range sniper with a gauss rifle tied into a TC plus an LRM rack.
    
    B and C are long range and medium range repectively support machines able to throw a
    respectable load of missiles.
    
    The D configuration is an 80 ton c3-capable harasser.
    
    Finally the E can lead a lance of C3-equipped mechs into battle and sports mostly long range
    weaponry and a TC.
    
    
    The trials in the academys battlefield simulation program were a great
    success!
    
    Almost each configuration worked well within its intended role though critics pointed out
    the large amount of fixed equipment here (all in all 8 tons).
    
    The D configuration was hampered by its low damage output and was called too heavy and
    expensive for what it does.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             34       
    Center Torso (rear):                              15       
    R/L Torso:                         17             26       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             22       
    R/L Leg:                           17             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
2 Jump Jets                                               CT                2          2.00             
CASE                                                      RT                1          0.50             
Ultra AC/2 (Ammo 90)                                      RT                2          2.00             
CASE                                                      LT                1          0.50             
2 LRM 5s                                                  LT                2          4.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
3 Ultra AC/2s                                             RA                9         21.00             
2 ER Medium Lasers                                        LA                2          2.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 3 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: C3S, CASE, IF1, MHQ1, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 12:35    Post subject: Victor VTR-OE Reply to topic Reply with quote

TRO: Victor VTR-OE
                 BattleMech Technical Readout

Name/Model:         Victor VTR-OE
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         22,698,900 C-Bills
Battle Value:       1,911

Chassis:              Endo Steel
Power Plant:          320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    2 ER Large Lasers
    1 LRM 10
    2 ER Medium Lasers
    1 Medium Pulse Laser
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The VTR-O was presented by Student Dick Brave.

Capabilities:
    The Omni-Victor has heavy standard armor and the original speed but saves tonnage because of
    an EndoSteel frame and a light engine.
    Student Brave decided to give it fixed jumpjets to ease the training of new omni-pilots: "If
    you're piloting a Victor you'll always have jump jets under your butt!"
    Two ER medium lasers were fitted into the left arm as fixed equipment to ensure its 12 fixed
    DHS's getting used.
    Brave had a special concept for placing the Victors pod space: The right arm is meant to
    hold the main weaponry and the right torso carries the ammo, additional heat sinks and/or
    electronics. All configurations carry a light to medium missile launcher plus ammo in the
    left torso pod. The head carries a C3-slave or devensive weaponry.
    All this will lead to a quick adaption of pilots with any omni-configuration of the Victor.
    
    The primary configuration lives up to the original:
    A huge UAC with lots of ammo and a potent crit seeker make it a formidable close range
    brawler while the C3-slave will make it dangerous at medium ranges too.
    
    The A is more of a long range sniper with a gauss rifle tied into a TC plus an LRM rack.
    
    B and C are long range and medium range repectively support machines able to throw a
    respectable load of missiles.
    
    The D configuration is an 80 ton c3-capable harasser.
    
    Finally the E can lead a lance of C3-equipped mechs into battle and sports mostly long range
    weaponry and a TC.
    
    
    The trials in the academys battlefield simulation program were a great
    success!
    
    Almost each configuration worked well within its intended role though critics pointed out
    the large amount of fixed equipment here (all in all 8 tons).
    
    The D configuration was hampered by its low damage output and was called too heavy and
    expensive for what it does.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             34       
    Center Torso (rear):                              15       
    R/L Torso:                         17             26       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             22       
    R/L Leg:                           17             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                        H                 1          2.00             
2 Jump Jets                                               CT                2          2.00             
C3 Computer (Master)                                      RT                5          5.00             
Targeting Computer                                        RT                4          4.00             
CASE                                                      LT                1          0.50             
LRM 10                                                    LT                2          5.00             
LRM 10 (Ammo 12)                                          LT                1          1.00             
2 ER Large Lasers                                         RA                4         10.00             
Guardian ECM Suite                                        RA                2          1.50             
2 ER Medium Lasers                                        LA                2          2.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 2
Armor (A): 7,  Structure (S): 4
Specials: C3M, CASE, ECM, IF1, MHQ5, OMNI, TAG
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1564
Location: Germany
PostPosted: 18-Apr-2026 12:42    Post subject: Victor VTR-OB Reply to topic Reply with quote

TRO: Victor VTR-OB
                 BattleMech Technical Readout

Name/Model:         Victor VTR-OB
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         19,695,150 C-Bills
Battle Value:       1,936

Chassis:              Endo Steel
Power Plant:          320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    3 LRM 15s
    2 ER Medium Lasers
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The VTR-O was presented by Student Dick Brave.

Capabilities:
    The Omni-Victor has heavy standard armor and the original speed but saves tonnage because of
    an EndoSteel frame and a light engine.
    Student Brave decided to give it fixed jumpjets to ease the training of new omni-pilots: "If
    you're piloting a Victor you'll always have jump jets under your butt!"
    Two ER medium lasers were fitted into the left arm as fixed equipment to ensure its 12 fixed
    DHS's getting used.
    Brave had a special concept for placing the Victors pod space: The right arm is meant to
    hold the main weaponry and the right torso carries the ammo, additional heat sinks and/or
    electronics. All configurations carry a light to medium missile launcher plus ammo in the
    left torso pod. The head carries a C3-slave or devensive weaponry.
    All this will lead to a quick adaption of pilots with any omni-configuration of the Victor.
    
    The primary configuration lives up to the original:
    A huge UAC with lots of ammo and a potent crit seeker make it a formidable close range
    brawler while the C3-slave will make it dangerous at medium ranges too.
    
    The A is more of a long range sniper with a gauss rifle tied into a TC plus an LRM rack.
    
    B and C are long range and medium range repectively support machines able to throw a
    respectable load of missiles.
    
    The D configuration is an 80 ton c3-capable harasser.
    
    Finally the E can lead a lance of C3-equipped mechs into battle and sports mostly long range
    weaponry and a TC.
    
    
    The trials in the academys battlefield simulation program were a great
    success!
    
    Almost each configuration worked well within its intended role though critics pointed out
    the large amount of fixed equipment here (all in all 8 tons).
    
    The D configuration was hampered by its low damage output and was called too heavy and
    expensive for what it does.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             34       
    Center Torso (rear):                              15       
    R/L Torso:                         17             26       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             22       
    R/L Leg:                           17             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
2 Jump Jets                                               CT                2          2.00             
CASE                                                      RT                1          0.50             
Guardian ECM Suite                                        RT                2          1.50             
LRM 15 (Ammo 48)                                          RT                6          6.00             
LRM 15                                                    LT                3          7.00             
2 LRM 15s                                                 RA                6         14.00             
2 ER Medium Lasers                                        LA                2          2.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 4 / (L) 3,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: C3S, CASE, ECM, IF3, LRM1/3/3, MHQ1, OMNI
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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