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Strider Arashi
Clan Nova Cat
Star Commander
Star Commander


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PostPosted: 21-Jan-2026 21:22    Post subject: Valkyrie ([Spectral Valkyrie]) VLK-XX Reply to topic Reply with quote

TRO: Valkyrie ([Spectral Valkyrie]) VLK-XX
                 BattleMech Technical Readout

Name/Model:         Valkyrie ([Spectral Valkyrie]) VLK-XX
Designer:           Strider Arashi
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         29,744,910 C-Bills
Battle Value:       1,081

Chassis:              Corean Model 1AA (Clan-Grade) Endo Steel
Power Plant:          Omni 150 (Clan-Grade) 280 XXL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Norse Industries 3S (Clan-Grade) 
    Jump Capacity:    150 meters
Armor:                Riese-470 (Clan-Grade) with CASE II
Armament:             
    1 Devastator Series-07 (Clan-Grade) Streak LRM 5 (C)
    1 Sutel IX (Clan-Grade) Heavy Medium Laser (C)
Manufacturer:         Clan Blood Spirit, Clan Coyote Scientist Caste, Clan Nova Cat, Clan Sea Fox/Defiance Industries, Clan Smoke Jaguar, Corean Enterprises, Defiance Industries, Vicore Industries
    Primary Factory:  Arc-Royal (CBS), Tamaron (CCSC), Unknown (CNC), Hersperus II (CSFDI), Huntress (CSJ), Augusta (CE), New Avalon (CE), Novaya Zemlya (CE), Stewart (CE), Furillo (DI), Hesperus II (DI), Kwangjong-ni (DI), Texas Facility 3 (DI), TH-R/D, Refit Complex, New Earth (DI), Demeter (VI)
Communications:       Lynx-shur Multiband 12.6M (Clan-Grade) with Nova CEWS
Targeting & Tracking: Sync Tracker (39-42071) (Clan-Grade)

================================================================================================
Overview:
    The Valkyrie was originally planned for use by the Star League Defense Force, but production
    of the BattleMech did not begin until 2787, after the fall of the Star League and the start
    of the First Succession War. This was mainly due to legal entanglement with Harvard Company,
    Inc. who claimed the VLK-QA was a "nearly wholesale" copy of the WSP-100A Wasp LAM.[5]
    Because of this odd twist of fate, and because the only factory to produce the Valkyrie was
    located on New Avalon, the only nation to possess a large number of Valkyries was the
    Federated Suns. During the Succession Wars the Valkyrie became the standard light 'Mech of
    the Armed Forces of the Federated Suns, often replacing the lighter Wasp and Stinger 'Mechs
    in many units and given to experienced MechWarriors to pilot. While not as fast as either
    design, the Valkyrie has an almost comparable jumping distance, heavier armor, and
    longer-range weaponry. Capable of maintaining a high rate-of-fire while jumping as often as
    it liked, the Valkyrie gained a reputation for tenacity, and once on the attack "it stays
    with you until either you drop or it does."[2][6]
    
    Corean Enterprises was able to maintain a steady production rate of 130 Valkyries per year
    during the Succession Wars, reaching almost 200 per year during the desperation of the First
    Succession War. With its location in the heart of the Davion realm, that rate was rarely
    under threat, although the possibility of the automated factories breaking down for good
    remained a growing concern during the technological decline of the Third Succession War.
    Every regiment, and nearly every battalion, had at least one Valkyrie 'Mech under its
    command, with some recon companies equipped with entire lances of Valkyries. The Davions
    were also willing to sell the 'Mech to mercenary outfits contracted to serve them, while
    relatively few found their way into the hands of the other realms through battlefield
    salvage.[2][3]Valkyrie production made a major expansion around this time, as Katrina
    Steiner helped Defiance Industries strike a licensing deal with Corean, a deal which would
    persist at least until the end of the Jihad.[7] One major setback in Valkyrie production did
    occur during the Fourth Succession War, when the Draconis Combine captured Marduk, site of
    Norse BattleMech Works and producers of the 'Mech's Norse Industries 3S jump jets.
    Production fell behind for the next few years as Corean tried several other jump jet models
    without success, until finally settling on HildCo Interplanetary's HildCo Model 12 line of
    jump jets.[6][8]
    
