BattleMech Technical Readout
Name/Model: Gargoyle II Alt Config R
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 80
Role: Scout
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 38,612,550 C-Bills
Battle Value: 2,715
Chassis: Endo Steel
Power Plant: 400 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph [108 kph]
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Ferro-Fibrous
Armament:
1 Large Pulse Laser
1 Plasma Rifle (IS)
2 ER Medium Lasers
2 Remote Sensor Dispensers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Bloodhound Active Probe
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Overview:
In the late 3140’s, in an attempt to make the most of their industrial output, Clan
Hell’s Horses’ leadership directed their scientists and technicians to revisit the many
older OmniMech designs they were still constructing, and determine what measures could be
implemented to make them more effective. When examining the vintage Gargoyle 80 ton
OmniMech, it was determined that most configurations did not utilize the vast amount of heat
dissipation afforded by the built-in heat sink system of that design, and the lack of
endo-steel internals also limited its payload. Alleviating these two constraints nearly
doubled the payload of the machine, making the resulting machine truly deadly on the
battlefield.
Capabilities:
Designed as a heavy reconnaissance unit, Alternate Configuration R is also one of the few to
make use of technology developed in the Inner Sphere. One of the most mobile configurations
of the Gargoyle II, five jump jets again allow leaps up to 150 meters at a time, and a
supercharge allows bursts of speed over 100 kph. To accomplish its recon duties, a light TAG
system has been mounted in the left torso, along with an Angel ECM Suite. The right torso
contains an Inner Sphere-designed and constructed Bloodhound Active Probe, and both side
torsos mount rear-facing remote sensor dispensers.
With all the other equipment on this configuration, weapons are somewhat limited. A large
pulse laser and two extended-range medium lasers are mounted in the right arm, while another
Inner Sphere made creation, a plasma rifle, is in the left, fed by two tons of ammunition.
Two extra double heat sinks struggle to maintain heat balance from these weapons when
frequently used.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 400 XL 26.50
Walking MP: 5
Running MP: 8 [10]
Jumping MP: 5
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 211 11.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 30
Center Torso (rear): 10
R/L Torso: 17 24
R/L Torso (rear): 10
R/L Arm: 13 23
R/L Leg: 17 24
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 1.00
Supercharger CT 1 3.00
Bloodhound Active Probe (IS) RT 3 2.00
2 Jump Jets RT 2 2.00
Remote Sensor Dispenser RT (R) 1 0.50
Angel ECM Suite LT 2 2.00
2 Jump Jets LT 2 2.00
Light TAG LT 1 0.50
Remote Sensor Dispenser LT (R) 1 0.50
2 ER Medium Lasers RA 2 2.00
Large Pulse Laser RA 2 6.00
Plasma Rifle (IS) LA 2 6.00
Plasma Rifle (Ammo 20) (IS) LA 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 48
TP: BM, SZ: 4, TMM: 2, MV: 12"/10"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 1
Armor (A): 7, Structure (S): 4
Specials: AECM, BH, ENE, LTAG, OMNI, RCN, RSD2
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