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Hellcat HLC-XD
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Lord_Axelrod
Clan Coyote
Warrior
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Joined: 18-Jul-2025 06:42
Posts: 7

PostPosted: 02-Aug-2025 01:42    Post subject: Hellcat HLC-XD Reply to topic Reply with quote

TRO: Hellcat HLC-XD
                 BattleMech Technical Readout

Name/Model:         Hellcat HLC-XD
Designer:           Lord_Axelrod
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            50
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,092,000 C-Bills
Battle Value:       2,149

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Ferro-Fibrous
Armament:             
    2 Large Pulse Lasers
    1 Streak SRM 6
    2 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Hellcat is a fast medium BattleMech that excels at medium to short range. As befitting
    its status as a second-line 'Mech, the original had a standard fusion engine. Clan Donka has
    upgraded to an XL Engine and it is constructed on an Endo Steel chassis utilizing nine tons
    of Ferro-Fibrous armor. Its jump jets enable it to leap up to 180 meters at a time with an
    increased speed of 96 kph.

Capabilities:
    The Hellcat XD has two Large Pulse Lasers as its primary weapons which are double that of
    the Conjurer. For medium to short ranges a Streak SRM-6 and two Medium Pulse Lasers are
    installed in the left and right torso locations. Ten double heat sinks are able to keep heat
    under control through careful cycling of weapons. However, dangerous heat spikes can cause
    unwanted shutdowns or catastrophic damage should all the weapons be fired at once.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                     9.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               8       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
Streak SRM 6                                              RT                2          3.00             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
2 Medium Pulse Lasers                                     LT                2          4.00             
Large Pulse Laser                                         RA                2          6.00             
Large Pulse Laser                                         LA                2          6.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 2
Armor (A): 6,  Structure (S): 3
Specials: CASE, OVL
		
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