    Following the formation of the Federated Commonwealth, its nascent military force was faced
    with the problem of combining two entirely separate militaries into one unified whole. Part
    of the solution was commonality of equipment, and the Valkyrie was chosen to be a standard
    light 'Mech of the AFFC. Following the discovery of the Helm Memory Core, the New Avalon
    Institute of Science was able to restore the Valkyrie industrial complex to its full Star
    League era production rate, while Corean was able to utilize lostech components to construct
    the new VLK-QD model starting in 3049.[3][8]
    
    The FedCom Civil War took a particularly heavy toll on light 'Mechs, and the Commonwealth
    was in desperate need of replacements; unfortunately Valkyrie production had halted when the
    St. Ives Compact was conquered by the Capellan Confederation, and HildCo was no longer
    willing to supply Corean with jump jets. At the time the company was in negotiations with
    Vicore Industries about reviving the Valkyrie design with two new variants, the VLK-QD1 and
    VLK-QD3, and Vicore just happened to have the solution to their problems. The company had
    secretly negotiated to build HildCo jump jets under the Vicore name, and was willing to sell
    these components to Corean in exchange for the right to build both variants. Corean agreed,
    and Valkyrie production restarted on New Avalon and Demeter, with new units reaching Davion
    forces by July 3067.[9]

Capabilities:
    The Valkyrie has as its primary armament a Devastator Series-07 LRM-10 launcher with 12
    reloads mounted in the left torso. While an unusual weapon on a light 'Mech, and carrying
    only enough missiles for two minutes of continuous fire, it gives the Valkyrie a long reach
    and respectable damage, especially against other light 'Mech hunters. As a backup weapon the
    Valkyrie carries a Sutel IX medium laser in its right arm. This mix of long and short-range
    weapons allows the Valkyrie to soften up other 'Mechs from long range then move in for a
    kill.[2][3][6]
    
    11 single heat sinks allow the Valkyrie to fire its weapons and use its five jump jets, two
    each in the legs and the fifth in the rear torso, to jump up to 150 meters at a time without
    worrying about heat buildup. It also carries six tons of armor to absorb a decent amount of
    punishment. While only boasting a cruising speed of 54 km/h, it is capable of outmaneuvering
    and, when working as a team, taking down heavier opponents.[2][3][6]

Deployment:
    Corean Enterprises was able to maintain a steady production rate of 130 Valkyries per year
    during the Succession Wars, reaching almost 200 per year during the desperation of the First
    Succession War. With its location in the heart of the Davion realm, that rate was rarely
    under threat, although the possibility of the automated factories breaking down for good
    remained a growing concern during the technological decline of the Third Succession War.
    Every regiment, and nearly every battalion, had at least one Valkyrie 'Mech under its
    command, with some recon companies equipped with entire lances of Valkyries. The Davions
    were also willing to sell the 'Mech to mercenary outfits contracted to serve them, while
    relatively few found their way into the hands of the other realms through battlefield
    salvage.[2][3]Valkyrie production made a major expansion around this time, as Katrina
    Steiner helped Defiance Industries strike a licensing deal with Corean, a deal which would
    persist at least until the end of the Jihad.[7] One major setback in Valkyrie production did
    occur during the Fourth Succession War, when the Draconis Combine captured Marduk, site of
    Norse BattleMech Works and producers of the 'Mech's Norse Industries 3S jump jets.
    Production fell behind for the next few years as Corean tried several other jump jet models
    without success, until finally settling on HildCo Interplanetary's HildCo Model 12 line of
    jump jets.[6][8]
    
