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Kirbanzo ComStar Captain

Joined: 17-Apr-2025 16:17 Posts: 537 Location: United States
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Posted: 13-Sep-2025 19:04 Post subject: Trombadour TBD-RR |
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TRO: Trombadour TBD-RR | BattleMech Technical Readout
Name/Model: Trombadour TBD-RR
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Configuration: Biped OmniMech
Era/Year: Dark Age / 3087
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 12,619,200 C-Bills
Battle Value: 1,747
Chassis: Republic-R Endo Steel
Power Plant: CoreTek 300 Light Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Lexington Lifters
Jump Capacity: 120 meters
Armor: Aldis Plate with CASE
Armament:
1 Plasma Rifle
2 ER Medium Lasers
1 Enhanced LRM 5
1 Heavy Machine Gun
Manufacturer: Republic Engineering
Primary Factory: Alpha Centauri
Communications: Telestar Model XTD-131 with Guardian ECM Suite
Targeting & Tracking: Garret D2j
================================================================================================
Capabilities:
DESIGN QUIRKS: Battlefists (LA/RA), Reinforced Legs
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 300 Light Fusion 14.50
Walking MP: 5
Running MP: 8
Jumping MP: 4
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 200 12.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 32
Center Torso (rear): 7
R/L Torso: 14 23
R/L Torso (rear): 5
R/L Arm: 10 20
R/L Leg: 14 28
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Heavy Machine Gun H 1 1.00
CASE RT 1 0.50
Heavy Machine Gun (Ammo 50) RT 1 0.50
2 Jump Jets RT 2 2.00
Plasma Rifle RT 2 6.00
Plasma Rifle (Ammo 20) RT 2 2.00
CASE LT 1 0.50
Enhanced LRM 5 LT 2 3.00
Enhanced LRM 5 (Ammo 24) LT 1 1.00
Guardian ECM Suite LT 2 1.50
2 Jump Jets LT 2 2.00
ER Medium Laser RA 1 1.00
ER Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM, SZ: 3, TMM: 2, MV: 10"/8"j
Damage: (S) 3 / (M) 3 / (L) 0*, OV: 0
Armor (A): 7, Structure (S): 3
Specials: CASE, ECM, IF0*, JMPW1, OMNI
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Kirbanzo ComStar Captain

Joined: 17-Apr-2025 16:17 Posts: 537 Location: United States
|
Posted: 13-Sep-2025 19:05 Post subject: Trombadour TBD-RR |
|
|
TRO: Trombadour TBD-RR | BattleMech Technical Readout
Name/Model: Trombadour TBD-RR
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Role: Skirmisher
Configuration: Biped OmniMech
Era/Year: Dark Age / 3087
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 12,619,200 C-Bills
Battle Value: 1,747
Chassis: Republic-R Endo Steel
Power Plant: CoreTek 300 Light Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Lexington Lifters
Jump Capacity: 120 meters
Armor: Aldis Plate with CASE
Armament:
1 Plasma Rifle
2 ER Medium Lasers
1 Enhanced LRM 5
1 Heavy Machine Gun
Manufacturer: Republic Engineering
Primary Factory: Alpha Centauri
Communications: Telestar Model XTD-131 with Guardian ECM Suite
Targeting & Tracking: Garret D2j
================================================================================================
Capabilities:
DESIGN QUIRKS: Battlefists (LA/RA), Reinforced Legs
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 300 Light Fusion 14.50
Walking MP: 5
Running MP: 8
Jumping MP: 4
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 200 12.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 32
Center Torso (rear): 7
R/L Torso: 14 23
R/L Torso (rear): 5
R/L Arm: 10 20
R/L Leg: 14 28
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Heavy Machine Gun H 1 1.00
CASE RT 1 0.50
Heavy Machine Gun (Ammo 50) RT 1 0.50
2 Jump Jets RT 2 2.00
Plasma Rifle RT 2 6.00
Plasma Rifle (Ammo 20) RT 2 2.00
CASE LT 1 0.50
Enhanced LRM 5 LT 2 3.00
Enhanced LRM 5 (Ammo 24) LT 1 1.00
Guardian ECM Suite LT 2 1.50
2 Jump Jets LT 2 2.00
ER Medium Laser RA 1 1.00
ER Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM, SZ: 3, TMM: 2, MV: 10"/8"j
Damage: (S) 3 / (M) 3 / (L) 0*, OV: 0
Armor (A): 7, Structure (S): 3
Specials: CASE, ECM, IF0*, JMPW1, OMNI
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