BattleMech Technical Readout
Name/Model: Wolfsbane
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 20
Role: Scout
Configuration: Quad BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 15,760,500 C-Bills
Battle Value: 1,057
Chassis: Endo Steel
Power Plant: 300 XXL
Walking Speed: 162 kph
Maximum Speed: 248.4 kph [410.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Improved Heavy Medium Laser (C)
1 Flamer (C)
2 Light Machine Guns (Array mounted) (C)
1 Light Machine Gun (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
mechs. One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
struggled to position effectively on the battlefield. This train of thought led to the
creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
the Fortalice. The high speed and utility design proved popular, though its absurd price
tag for an ultralight mech meant that it was rarely bought seperately.
Capabilities:
As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
of carrying up to six battle armors at a time. Capable of sustaining 280 km/h by
alternating between its Supercharger and MASC fibers allows this mech to quickly position
battle armors across the field of combat before taking on a support role. This utility
takes the form of a light TAG unit found on each variant along with a flamer to allow for
the creation of smoke cover for slower allies. Some configurations also mount a C3 slave
computer to allow for percision targeting by nearby LRM batteries.
With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
high speeds to avoid incoming fire. If it does take hits, its torso and leg armor are
equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
However, it is seriously threatened by any medium to large caliber weapon and should be
positioned inorder to avoid this kind of attack.
Variants:
Wolfsbane-A: It is equipped with two arrays of three machine guns and a half ton of ammo,
designed ot hunt infantry and tear through enemy rear armor. BV2.0: 518. Cost: 5,929,688
Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
give it a noticable range increase but substantially lower damage. BV2.0: 518. Cost:
6,001,563.
Wolfsbane-C: This mounts one side with light machine guns and the other with an Improved
Heavy Medium Laser, letting it stay outside of "kicking range" and going prone while still
dealing comprable damage to the -A model. BV2.0: 835. Cost: 6,121,953
Wolfsbane-D: Designed alongside the Fortalice FTL-1U, this configuration removes its machine
gun arrays to instead equip a C3 slave computer, an Improved Heavy Medium Laser and a ER
Small Laser. This mixture of TAG and C3 made for a truly terrifying combination when paired
with Artemis IV equipped LRM batteries. BV2.0: 884. Cost: 6,474,141.
Wolfsbane-E: Forgoing offense entirely, it removes all weaponry to equip a C3 computer, an
ER Small Laser and an ECM suite locked to ECCM mode. This allows the mech to push into
enemy ECM fields and still have its C3 computer active, calling in artillery fire in
locations none expected. BV2.0: 541. Cost: 6,632,266
Wolfsbane-F: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
Heavy medium lasers and an ER Small Laser. BV: 1,319. Cost: 6,416,641
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Equipment Mass
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Internal Structure: Endo Steel (C) 1.00
Engine: 300 XXL (C) 6.50
Walking MP: 15
Running MP: 23 [38]
Jumping MP: 0
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: XL 1.50
Cockpit: Small (C) 2.00
Armor Factor: 67 3.50
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 8
Center Torso (rear): 2
R/L Torso: 5 8
R/L Torso (rear): 2
R/L Front Leg: 4 7
R/L Rear Leg: 4 7
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Weapons and Ammo Location Critical Tonnage
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Improved Heavy Medium Laser (C) RT 2 1.00
Light Machine Gun (Ammo 100) (C) RT 1 0.50
Light TAG (C) RT 1 0.50
MASC (C) RT 1 1.00
Flamer (C) LT 1 0.50
3 Light Machine Guns (Array mounted) (C) LT 3 0.75
Light Machine Gun Array Module (C) LT 1 0.25
Supercharger (C) LT 1 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 32
TP: BM, SZ: 1, TMM: 5, MV: 46"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials: LTAG
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