    Following the formation of the Federated Commonwealth, its nascent military force was faced
    with the problem of combining two entirely separate militaries into one unified whole. Part
    of the solution was commonality of equipment, and the Valkyrie was chosen to be a standard
    light 'Mech of the AFFC. Following the discovery of the Helm Memory Core, the New Avalon
    Institute of Science was able to restore the Valkyrie industrial complex to its full Star
    League era production rate, while Corean was able to utilize lostech components to construct
    the new VLK-QD model starting in 3049.[3][8]

Variants:
    VLK-QD:
    The QD Valkyrie is a major overhaul of the design debuting in 3049. The chassis has been
    reengineered to use Corean Model 101AA endo steel construction and the armor has been
    upgraded to ferro-fibrous with CASE. This allowed the variant to update the laser to a Sutel
    Precision Line medium pulse laser and add an Artemis IV fire control system to the LRM-10.
    BV (1.0) = 690; BV (2.0) = 807[10]
    
    VLK-QD1:
    The QD1 is another major overhaul of the Valkyrie, developed in partnership with Vicore
    Industries and debuting in 3067. Powered by an Omni 150 XL engine and built using a Corean
    Model 101AA endo steel chassis, the QD1 is protected by six tons of StarGuard III armor and
    carries ten double heat sinks. It is propelled through the air by five Vicore Thrust-Masters
    Model L jump jets and carries a Defiance Model XII ER medium laser in the right arm and a
    Valiant Arbalest LRM-15 launcher with two tons of reloads in the left torso. The LRM
    launcher is mated to an Artemis IV fire control system while a targeting computer is linked
    to the laser. The variant still carries the Lynx-shur communications suite but replaces the
    older targeting-tracking system with a Sync Tracker (40-TC). Finally, a Full-Head Ejection
    System protects the pilot.[1]
    BV (1.0) = 835; BV (2.0) = 878[11] or 835[1]
    
    VLK-QD2:
    In the Blakist sieges of New Avalon during the Jihad, following the NAIS refit of the
    Longbow, Corean Enterprises retooled their QD1 production lines in 3072 to produce this
    version, stripping out the LRM-15, its attendant Artemis IV and missiles to fit a pair of
    Mydron Snipehunter LAC/2s. Two ammo bins allow Davion MechWarriors to utilize any kind of
    ammo on hand, while the Defiance XII ER medium laser and targeting computer of the QD1 were
    retained, making this model a highly-accurate 'Mech able to provide direct fire-support or
    quickly shred enemy light 'Mechs.[12]
    BV (2.0) = 638[13]
    
    VLK-QD3:
    The QD3 is an upgrade of the QD variant introduced in 3069 as part of the Vicore deal. While
    it retains most aspects of the QD1, the QD3 is instead powered by a GM 210 engine for a top
    speed of 119 km/h, sports ferro-fibrous armor, and carries two ER medium lasers and a Holly
    LRM-5 launcher.[1]
    BV (1.0) = 853; BV (2.0) = 882[14]
    
    VLK-QD4:
    This 3085 variant is armed with an MML-7 and ER medium laser, carries light ferro-fibrous
    armor, and uses double heat sinks. Improved jump jets maximize battlefield mobility, while a
    Full Head Ejection System protects Davion MechWarriors who pilot this variant.[15]
    BV (2.0) = 657[16]
    
    VLK-QD5:
    This failed 3101 variant, based on the QD4, replaced the improved jump jets with standard
    jump jets and added an ATM-3 launcher. Limited mobility and survivability, combined with an
    exclusive ATM ammunition logistics contract with Clan Diamond Shark that left customers
    without ammunition, led to the abandonment of the project. BV (2.0) = 690[17]
    
    VLK-QD6:
    This variant keeps the 85 km/h top speed of the traditional Valkyrie, using an XL engine and
    XL gyro to free weight. The right arm mounts an ER medium laser, and a single ELRM-10 with
    two tons of ammunition provides long range firepower. The 'Mech is protected by
    ferro-fibrous armor and the ammunition is protected by CASE. BV (2.0) = 827[18]
    
