Combat Vehicle Technical Readout
Name/Model: Mole II
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 11,779,167 C-Bills
Battle Value: 2,022
Movement Type: Tracked
Power Plant: 100 XL
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Jump Jets: Vehicular
Jump Capacity: 30 meters
Armor: Reactive
Armament:
20 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Once upon a time, there was a mad genius named Chip. And while I can't think of any of his
Ideas that weren't mad, he was at least creative. The three things I remember the most
about his ideas, are an inertia-less drive based on a bad understanding of physics. The use
of a Gauss rifle to deliver rounds filled with live hornets. And the Mole tank. And while
I can't remember the exact stats, I do remember how it was supposed to work. I can also
make a better version of it.
Capabilities:
The core idea of the mole tank is to exploit the terrain destruction rules to dig a trench
through the map. This requires a lot of time and firepower, but the upside of such a trench
is that the tank is completely covered from being shot at from 5 directions at once. Of
course you do need to do 400 damage to convince a hex to be 1 level lower, and that's not
happening. But 100 damage from a bunch of clan ER small lasers is within the realm of
possibility.
The original Mole tank went that route, using sponson turrets with a bunch of small lasers,
possibly micro pulse lasers even. That is the key feature I remember it having. The design
was widely derided, and even spawned the "Chips-a-hoy" artillery sub armed with 8 arrow IV's
as a counter to it. Many years later, I can appreciate the novelty of the idea more, and I
have tools to counter some of it's weaknesses.
The first change is the inclusion of a single vehicular jumpjet, and the armored motive
system. Between these systems, and the ability to avoid most fire coming for undesirable
directions it becomes nearly impossible to actually get a full mobility kill on the upgraded
tank. The Next major upgrade is the use of reactive armor. Anything slow always attracts
artillery fire. Reactive armor shrugs off 60% of artillery damage. Plus if you're in a
depth 1 trench, you're immune to anything but a direct hit 83% of the time. And that
remaining percentage is not a sure thing, only a near miss can hurt you. The final feature
added was environmental sealing. Because I found the idea of digging a canal to provide
even more defensive cover to be funny.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 100 XL 2.50
Cruising MP: 1
Flanking MP: 2
Jumping MP: 1
Heat Sinks (Single): 40 30.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.00
Armor Factor: 312 19.50
Type: Reactive
Armor
Value
Front: 65
R/L Side: 65
Rear: 65
Turret: 52
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
20 ER Small Lasers Turret 10.00
Armored Motive System -- 10.00
Environmental (Vacuum) Sealing -- 10.00
Vehicular Jump Jet Body 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: CV, SZ: 4, TMM: 0, MV: 2"t/2"j
Damage: (S) 10 / (M) 10 / (L) 0
Armor (A): 10, Structure (S): 5
Specials: ARS, ENE, RCA, SEAL, SOA, SRCH, TUR(10/10/-)
|