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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 508
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Posted: 05-Apr-2026 06:09 Post subject: Pixie (Za-Lord's Guard) PX-1E0 |
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| TRO: Pixie (Za-Lord's Guard) PX-1E0 | BattleMech Technical Readout
Name/Model: Pixie (Za-Lord's Guard) PX-1E0
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Configuration: Land-Air (Standard) BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental (Extinct)
Rules (Year): Experimental (Extinct)
Total Cost: 1,888,320 C-Bills
Battle Value: 368
Chassis: Standard
Power Plant: 60 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Improved (Prototype)
Jump Capacity: 150 meters
Cruising Speed: 162 kph
Flanking Speed: 248.4 kph
Safe Thrust Speed: 54 kph
Max Thrust Speed: 86.4 kph
Armor: Standard
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Pixie is a demonstration of what happens when you have more money then sense. A Robotic
unit intended for mass deployment, the design is pretty much guaranteed to fail to do
meaningful damage while being lost to piloting error in the process. Frankly the only
reason such a unit would be deployed is to assert dominance through pure ostentatiousness.
Capabilities:
Though the Lance is not known for damage output, and is in fact even worse when used in
Air-mech mode as this design intends, its armor piercing capabilities do give it potential
when built into such a small mech. In fact the Pixie has even gained a minor reputation for
being able to quickly dispatch vehicles 10 or fewer tons in mass. To improve what benefits
are there to be gained from this weapon, an Actuator Enhancement system helps refine the
connection between targeting and action. And due to the low survivability expected from the
design, an improved Smart Robotic System was installed to avoid the loss of actual pilots.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.00
LAM Conversion Eqpt: 2.00
Engine: 60 Fusion 1.50
Walking MP: 3
Running MP: 5
Jumping MP: 5
AirMech Cruise MP: 15
AirMech Flank MP: 23
Safe Thrust: 5
Max Thrust: 8
Heat Sinks (Single): 10 0.00
Gyro: Standard 1.00
Cockpit: Standard, Robotic 3.00
Fuel: 80 0.00
Armor Factor: 69 4.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 10
Center Torso (rear): 2
R/L Torso: 5 8
R/L Torso (rear): 2
R/L Arm: 3 6
R/L Leg: 4 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Improved (Prototype) Jump Jet CT 1 0.50
2 Improved (Prototype) Jump Jets RT 2 1.00
2 Improved (Prototype) Jump Jets LT 2 1.00
Actuator Enhancement System RFL 1 1.00
Lance RFL 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 17
TP: BM, SZ: 1, TMM: 1, MV: 6"/10"j
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials: ENE, FUEL4, JMPS1, LAM(30"g/5a), MEL, RBT
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