    VLK-QD8:
    This version of the Valkyrie was introduced during the Dark Age. It also has the Full Head
    Ejection System, but like the QS5 it uses an endo steel chassis and small cockpit. Carrying
    a light PPC and a single ELRM-10 missile launcher creates a 'Mech that excels at extremely
    long range combat.
    BV (2.0) = 787[19]
    
    VLK-QDD:
    The QDD is a Dark Age extension of the QD model. It uses a light engine to reach a top speed
    of 96 km/h and, like the QD, it uses ferro-fibrous armor, but uses an XL gyro instead of
    endo steel to save weight. In place of the medium pulse laser, it uses an ER medium laser,
    but the LRM-10 keeps the Artemis IV FCS.
    BV (2.0) = 834[20]
    
    VLK-QF:
    The QF model of the Valkyrie was the only common variant of the 'Mech during the Succession
    Wars. First fielded in 2967, it trades in the medium laser for a flamer, which allows the
    'Mech to work in an incendiary role and also acts as an excellent deterrent to infantry
    attacks.
    BV (1.0) = 563; BV (2.0) =653[21]
    
    VLK-QS5:
    The QS5 variant of the Valkyrie, introduced in 3070, uses a small cockpit and endo steel
    chassis to save weight. These weight savings allow for a highly flexible MML-9 launcher
    linked to an Artemis IV fire control system for increased missile accuracy. For close
    combat, the QS5 has a medium laser. Like the rest of QD series, it uses a Full Head Ejection
    System.
    BV (2.0) = 774[22]
    
    VLK-QT2:
    This variant was developed in 3081 by the Taurian Concordat during the Jihad. It carries a
    Blankenburg light PPC and a Guided Technologies Second Generation Streak SRM-6. An XL engine
    increases the top speed to 111 km/h, while 10 double heat sinks keep the 'Mech cool.
    BV (2.0) = 863[15]
    
    VLK-QW5:
    Built by the Word of Blake starting in 3072, this Valkyrie variant carries an Artemis
    IV-enhanced MML-7 and medium laser. The 'Mech has a light fusion engine, endo steel
    structure, and is protected by light ferro-fibrous armor. The pilot benefits from a Full
    Head Ejection System and, for coordinating with friendly units, it also carries an improved
    C3 computer.
    BV (2.0) = 689[23]
    
    Valkyrie C:
    Developed by Clan Wolf after they took Stewart in 3138, this mixed tech variant is used by
    solahma troops. It uses an Inner Sphere XL engine, XL gyro, and improved jump jets which
    allows the Valkyrie C to move quickly and cover 240 meters at a time. Armament is a Clan
    built medium pulse laser and a Clan LRM-10 with two tons of ammunition. Clan CASE II
    protects the ammunition, and Clan ferro-fibrous armor protects the rest of the 'Mech.
    BV (2.0) = 936[24]
    
    Custom Variants:
    
    VLK-QD Valkyrie Karano:
    The personal 'Mech of Seth Karano, his close-combat melee fighting style resulted in him
    modifying his factory-fresh VLK-QD to aid in this, swapping the Medium Pulse Laser for a
    standard model and exchanging the LRM launcher for a pair of SRM-6 racks fed from a two-ton
    ammo bay.[25][26]
    BV (2.0) = 826 [24]
    
    Design Quirks:
    
    Easy to Maintain
    Improved Communications

Notable MechWarriors:
    Notable Valkyrie Pilots:
    
    Rachel Akron:
    Rachel "The Avenger" Akron was a notable officer in the Seventh Crucis Lancers during the
    First Succession War.[1]
    Alias(es):	The Avenger
    Affiliation:	Federated Suns
    Rank:	Leftenant[1]
    Profession:	MechWarrior[1]
    
