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Regent E
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Castro
Kell Hounds
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Joined: 01-May-2018 08:00
Posts: 125

PostPosted: 13-Oct-2025 12:17    Post subject: Regent E Reply to topic Reply with quote

TRO: Regent E
                 BattleMech Technical Readout

Name/Model:         Regent E
Designer:           Castro
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            90
Role:               Juggernaut
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3145
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         13,105,013 C-Bills
Battle Value:       2,866

Chassis:              Reynard Standard Type 
Power Plant:          GM 270 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Heavy Special
Armament:             
    1 Type DDS "Kingston" ER PPC
    2 Series 44h Large Pulse Lasers
    1 Series PPS-XIX Medium Pulse Laser
    3 Series 2b ER Medium Lasers
    1 Shield 3 Anti-Missile System
    2 Series 6c ER Small Lasers
Manufacturer:         Coventry Metal Works, CSF Project Reynard, Technicron Manufacturing
    Primary Factory:  Coventry (CMW), Coventry (CSFPR), Savannah (CSFPR), Savannah (TM)
Communications:       MegaBand System 21 with Watchdog CEWS
Targeting & Tracking: Dtrac Suite 4

================================================================================================
Overview:
    The Regent is the flagship design of the ilKhanate's Project Reynard, benefiting from
    masterstrokes of legal and commercial savvy. After the Hauptmann was shelved due to the
    military reduction program, Coventry Metal Works had been looking to revive the design but
    encountered supply issues with existing ClanTech manufacturers. Merchant Bilius learned of
    these difficulties through the Chatterweb and coordinated the introductions between CMW and
    Technicron Manufacturing, who had been looking to renew their production of the Awesome. The
    efficiency of ClanTech allowed a reduction of five tons from the Hauptmann, allowing the
    Foxes to switch to a less expensive and more common GM 270 reactor. After the base OmniMech
    chassis are completed, they are sent to ilKhanate facilities to be armed with the required
    OmniPods. The design incorporates visual elements of both the Hauptmann and Awesome,
    resulting in its nickname of "Awesomemann".

Capabilities:
    The Regent E was introduced around 3145 - specifically due to the popularity of the Regent
    chassis amongst Clan and Inner Sphere pilots. The designers of this variant sought to create
    a mech that has a full complement of energy weapons (thus the E - for energy - designation)
    - allowing the mech to be deployed in prolonged campaigns without the need to be resupplied
    with ammunition.
    
    For extended range combat, the Regent F carries three main weapon systems. Two Large Pulse
    Lasers are its primary long-range accurate weapons, placing them in the left and center
    torso respectively, much like the Regent B chassis. Furthermore, utilizing and retaining its
    iconic "hunchback-like" weapon casing on its right torso - the Regent E replaces the typical
    large bore ballistic weaponry that is present in many of its variants with ER PPC paired
    with a capacitor. While this change of weaponry provides overall less damage than the
    ballistic counterparts, this does allow the Regent to attack at similar distances to the
    Large Pulse Lasers while also granting it the ability to “boost” its firepower by
    charging a shot using the attached ER PPC Capacitor arrays located inside the  weapon
    housing. In addition, while the ER PPC and its attached Capacitor tend to be more taxing on
    the engines double heat sinks, it also leaves Mechwarrior content with said change as the ER
    PPC was less punishing on the ears of the pilots whom sit adjacent to the weapon casing
    (albeit still leaving the pilot feeling a bit of “static” after firing said weapon).
    
    The Regent E still retains a fairly dangerous medium to close-range assortment of weapons as
    well. Keeping a Medium Pulse Laser in the head for some accurate defensive fire, it further
    adds a trio of ER Medium Lasers and a pair of ER Small Lasers throughout both its arms and
    torso. Similar to the Regent B configuration, the E configuration also retains both of its
    hand actuators in each arm, allowing the mech to be flexible in many situations - be it for
    utility or physical combat on the battlefield. This  large complement of energy weapons was
    properly maintained through a system of 25 Double Heat sinks that were located throughout
    the Regents' chassis. While this did not keep the mech completely cooled, it allowed the
    Mechwarrior to fire off accurate volleys of punishing firepower that would sheer tons of
    armour from whomever dared to challenge it in combat.
    
    In order to combat the growing concern with the proliferation of electronic warfare in the
    3100's, the Regent E also features an extensive overhaul in its defensive electronic suite.
    Ergo, this variant of the Regent mounts a lucrative Watchdog Composite Electronic Warfare
    System (CEWS) inside the weapons casing which originally housed the Streak SRM-4 Launcher
    from the Prime Variant. This complicated piece of electronic warfare provides multiple
    useful system adjustments to the Regents targeting and defensive software for utility and
    combat since the Watchdog CEWS is installed with both an ECM Suite and an Active Probe. This
    dual electronic pair allows the Regent to shield itself from any enemy radar scans or
    Artemis guided munitions while also furthering the Regents ability to gather targeting
    information and data and distribute it to the rest of its unit.
    
