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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1580
Location: Germany
PostPosted: 26-Apr-2026 07:12    Post subject: Wasp WSP-O [BASE] Reply to topic Reply with quote

TRO: Wasp WSP-O [BASE]
                 BattleMech Technical Readout

Name/Model:         Wasp WSP-O [BASE]
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,760,300 C-Bills
Battle Value:       311

Chassis:              Endo Steel
Power Plant:          140 Light Fusion
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    5 tons of pod space available
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and loaded into a battlefield simulation program.
    
    The WSP-O was presented by Student Yuna Kakeuchi.

Capabilities:
    Student Takeuchi saw the Wasp as a dedicated scout and made the questionable decision to
    mount a fixed Beagle active probe. A light fusion engine and an EndoSteel-frame enabled her
    to make it faster while still featuring respectable 5 tons of pod-space.
    
    The primary configuration carries a single ER medium laser and six jump jets. Instead of a
    light missile rack it mounts a TAG to act as a forward observer for artillery strikes and
    the like.
    The A supports its lance mates with a small LRM rack while carrying a medium and a small
    laser for closer ranges.
    The B is a dedicated sniper with a single ER large laser.
    Carrying a plethora of light lasers the C-configuration can also be propelled to 130 kph by
    engaging its super charger making it ideal for back biting.
    The D uses only limited firepower for a full complenent of jump jets.
    
    
    The trials the academys battlefield simulation program revealed a similar problem like the
    LCT-O: all configurations without jump jets showed increased loss rates because of limited
    maneuverability. Most units of 20 tons or less on an 3067 battlefield often outperformed it.
    So the protection through speed wasn't as high as expected.
    The fixed active probe was criticized because it lowered the versatility on a design, that
    already has limited pod space.
    
    The primary, C and D-configuration fared quite well, the B got some merits but the A was
    deemed utterly useless.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                  140 Light Fusion              4.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       6              7       
    Center Torso (rear):                               3       
    R/L Torso:                          5              7       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              5       
    R/L Leg:                            4              6       

================================================================================================
Location                                     Fixed                            Spaces Remaining  
------------------------------------------------------------------------------------------------
Head                                      1 Endo Steel                               0          
Center Torso                              1 Endo Steel                               1          
Right Torso                          2 Light Fusion Engine                           4          
                                       6 Double Heat Sink                                       
Left Torso                           2 Light Fusion Engine                           5          
                                     2 Beagle Active Probe                                      
                                       3 Double Heat Sink                                       
Right Arm                              3 Double Heat Sink                            2          
                                          3 Endo Steel                                          
Left Arm                               3 Double Heat Sink                            0          
                                          5 Endo Steel                                          
Right Leg                                 2 Endo Steel                               0          
Left Leg                                  2 Endo Steel                               0          

================================================================================================
Fixed Equipment                                        Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Beagle Active Probe                                       LT                2          1.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: ENE, OMNI, PRB, RCN
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1580
Location: Germany
PostPosted: 26-Apr-2026 07:13    Post subject: Wasp WSP-O Reply to topic Reply with quote

TRO: Wasp WSP-O
                 BattleMech Technical Readout

Name/Model:         Wasp WSP-O
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,171,300 C-Bills
Battle Value:       453

Chassis:              Endo Steel
Power Plant:          140 Light Fusion
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 ER Medium Laser
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and loaded into a battlefield simulation program.
    
    The WSP-O was presented by Student Yuna Kakeuchi.

Capabilities:
    Student Takeuchi saw the Wasp as a dedicated scout and made the questionable decision to
    mount a fixed Beagle active probe. A light fusion engine and an EndoSteel-frame enabled her
    to make it faster while still featuring respectable 5 tons of pod-space.
    
    The primary configuration carries a single ER medium laser and six jump jets. Instead of a
    light missile rack it mounts a TAG to act as a forward observer for artillery strikes and
    the like.
    The A supports its lance mates with a small LRM rack while carrying a medium and a small
    laser for closer ranges.
    The B is a dedicated sniper with a single ER large laser.
    Carrying a plethora of light lasers the C-configuration can also be propelled to 130 kph by
    engaging its super charger making it ideal for back biting.
    The D uses only limited firepower for a full complenent of jump jets.
    
    
    The trials the academys battlefield simulation program revealed a similar problem like the
    LCT-O: all configurations without jump jets showed increased loss rates because of limited
    maneuverability. Most units of 20 tons or less on an 3067 battlefield often outperformed it.
    So the protection through speed wasn't as high as expected.
    The fixed active probe was criticized because it lowered the versatility on a design, that
    already has limited pod space.
    