    History:
    Leftenant Akron was one of the members of the Seventh Crucis Lancers participating in
    resistance operations on Kentares IV following its conquest by the Draconis Combine. Akron's
    BattleMech was destroyed during the Combine's initial conquest of the planet, leaving her
    assigned to infantry duties when the Seventh Lancers elected to remain on-world as a
    resistance movement. When a shipment of Valkyrie BattleMechs was smuggled onto Kentares in
    2792, Akron returned to her MechWarrior duties, spending the next four years as 'Mech
    support for her former infantry platoon's insurgent activities. Akron's preferred tactic was
    to use herself as bait, luring the heaviest defenders of various supply depots and caravans
    into traps while her commandos used the opportunity to steal the under-defended
    resources.[1]
    
    When Coordinator Minoru Kurita was killed on Kentares, Akron was one of the members of the
    Seventh Lancers who obeyed First Prince John Davion's recall order in the hopes that leaving
    the planet would prevent Combine retaliation against Kentares' populace. Akron's infantry
    comrades remained behind in order to observe the situation and, when Akron returned in the
    wake of the Kentares Massacre, she learned her friends had been killed by a First Sword of
    Light lance commanded by Chu-i Sohoshi Oshita.[1]
    
    Enraged, Akron requested a leave of absence from the Armed Forces of the Federated Suns in
    order to hunt down Oshita and his lancemates. By 2801, Akron and an accompanying mercenary
    unit tracked Oshita's force to the world of Tallmadge, where they eliminated Combine
    MechWarriors and technicians alike. Akron ensured the death of the technicians herself,
    assaulting the lance's field hangars and stomping many of them under her 'Mech's feet.[1]
    
    BattleMechs:
    Leftenant Rachel Akron piloted an Enforcer BattleMech until it was destroyed during the
    Draconis Combine's conquest of Kentares IV. After a brief period as an infantryman, Akron
    took command of a Valkryie BattleMech, which she would use to great effect in insurgent and
    anti-infantry roles.[1]
    ----------------------------------------------------------------------------------------------------------------------------------------
    
    Maren Averitt:
    
    Maren Averitt was a notable officer in the First Protectorate Guardians during the Dark Age
    Era.[1]
    Affiliation:	Draconis Combine (formerly)
    Clan Protectorate
    Rank:	Star Captain[1]
    Profession:	MechWarrior[1]
    
    History:
    Star Captain Averitt grew up near a significant Clan Nova Cat enclave on Cyrenaica and was
    fascinated by the strange culture they possessed. After graduating from the Sun Zhang
    MechWarrior Academy, Averitt hoped to serve alongside one of the Nova Cat units defending
    the Draconis Combine's borders but was instead given an entirely different opportunity
    during the Draconis Combine Civil War. Averitt was disgusted by the victorious Combine's
    treatment of Nova Cat civilians on Sadalbari and convinced her entire lance to defect in
    order to escort civilians through both Combine and Republic of the Sphere territory. After
    making the dangerous journey to the Clan Protectorate, Averitt joined the First Protectorate
    Guardians and became the unit's only officer to come from a non-Clan background.[1]
    
    BattleMech:
    Star Captain Maren Averitt piloted a Valkyrie BattleMech while serving with the First
    Protectorate Guardians.[1]
    ----------------------------------------------------------------------------------------------------------------------------------------------
    
    Charles Domingo:
    
    Charles Joseph Pangle Domingo was a notable officer in the Second Robinson Strikers and,
    later, an instructor at the Robinson Battle Academy.[1]
    Died:	3144[1]
    Affiliation:	Federated Suns
    Rank:	Captain[1]
    Profession:	MechWarrior[1]
    
