ProtoMech Technical Readout
Name/Model: Xenomorph Scout
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Ultraheavy Glider ProtoMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 2,104,500 C-Bills
Battle Value: 587
Chassis: ProtoMech
Power Plant: 135 ProtoMech Fusion
Cruising Speed: 10 kph, 75.6 kph with Gliding
Maximum Speed: 10 kph, 118.8 kph with Gliding
Armor: ProtoMech
Armament:
1 Medium Chemical Laser
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Watchdog CEWS
Targeting & Tracking: Unknown
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Overview:
A variant of the Xenomorph Flyer, the Xenomorph Scout is not quite as heavily armored, and
doesn’t have the long-range capabilities of the other glider, but its Watchdog electronics
system provides both the ability to detect hidden units and electronic warfare capabilities.
Armed with a medium chemical laser and a pair of AP Gauss rifles, as well as a melee weapon,
this machine can be very deadly to foes at medium, short and close combat ranges.
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Equipment Mass (kg)
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Internal Structure: ProtoMech 1,500
Engine: 135 ProtoMech Fusion 4,500
Walking MP: 1
Running MP: 1
WiGE Cruise MP: 7
WiGE Flank MP: 11
Heat Sinks (ProtoMech): 0 0
Cockpit: ProtoMech 750
Armor Factor: 60 3,000
Type: ProtoMech
Internal Armor
Structure Value
Head: 4 9
Torso: 15 24
Main Gun: - -
R/L Arm: 4 6
Legs: 8 15
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Weapons and Ammo Location Mass (kg)
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2 AP Gauss Rifles T 1,000
AP Gauss Rifle (Ammo 30) T 750
Watchdog CEWS T 1,500
ProtoMech Melee Weapon RA 500
Medium Chemical Laser LA 1,000
Medium Chemical Laser (Ammo 15) LA 500
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Alpha Strike Statistics
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Point Value (PV): 29
TP: PM, SZ: 1, TMM: 3, MV: 14"g
Damage: (S) 2 / (M) 2 / (L) 0
Armor (A): 2, Structure (S): 1
Specials: ECM, GLD, LPRB, MEL, RCN, WAT
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