BattleMech Technical Readout
Name/Model: Marine MRE-1-O (E-Config)
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 35
Role: Scout
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 13,482,450 C-Bills
Battle Value: 1,469
Chassis: Endo-Composite
Power Plant: 210 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [129.6 kph]
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
2 ER Medium Lasers (C)
2 SRM 6s (C)
Manufacturer: Adam Tech Industries
Primary Factory: Abadan
Communications: Garret T20-C with Angel ECM Suite
Targeting & Tracking: Unknown with Bloodhound Active Probe
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Overview:
Adam Tech Industries would set out plans to develop a new light mech in 3139. Coming off the
development process for the Gambit and with the foundational product of the Havoc under
their belts the company felt confident in pursuing a much more ambitious product. Intended
to be the company’s magnum opus, project ‘Marine’ would design and produced a 35-ton
omni mech with the designated goal of creating a flexible design that could balance
mobility, fire-power, and utility as needed across various configurations. The heart of the
design would be built around Inner-sphere technology, but Adam Tech would utilize Abadan’s
location in Clan Protectorate space, and their relationship with Clan Sea Fox to procure the
necessary Clan technologies needed to load out various configurations for their new
creation. Additionally, the Marine (as it would be dubbed) would feature an advanced CLPS
system, although how they procured the technology would be, and remain, a closely guarded
secret. Special care would be set aside in the realm of communications, highlighted early on
as vitally important for the future machine, and to meet this goal the company would install
an improved Garret T20-C communication system into the Battlemech. With all the pieces in
place the Marine MRE-1-O would march off the factory lot to much fanfare in 3152.
Capabilities:
The E-Config would represent another E-warfare design. This time leaning into the roll of a
scout it would feature a combination of a bloodhound active probe and angel ecm suite. The
supercharge would remain, while its armament would consist of twin clan grade SRM 6-packs
split between the side torso's and twin clan grade er-medium lasers split between the arms.
Ammunition for the SRM's would be stored in the right torso, protected by CASE II.
Design Quirks: Improved Communications (1)
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Equipment Mass
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Internal Structure: Endo-Composite 3.00
Engine: 210 XL 4.50
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 112 7.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (rear): 5
R/L Torso: 8 13
R/L Torso (rear): 3
R/L Arm: 6 10
R/L Leg: 8 15
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Weapons and Ammo Location Critical Tonnage
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Angel ECM Suite CT 2 2.00
Bloodhound Active Probe RT 3 2.00
SRM 6 (C) RT 1 1.50
Supercharger RT 1 0.50
CASE II LT 1 1.00
SRM 6 (C) LT 1 1.50
SRM 6 (Ammo 30) (C) LT 2 2.00
ER Medium Laser (C) RA 1 1.00
Chameleon LPS * 6 0.00
ER Medium Laser (C) LA 1 1.00
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 45
TP: BM, SZ: 1, TMM: 3, MV: 16"
Damage: (S) 3 / (M) 3 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 2
Specials: AECM, BH, CASEII, OMNI, RCN, SRM2/2, STL
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