    History
    Captain Domingo was a graduate of the Robinson Battle Academy and supported Jerome Sandoval
    as a member of the Second Robinson Strikers during the 3095 Sandoval Civil War. Domingo
    retired from active duty military service in the 3120s but was invited to teach
    combined-arms warfare at the Robinson Battle Academy, where he extorted his cadets to "spend
    each day working hard to try and malf up less than the day before." To his pleasure, many of
    Domingo's graduated students fought with distinction against the forces of the Draconis
    Combine and Clan Snow Raven. Domingo went into battle for the last time in 3144 during the
    Battle of Robinson, assembling the students and instructors of the Battle Academy into an ad
    hoc defensive force. Domingo's soldiers fought well and managed to hold the Academy's
    grounds for almost a week against an overwhelming amount of Draconis Combine Mustered
    Soldiery forces.[1]
    
    BattleMech
    Captain Charles Domingo piloted a Valkyrie BattleMech during the Battle of Robinson.[1]
    ------------------------------------------------------------------------------------------------------------------------
    
    Andrew Johnson:
    Andrew Johnson was a notable officer in the Remagen Crucis March Militia during the
    Jihad.[1]
    Affiliation:	Federated Suns
    Rank:	Captain[1]
    Profession:	MechWarrior[1]
    
    History:
    Captain Johnson attended Filtvelt Military Academy on a scholarship provided by the
    Fincastle Armed Forces of the Federated Suns Veterans Society and served in the Remagen CrMM
    for several years after graduating. During an anti-pirate mission on Baranda in September
    3075, Johnson came to the rescue of Major General Raymond-Roger Marsin after the officer was
    cut off from the rest of his command lance. The two men formed a friendship after the
    incident and many within the Remagen militia began to view Johnson's BattleMech as a good
    luck charm. Following the conclusion of the Jihad, Johnson was assigned to now-Duke Marsin's
    security staff.[1]
    
    BattleMech:
    Captain Andrew Johnson piloted a Valkyrie BattleMech while serving with the Remagen Crucis
    March Militia.[1]
    --------------------------------------------------------------------------------------------------------------------------------------------------------
    
    Karl Krugar:
    Karl Krugar was a member of the AFFS.[1]
    Affiliation:	Federated Suns
    Rank:	MechWarrior
    Profession:	MechWarrior
    
    History:
    A first-class scout, he got after a scout mission on Dobson when participating in a
    deep-penetration scout mission behind enemy lines. After that he executed successfully
    several highly dangerous missions and though he has lost three 'Mechs, his superiors
    considered it was an acceptable trade off.[1]
    
    BattleMech:
    Krugar piloted a Valkyrie.[1]
    ------------------------------------------------------------------------
    
    Thaddeus MacEoghan:
    Thaddeus MacEoghan was a notable member of the Brotherhood of Randis during the Dark Age
    Era.[1]
    Affiliation:	Taurian Concordat (formerly)
    Fiefdom of Randis
    Rank:	Knight-Errant[1]
    Profession:	MechWarrior[1]
    
    History:
    Knight-Errant MacEoghan possessed academic skills that enabled him to enroll in the Taurian
    Concordat's École Militaire as a MechWarrior and subsequently served as a cornet in the
    First Taurian Lancers. After realizing that military service was hindering his passions for
    the liberal arts, MacEoghan defected for the Brotherhood of Randis and was able to happily
    pursue both his military and artistic passions for the next few decades. When word of
    atrocities being committed on Novo Franklin arrived aboard a supply DropShip in 3144,
    MacEoghan made investigating and defeating the threat his personal mission. Ultimately,
    MacEoghan's traveling companion returned to Randis alone and Dispossessed, rambling about a
    "Dark One" before being deemed mad. As of 3150, both MacEoghan and his BattleMech remained
    missing.[1]
    
    BattleMech:
    Knight-Errant Thaddeus MacEoghan defected from the Taurian Concordat with a captured
    Federated Suns Valkyrie. It disappeared with him during the Novo Franklin mission.[1]
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    
    Anne Simpson:
    Anne Simpson was a member of the AFFS.[1]
    Affiliation:	Federated Suns
    Rank:	MechWarrior
    Profession:	MechWarrior
    