    The primary, C and D-configuration fared quite well, the B got some merits but the A was
    deemed utterly useless.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                  140 Light Fusion              4.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       6              7       
    Center Torso (rear):                               3       
    R/L Torso:                          5              7       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              5       
    R/L Leg:                            4              6       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
3 Jump Jets                                               RT                3          1.50             
Beagle Active Probe                                       LT                2          1.50             
3 Jump Jets                                               LT                3          1.50             
TAG                                                       LT                1          1.00             
ER Medium Laser                                           RA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"/12"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: ENE, JMPW1, OMNI, PRB, RCN, TAG
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1580
Location: Germany
PostPosted: 26-Apr-2026 07:15    Post subject: Wasp WSP-OA Reply to topic Reply with quote

TRO: Wasp WSP-OA
                 BattleMech Technical Readout

Name/Model:         Wasp WSP-OA
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,017,175 C-Bills
Battle Value:       540

Chassis:              Endo Steel
Power Plant:          140 Light Fusion
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 ER Medium Laser
    1 LRM 5
    1 ER Small Laser
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and loaded into a battlefield simulation program.
    
    The WSP-O was presented by Student Yuna Kakeuchi.

Capabilities:
    Student Takeuchi saw the Wasp as a dedicated scout and made the questionable decision to
    mount a fixed Beagle active probe. A light fusion engine and an EndoSteel-frame enabled her
    to make it faster while still featuring respectable 5 tons of pod-space.
    
    The primary configuration carries a single ER medium laser and six jump jets. Instead of a
    light missile rack it mounts a TAG to act as a forward observer for artillery strikes and
    the like.
    The A supports its lance mates with a small LRM rack while carrying a medium and a small
    laser for closer ranges.
    The B is a dedicated sniper with a single ER large laser.
    Carrying a plethora of light lasers the C-configuration can also be propelled to 130 kph by
    engaging its super charger making it ideal for back biting.
    The D uses only limited firepower for a full complenent of jump jets.
    
    
    The trials the academys battlefield simulation program revealed a similar problem like the
    LCT-O: all configurations without jump jets showed increased loss rates because of limited
    maneuverability. Most units of 20 tons or less on an 3067 battlefield often outperformed it.
    So the protection through speed wasn't as high as expected.
    The fixed active probe was criticized because it lowered the versatility on a design, that
    already has limited pod space.
    
    The primary, C and D-configuration fared quite well, the B got some merits but the A was
    deemed utterly useless.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                  140 Light Fusion              4.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       6              7       
    Center Torso (rear):                               3       
    R/L Torso:                          5              7       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              5       
    R/L Leg:                            4              6       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE                                                      RT                1          0.50             
LRM 5 (Ammo 24)                                           RT                1          1.00             
Beagle Active Probe                                       LT                2          1.50             
LRM 5                                                     LT                1          2.00             
ER Medium Laser                                           RA                1          1.00             
ER Small Laser                                            RA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"
Damage: (S) 1 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: CASE, IF0*, OMNI, PRB, RCN
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1580
Location: Germany
PostPosted: 26-Apr-2026 07:16    Post subject: Wasp WSP-OB Reply to topic Reply with quote

TRO: Wasp WSP-OB
                 BattleMech Technical Readout

Name/Model:         Wasp WSP-OB
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,057,900 C-Bills
Battle Value:       598

Chassis:              Endo Steel
Power Plant:          140 Light Fusion
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 ER Large Laser
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and loaded into a battlefield simulation program.
    
    The WSP-O was presented by Student Yuna Kakeuchi.

Capabilities:
    Student Takeuchi saw the Wasp as a dedicated scout and made the questionable decision to
    mount a fixed Beagle active probe. A light fusion engine and an EndoSteel-frame enabled her
    to make it faster while still featuring respectable 5 tons of pod-space.
    
    The primary configuration carries a single ER medium laser and six jump jets. Instead of a
    light missile rack it mounts a TAG to act as a forward observer for artillery strikes and
    the like.
    The A supports its lance mates with a small LRM rack while carrying a medium and a small
    laser for closer ranges.
    The B is a dedicated sniper with a single ER large laser.
    Carrying a plethora of light lasers the C-configuration can also be propelled to 130 kph by
    engaging its super charger making it ideal for back biting.
    The D uses only limited firepower for a full complenent of jump jets.
    
    
    The trials the academys battlefield simulation program revealed a similar problem like the
    LCT-O: all configurations without jump jets showed increased loss rates because of limited
    maneuverability. Most units of 20 tons or less on an 3067 battlefield often outperformed it.
    So the protection through speed wasn't as high as expected.
    The fixed active probe was criticized because it lowered the versatility on a design, that
    already has limited pod space.
    
    The primary, C and D-configuration fared quite well, the B got some merits but the A was
    deemed utterly useless.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                  140 Light Fusion              4.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       6              7       
    Center Torso (rear):                               3       
    R/L Torso:                          5              7       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              5       
    R/L Leg:                            4              6       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Beagle Active Probe                                       LT                2          1.50             
ER Large Laser                                            RA                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"
Damage: (S) 1 / (M) 1 / (L) 1,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: ENE, OMNI, PRB, RCN
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1580
Location: Germany
PostPosted: 26-Apr-2026 07:19    Post subject: Wasp WSP-OC Reply to topic Reply with quote

TRO: Wasp WSP-OC
                 BattleMech Technical Readout

Name/Model:         Wasp WSP-OC
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         5,098,425 C-Bills
Battle Value:       710

Chassis:              Endo Steel
Power Plant:          140 Light Fusion
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph [151.2 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 ER Medium Laser
    7 ER Small Lasers
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and loaded into a battlefield simulation program.
    
