BattleMech Technical Readout
Name/Model: Mutant Stinger (Ghost Stinger) STG-3RXX
Designer: Strider Arashi
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 30
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 10,631,140 C-Bills
Battle Value: 1,150
Chassis: Earthwerk CTF (Clan Tech) Endo Steel
Power Plant: Crystal Fox Project 00 240 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Clan Coyote Leapers
Jump Capacity: 150 meters
Armor: Standard
Armament:
2 Ruby Fox MK III Improved Heavy Medium Lasers (C)
Manufacturer: Coventry Metal Works, Earthwerks Incorporated
Primary Factory: Coventry (CMW), Calloway VI (EI), Grand Base (EI), Keystone (EI)
Communications: Datacom 26 with Watchdog CEWS
Targeting & Tracking: Dynatec 990
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Overview:
Designed to look like an Old School STG-3R Stinger Sporting Clan Tech Out The Gills, with an
extremely nasty Surprise weapon made to be heavier than a normal Stinger BattleMech, its
signature reads as a lighter BattleMech with the normal weapons load-out when possible, and
most pilots usually use it for either infiltration and sabotage and Scouting or when likely
to set up ahead of time will find a nice place with a good view of the battleground and
Engauge the cloaking systems then wait for the perfect shot then run or jump away to safety
after taking the shot preferably a head shot or hitting from behind something similar, then
running away and even though it boasts maximum armor it's limited weaponry limits it
capabilities and defenses.
Capabilities:
Boasting a twin Ruby Fox MK III (Clan Tech Improved Heavy Medium Lasers, and Earthwerk CTF
(Clan Tech) EndoSteel with full coverage of 6.5 tons of Armor gives it a surprising
survivability and devastating sniper/sabotage capability, coupled with Null
Signature/Chameleon Light Polarization Shielding, makes it very hard to see coming or going
and its Crystal Fox Project 00 240 XL engine gives it the ability to do its job and then run
away with surprising speed akin to a Locust with very strong legs.
This BattleMech is designed with enough heatsinks needed to allow for a protracted fight and
to allow it to run and gun as it is; it can run full out and not overheat, and it can hide
and occasionally fire at enemies, both. Making for a very nasty surprise package, against
any enemy.
Deployment:
Designed to be a Scout/Sniper/Saboteur.
Utilizing the Null Signature System/Chameleon LPS to get into position to either headshot or
severely damage a target.
And then with its Crystal Fox Project 00 240 XL Blazing Speed of 129.6 kph (81 MPH) and an
amazing 150-meter (450 feet) jumping capacity to get away clean.
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Equipment Mass
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Internal Structure: Endo Steel (C) 1.50
Engine: 240 XL (C) 6.00
Walking MP: 8
Running MP: 12
Jumping MP: 5
Heat Sinks (Double): 15 [30] (C) 5.00
Gyro: Standard 3.00
Cockpit: Small (C) 2.00
Armor Factor: 104 6.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 16
Center Torso (rear): 3
R/L Torso: 7 12
R/L Torso (rear): 2
R/L Arm: 5 10
R/L Leg: 7 14
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Weapons and Ammo Location Critical Tonnage
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Watchdog CEWS (C) H 2 1.50
Jump Jet CT 1 0.50
2 Jump Jets RT 2 1.00
2 Jump Jets LT 2 1.00
2 Improved Heavy Medium Lasers (C) RA 4 2.00
Chameleon LPS * 6 0.00
Null-Signature System ** 7 0.00
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head
Note: Equipped with Full-Head Ejection System
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Alpha Strike Statistics
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Point Value (PV): 34
TP: BM, SZ: 1, TMM: 3, MV: 16"/10"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 2
Specials: ECM, JMPW1, LPRB, RCN, STL, WAT
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