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Strahlgeschützträger I SGT-7A
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Captain_Frosty
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Joined: 22-Nov-2024 02:18
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PostPosted: 03-Oct-2025 06:44    Post subject: Strahlgeschützträger I SGT-7A Reply to topic Reply with quote

TRO: Strahlgeschützträger I SGT-7A
                 Combat Vehicle Technical Readout

Name/Model:         Strahlgeschützträger I SGT-7A
Designer:           Captain_Frosty
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            45
Role:               Striker
Configuration:      Combat Vehicle
Era/Year:           Succession Wars / 2871
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         511,131 C-Bills
Battle Value:       495

Movement Type:        Wheeled
Power Plant:          Saeder Co. V205 205 Internal Combustion
Cruising Speed:       54 kph    
Maximum Speed:        86.4 kph  
Armor:                Volksmetall "Kampfpanzerung" I
Armament:             
    1 Lehmann "SwBK" V3 Large Laser
    1 KrausWaffen PzaG 25mm Machine Gun
Manufacturer:         Saeder Co., Volksmetall
    Primary Factory:  Ionia (SC), Humansville (SC), Bayeux (SC), Bayeux (V), Mermentau (V)
Communications:       Stecker inc. "Stimme" M21
Targeting & Tracking: Stecker inc. "Suchscheinwerfer" J70

================================================================================================
Overview:
    [NOTE: This unit was NOT made with battletech canon in mind. It was created for a group
    based AU game that separates around the time of the succession wars.]
    
    One of the first vehicles produced by the VNSR, the SGT-7A 'Strahlgeschützträger I' (Beam
    weapon carrier) has dutifully served in the frontlines of every conflict since its creation.
    Effectively an armored car with a large laser, the almost primitive design was both an
    intentional choice and unavoidable necessity. Without any extensive experience in the field,
    the R&D team responsible for the project of a home-made light tank design agreed that their
    end-product must be easily produced with limited resources and offer minimal logistic strain
    on any world that fields it.
    
    Easy to operate due to its wheeled nature, the resultant three-man combat vehicle repeatedly
    proved to be invaluable thanks to this design philosophy. Paired with a lack of need for
    complicated maintenance, the vast quantity in which the Strahlgeschützträger I's many
    variants have been produced rivals infantry support weapons and despite the severe age of
    its platform, there are no signs of this production stopping, even if a lot of the bigger
    factories have long been switched to other projects.

Capabilities:
    The SGT-7A 'Strahlgeschützträger I' has decent mobility but light armor. Its main strength
    comes from the serious punch of its large laser and the incredible affordability that allows
    one to field a full lance of these units at a dirt cheap cost, both in C-Bills and BV. With
    the machine gun as a bonus, it is easy to overwhelm an unprepared enemy through sheer volume
    of units.

Deployment:
    The SGT-7A 'Strahlgeschützträger I' is by no means a "Good" tank. It is an "Efficient"
    tank, however. 'Numbers' is the name of the game and thanks to its pathetic cost, the SGT-7A
    can easily be treated as if a full lance is just a single unit. That, however, goes both
    ways as even a full lance of these units can crumble under the firepower of a single good
    heavy 'mech.

Variants:
    The SGT-7 'Strahlgeschützträger I' has four variants.
    
    The first is the SGT-7A, which was described above.
    
    The second is the SGT-7D, which was designed as more offensively oriented variant. It
    replaces the single large laser with an array of three medium lasers and an extra ton of
    armor. Despite coming later, this variant ended up becoming more popular than the original
    and is the most commonly deployed version of this vehicle.
    
    The third is the SGT-7G, which was designed as an Anti-Air variant. It replaces both the
    large laser and the machine gun with a pair of turret mounted AC/2s and 1 ton of ammo. This
    variant is almost as common as the SGT-7A due to the easy production and supply of AC/2s.
    
    The fourth is the SGT-7M, which was designed as a fire support platform. IIt replaces both
    the large laser and the machine gun with a turret mounted LRM/20 and four tons of ammo. This
    variant is not as common as the SGT-7A and SGT-7G but is still far from a rare sight.
    
    
    Notably, the irony of mounting guns and missiles to a vehicle literally called the 'beam
    weapon carrier' was not something that went unnoticed, with many crews humorously referring
    to the autocannon and missile ammo as 'solidified beam munitions' and 'locally sourced beam
    alternatives' among other things.

Notable MechWarriors:
    None. There is no crew in the galaxy that could retain any form of fame with a vehicle like
    this.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                              205 Internal Combustion          17.00                     
    Cruising MP:                                5                                               
    Flanking MP:                                8                                               
Heat Sinks (Single):                            8                      8.00                     
Control Equipment:                                                     2.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.50                     
Turret:                                                                0.50                     
Armor Factor:                                   96                     6.00                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      21                                              
    R/L Side:                                   20                                              
    Rear:                                       14                                              
    Turret:                                     21                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Machine Gun                                                   Front                0.50         
Large Laser                                                  Turret                5.00         
Machine Gun (Ammo 100)                                        Body                 0.50         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 15
TP: CV,  SZ: 2,  TMM: 2,  MV: 10"w
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 3,  Structure (S): 3
Specials: EE, SRCH, TUR(1/1/-)
		

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