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Ruger Lyran Alliance Kommandant-General

Joined: 04-Feb-2002 00:00 Posts: 2600
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Posted: 30-Aug-2025 15:29 Post subject: BattleAxe BKX-7D |
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TRO: BattleAxe BKX-7D | BattleMech Technical Readout
Name/Model: BattleAxe BKX-7D
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 70
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Star League / 2475
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 5,754,500 C-Bills
Battle Value: 1,423
Chassis: Achernar Special Type 4
Power Plant: DAV 210
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Rawlings 40-Beta
Jump Capacity: 90 meters
Armor: StarGuard X
Armament:
2 Donal PPCs
1 Harpoon-6 SRM 6
2 Magna Medium Lasers
2 Federated-5 Shot LRM 5s
2 Kicker Machine Guns
Manufacturer: Achernar BattleMechs
Primary Factory: New Avalon
Communications: Achernar Electronics HICK-1
Targeting & Tracking: Federated Gatherer
================================================================================================
Variants:
The BKX-7D BattleAxe takes the primitive model, and rebuilds it with standard technology of
the late 2400’s. It has a smaller fusion engine than the 7K model, so it can only reach a
top speed of 54 kph, and subsequently has a reduced jump range of 90 meters. The mass saved
from this allowed engineers to mount 3 more heat sinks, a pair of medium lasers and brought
back the two machine guns fed by a half ton of ammunition. Finally, they mounted an extra
1.5 tons of armor to the frame, thickening most locations by a small amount. These changes
still didn’t help save the design from the impressions the older model had already
imprinted in the minds of many, so sells instead went to the Hammerhands and later the
Warhammer.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 210 Fusion 9.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Single): 18 8.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 24
Center Torso (rear): 7
R/L Torso: 15 23
R/L Torso (rear): 5
R/L Arm: 11 16
R/L Leg: 15 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Machine Gun H 1 0.50
Jump Jet CT 1 1.00
Machine Gun CT 1 0.50
LRM 5 RT 1 2.00
Medium Laser RT 1 1.00
SRM 6 RT 2 3.00
SRM 6 (Ammo 15) RT 1 1.00
LRM 5 LT 1 2.00
LRM 5 (Ammo 24) LT 1 1.00
Machine Gun (Ammo 100) LT 1 0.50
Medium Laser LT 1 1.00
PPC RA 3 7.00
PPC LA 3 7.00
Jump Jet RL 1 1.00
Jump Jet LL 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM, SZ: 3, TMM: 1, MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 3, OV: 2
Armor (A): 6, Structure (S): 6
Specials: IF1
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Vagabond Mercenary Mr. Referee

Joined: 04-Feb-2002 00:00 Posts: 5911 Location: United States
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Posted: 30-Aug-2025 20:36 Post subject: BattleAxe BKX-7D |
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nice. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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