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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 493
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Posted: 28-Feb-2026 04:54 Post subject: Figurehead (FH-35) |
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| TRO: Figurehead (FH-35) | BattleMech Technical Readout
Name/Model: Figurehead (FH-35)
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 35
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 3,464,460 C-Bills
Battle Value: 855
Chassis: Endo Steel
Power Plant: 245 Fusion
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
Jump Capacity: 210 meters
Armor: Standard
Armament:
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Year is 3082, the Jihad is over, and Solaris 7 is still the gaming world. With massive
financing a new league is forming, one that has decided that anything goes. They will come
to regret this decision.
Capabilities:
The Figurehead is the light weight entrant of its Stable. It is weirdly basic. Though its
mobility is still good, its firepower is well behind the times. It has only a few things
going for it. It is robust, It is affordable, and it carries a Drone Operator station.
Because the league's rules allow the use of drones if the mech can control them. And that
is the mistake that is to be exploited. Though limited to only 1000 Battle Value for the
light weight fighting circuit, and the Figurehead using up most of that despite its simple
design, The remaining 145 points remaining are more then enough to simply end a fight. That
is what happens when you can unleash a plasma explosion who's core temperature is multiple
times that of a tactical nuclear weapon.
The real question is if this strategy is profitable. Though the Drone only costs a half
million cbills, the event organizers have been somewhat reticent about the pay schedule for
winning a match. If the value is too low, a more cost effective method of competing will
have to be devised.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.00
Engine: 245 Fusion 12.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 119 7.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 18
Center Torso (rear): 4
R/L Torso: 8 13
R/L Torso (rear): 3
R/L Arm: 6 12
R/L Leg: 8 16
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Remote Drone Command Console H 1 2.00
Jump Jet CT 1 0.50
Medium Laser CT 1 1.00
3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
Medium Laser LT 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM, SZ: 1, TMM: 3, MV: 14"j
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 3
Specials: DCC1, ENE
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