    Finally, engineers were also able to fit a Clan Shield-3 Anti-Missile System on the left
    torso, which supplemented the electronic defenses of the Watchdog CEWS by actively shooting
    down any incoming missile weaponry. While the singular bin of AMS ammunition does go against
    the initial design philosophy of a fully energy and refit independent Regent chassis -
    concerning many a pilot - the singular bin of ammo was fortified and secured away deep in
    the internals of the chassis, as well as encased in CASE in order to minimize any damage
    from an ammunition explosion. What made the Shield Anti-Missile system even more useful was
    that it was able to "hot-swap" its barrels - making it easy to field repair and change the
    caliber of the anti-missile system on the fly. Some desperate pilots would even - against
    manufacturer guidelines- shove machine gun caliber ammunition in the system in an attempt to
    modify the Anti-Missile system into a "defacto" Machine Gun to dissuade any infantry from
    nearing the chassis; however, this would almost always jam the system up, if not also
    voiding any warranty on said product.
    
    Therefore, with the combination of an extensive electronic suite in the form of the Watchdog
    CEWS and AMS, paired with its new accurate long-range capabilities in the form of Large
    Pulse lasers and ER PPC, shifted the role of the Regent from a mid-range brawling juggernaut
    to a more supportive and command role.

Deployment:
    Since this is a much newer variant of the Regent - and being that the Regent is already a
    newer mech on the battlefield - not many pilots have had the opportunity to try out this
    variant of the mech in combat. While Regents have proliferated pretty much everywhere due to
    many a sales pitch from Clan Sea Fox representatives, this specific variant has only found a
    few spots amongst mercenary companies and specific great house formations due to its very
    specific manufacturing in not needing to rely on ammunition reserves.

Variants:
    The primary configuration carries a varied and powerful arsenal. For long range combat, the
    Regent carries three ER Large Lasers as its primary long-range weapons. These give the
    Regent Prime a good long range damage capability. For close combat, the 'Mech has an LB 20-X
    AC for devastating close range firepower backed up by two Medium Pulse Lasers, a Micro Pulse
    Laser for infantry defense, and a Streak SRM-4 launcher. Finally, to protect the 'Mech
    against ammunition explosions, the Regent Prime has CASE II protecting all ammunition.
    
    The A configuration is built around three ER PPCs, each paired with a PPC Capacitor. In
    addition, it carries a Targeting Computer. While 26 double heat sinks and a Coolant Pod
    attempt to keep the heat under control. The variant includes an ER Medium Laser at the head
    for close defense.
    
    Alternate Configuration B is built with an Ultra AC/20 and paired ER PPCs as its main
    weapons, the B supplements its armament with three ER medium lasers, four ER Micro Lasers
    and 13 additional heat sinks.
    
    The Alternate Configuration C mounts only two weapons, a HAG/40 with 4 tons of ammunition
    and an Improved Heavy Gauss Rifle with 3 tons of ammunition.
    
    The Alternate Configuration D carries two improved heavy medium lasers in each arm, while
    the side torsos each carry an LRM-15, LB 2-X AC, and Ultra AC/2. Both side torsos are
    protected with CASE II and a Small Pulse Laser is mounted in the head. This variant has two
    additional heat sinks.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.00                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         25 [50]                  15.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  279                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             42       
    Center Torso (rear):                              16       
    R/L Torso:                         19             28       
    R/L Torso (rear):                                 10       
    R/L Arm:                           15             30       
    R/L Leg:                           19             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                        H                 1          2.00             
Large Pulse Laser                                         CT                2          6.00             
ER Medium Laser                                           RT                1          1.00             
ER PPC w/ Capacitor                                       RT                3          7.00             
Anti-Missile System                                       LT                1          0.50             
Anti-Missile System (Ammo 24)                             LT                1          1.00             
Large Pulse Laser                                         LT                2          6.00             
Watchdog CEWS                                             LT                2          1.50             
ER Medium Laser                                           RA                1          1.00             
ER Small Laser                                            RA                1          0.50             
ER Medium Laser                                           LA                1          1.00             
ER Small Laser                                            LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 62
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 7 / (L) 4,  OV: 1
Armor (A): 9,  Structure (S): 7
Specials: AMS, CASE, ECM, LPRB, OMNI, RCN, WAT
		
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