    The WSP-O was presented by Student Yuna Kakeuchi.

Capabilities:
    Student Takeuchi saw the Wasp as a dedicated scout and made the questionable decision to
    mount a fixed Beagle active probe. A light fusion engine and an EndoSteel-frame enabled her
    to make it faster while still featuring respectable 5 tons of pod-space.
    
    The primary configuration carries a single ER medium laser and six jump jets. Instead of a
    light missile rack it mounts a TAG to act as a forward observer for artillery strikes and
    the like.
    The A supports its lance mates with a small LRM rack while carrying a medium and a small
    laser for closer ranges.
    The B is a dedicated sniper with a single ER large laser.
    Carrying a plethora of light lasers the C-configuration can also be propelled to 130 kph by
    engaging its super charger making it ideal for back biting.
    The D uses only limited firepower for a full complenent of jump jets.
    
    
    The trials the academys battlefield simulation program revealed a similar problem like the
    LCT-O: all configurations without jump jets showed increased loss rates because of limited
    maneuverability. Most units of 20 tons or less on an 3067 battlefield often outperformed it.
    So the protection through speed wasn't as high as expected.
    The fixed active probe was criticized because it lowered the versatility on a design, that
    already has limited pod space.
    
    The primary, C and D-configuration fared quite well, the B got some merits but the A was
    deemed utterly useless.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                  140 Light Fusion              4.00                     
    Walking MP:                                 7                                               
    Running MP:                              11 [14]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       6              7       
    Center Torso (rear):                               3       
    R/L Torso:                          5              7       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              5       
    R/L Leg:                            4              6       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Supercharger                                              CT                1          0.50             
3 ER Small Lasers                                         RT                3          1.50             
Beagle Active Probe                                       LT                2          1.50             
3 ER Small Lasers                                         LT                3          1.50             
ER Medium Laser                                           RA                1          1.00             
ER Small Laser                                            RA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 1,  TMM: 3,  MV: 18"
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: ENE, OMNI, PRB, RCN
		

_________________
Reality is where the Pizza-man comes from!
Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops
Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1580
Location: Germany
PostPosted: 26-Apr-2026 07:20    Post subject: Wasp WSP-OD Reply to topic Reply with quote

TRO: Wasp WSP-OD
                 BattleMech Technical Readout

Name/Model:         Wasp WSP-OD
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,191,175 C-Bills
Battle Value:       504

Chassis:              Endo Steel
Power Plant:          140 Light Fusion
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Standard
    Jump Capacity:    210 meters
Armor:                Standard
Armament:             
    1 ER Medium Laser
    1 ER Small Laser
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and loaded into a battlefield simulation program.
    
    The WSP-O was presented by Student Yuna Kakeuchi.

Capabilities:
    Student Takeuchi saw the Wasp as a dedicated scout and made the questionable decision to
    mount a fixed Beagle active probe. A light fusion engine and an EndoSteel-frame enabled her
    to make it faster while still featuring respectable 5 tons of pod-space.
    
    The primary configuration carries a single ER medium laser and six jump jets. Instead of a
    light missile rack it mounts a TAG to act as a forward observer for artillery strikes and
    the like.
    The A supports its lance mates with a small LRM rack while carrying a medium and a small
    laser for closer ranges.
    The B is a dedicated sniper with a single ER large laser.
    Carrying a plethora of light lasers the C-configuration can also be propelled to 130 kph by
    engaging its super charger making it ideal for back biting.
    The D uses only limited firepower for a full complenent of jump jets.
    
    
    The trials the academys battlefield simulation program revealed a similar problem like the
    LCT-O: all configurations without jump jets showed increased loss rates because of limited
    maneuverability. Most units of 20 tons or less on an 3067 battlefield often outperformed it.
    So the protection through speed wasn't as high as expected.
    The fixed active probe was criticized because it lowered the versatility on a design, that
    already has limited pod space.
    
    The primary, C and D-configuration fared quite well, the B got some merits but the A was
    deemed utterly useless.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                  140 Light Fusion              4.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       6              7       
    Center Torso (rear):                               3       
    R/L Torso:                          5              7       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              5       
    R/L Leg:                            4              6       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
3 Jump Jets                                               RT                3          1.50             
Beagle Active Probe                                       LT                2          1.50             
ER Small Laser                                            LT                1          0.50             
3 Jump Jets                                               LT                3          1.50             
ER Medium Laser                                           RA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: ENE, OMNI, PRB, RCN
		

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Vagabond
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5987
Location: United States
PostPosted: 26-Apr-2026 13:45    Post subject: Wasp WSP-O [BASE] Reply to topic Reply with quote

Different than the Stinger so that it has purpose. nice.
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