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Sharur SHR-3b
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 508

PostPosted: 05-Apr-2026 05:34    Post subject: Sharur SHR-3b Reply to topic Reply with quote

TRO: Sharur SHR-3b
                 BattleMech Technical Readout

Name/Model:         Sharur SHR-3b
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Land-Air (Standard) BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental (Extinct)
Rules (Year):       Experimental (Extinct)
Total Cost:         11,069,170 C-Bills
Battle Value:       2,244

Chassis:              Reinforced
Power Plant:          165 Fusion
Walking Speed:        32.4 kph  [43.2 kph]
Maximum Speed:        54 kph    [64.8 kph]
Jump Jets:            Improved (Prototype)
    Jump Capacity:    150 meters
Cruising Speed:       162 kph   
Flanking Speed:       248.4 kph 
Safe Thrust Speed:    54 kph    
Max Thrust Speed:     86.4 kph  
Armor:                Standard
Armament:             
    4 Medium Lasers
    4 ER Small Lasers
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Close Assault LAM returns in the form of the Sharur.  A LAM with the simple purpose in
    life of playing Polo with the heads of it's enemies, it has long been considered a lost
    concept due to changes in reality breaking the physics required to make it work.  But for
    once we have forewarning of an upcoming reality ripple, and the expected change to the rules
    of how things work to go along with it.  The Close Assault LAM has a chance of being viable,
    though it requires a prodigy amongst pilots to do it safely.

Capabilities:
    One of the things that broke the older concepts of this design was the loss of Harden armor
    as a viable construction material for LAMs.  The Sharur accepts this change and at least
    tries to make up for it by incorporating reinforced structure.  The physics of Maces and
    "Playing polo" have also been changed from how things apparently used to be.  TSM shores up
    the lost potential damage.  And while maces are horribly unstable now, the next version of
    reality is predicted to be a more hospitable environment for melee weapons.   Otherwise,
    fairly typical lines for a TSM mech were followed.  The energy weapon armament can maintain
    exact temperature control regardless of the circumstances.  The LAM design incorporates an
    improved jump jet plan to free up mass while retaining air speed.  Prototype Jump Jets were
    included despite their tendency to run hot for the weight savings.

Notable MechWarriors:
    The Sharur is a mythological flying club from Mesopotamia mythology.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Reinforced                11.00                     
LAM Conversion Eqpt:                                                   6.00                     
Engine:                                     165 Fusion                 6.00                     
    Walking MP:                               3 [4]                                             
    Running MP:                               5 [6]                                             
    Jumping MP:                                 5                                               
    AirMech Cruise MP:                          15                                              
    AirMech Flank MP:                           23                                              
    Safe Thrust:                                5                                               
    Max Thrust:                                 8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Fuel:                                           80                     0.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             28       
    Center Torso (rear):                               7       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved (Prototype) Jump Jet                             CT                1          0.50             
2 Improved (Prototype) Jump Jets                          RT                2          1.00             
2 Medium Lasers                                           RT                2          2.00             
2 Improved (Prototype) Jump Jets                          LT                2          1.00             
2 Medium Lasers                                           LT                2          2.00             
Mace                                                     RFL                6          6.00             
2 Small Lasers                                           LFL                2          1.00             
2 ER Small Lasers                                        RRL                2          1.00             
2 ER Small Lasers                                        LRL                2          1.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 2,  TMM: 1,  MV: 6"/10"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 1
Armor (A): 6,  Structure (S): 10
Specials: ENE, FUEL4, JMPS1, LAM(30"g/5a), MEL, TSM
		
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