    History:
    Anne was dispossessed and spent twenty years working as a technician. After that, she was
    given a new 'Mech by the AFFS.[1]
    
    BattleMech:
    Anne Simpson piloted a Valkyrie that she called Victory.[1]
    -----------------------------------------------------------------------------------------
    
    Jancee Turcot:
    Jancee Turcot was a notable MechWarrior in the Twenty-second Avalon Hussars during the Dark
    Age Era.[1]
    Affiliation:	Federated Suns
    Rank:	Leftenant[1]
    Profession:	MechWarrior[1]
    
    History:
    MechWarrior Turcot was newly-assigned to the Twenty-second Avalon Hussars during the Palmyra
    Disaster and survived the battle when her transport JumpShip performed an emergency jump out
    of the system during the initial stages of fighting. Turcot and her brand-new BattleMech
    went on to serve in the unsuccessful defense of Monroe before receiving a promotion to
    leftenant. She also became fanatically loyal to Erik Sandoval-Groell, who she saw as her
    best chance for revenge against the Draconis Combine.[1]
    
    BattleMech:
    Leftenant Jancee Turcot piloted a -QD6 model Valkyrie BattleMech during the Palmyra Disaster
    and repeatedly refused upgrading to a different machine after the Twenty-second Avalon
    Hussars' destruction.[1]
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    
    Calla Velanmorg:
    Calla Velanmorg was a notable MechWarrior in the Tenth Lyran Guards during the Clan Invasion
    Era.[1]
    Affiliation:	Federated Commonwealth
    Rank:	Sergeant[1]
    Profession:	MechWarrior[1]
    
    History:
    Sergeant Velanmorg possessed an all-encompassing drive to ascend through the ranks and,
    while her superiors considered her to be unemotional, her few friends knew her to be both
    fiercely loyal and reliable. Velanmorg was assigned to the Tenth Lyran Guards after the unit
    was battered on Alyina and used her new posting as an opportunity to show off her tactical
    abilities. Her near-perfect memory and her habit of steadfastly poring over inteliigence
    reports prior to missions proved invaluable during the Tenth Guards' May 3051 raid on
    Teniente to rescue Hohiro Kurita. After the mission, Velanmorg was given a commendation from
    future Archon-Prince Victor Steiner-Davion himself.[1]
    
    BattleMech:
    Sergeant Calla Velanmorg piloted a Valkyrie BattleMech during the Clan Invasion.[1]

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               2.00                     
Engine:                                    280 XXL (C)                 5.50                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 5                                               
Heat Sinks (Double):                       15 [30] (C)                 5.00                     
Gyro:                                       Heavy-Duty                 6.00                     
Cockpit:                                    Small (C)                  2.00                     
Armor Factor:                                   88                     5.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             11       
    Center Torso (rear):                               2       
    R/L Torso:                          8             11       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6             10       
    R/L Leg:                            8             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Nova CEWS (C)                                             H                 1          1.50             
Recon Camera (C)                                          H                 1          0.50             
Jump Jet                                                  CT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
CASE II (C)                                               LT                1          0.50             
2 Jump Jets                                               LT                2          1.00             
Streak LRM 5 (C)                                          LT                1          2.00             
Streak LRM 5 (Ammo 24) (C)                                LT                1          1.00             
Heavy Medium Laser (C)                                    RA                2          1.00             
Chameleon LPS                                             *                 6          0.00             
Null-Signature System                                     **                7          0.00             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head

Note: Equipped with Full-Head Ejection System

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"/10"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 3,  Structure (S): 1
Specials: CASEII, ECM, JMPW1, MHQ1, NOVA, PRB, RCN, STL
		

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Konnichiwa Ogenki Desu Ka

[Last edited by Strider Arashi on 21-Jan-2026 21:42; edited 2 times in total]
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