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Marine MRE-1-O (D-Config)
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Toxic_Toast
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Joined: 25-Aug-2023 21:49
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PostPosted: 29-Jul-2025 09:29    Post subject: Marine MRE-1-O (D-Config) Reply to topic Reply with quote

TRO: Marine MRE-1-O (D-Config)
                 BattleMech Technical Readout

Name/Model:         Marine MRE-1-O (D-Config)
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            35
Role:               Striker
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         11,212,594 C-Bills
Battle Value:       963

Chassis:              Endo-Composite
Power Plant:          210 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  [129.6 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    1 Improved Heavy Medium Laser (C)
    1 ER Flamer
    1 Fluid Gun
    8 Machine Guns (Array mounted)
Manufacturer:         Adam Tech Industries
    Primary Factory:  Abadan
Communications:       Garret T20-C
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Adam Tech Industries would set out plans to develop a new light mech in 3139. Coming off the
    development process for the Gambit and with the foundational product of the Havoc under
    their belts the company felt confident in pursuing a much more ambitious product. Intended
    to be the company’s magnum opus, project ‘Marine’ would design and produced a 35-ton
    omni mech with the designated goal of creating a flexible design that could balance
    mobility, fire-power, and utility as needed across various configurations. The heart of the
    design would be built around Inner-sphere technology, but Adam Tech would utilize Abadan’s
    location in Clan Protectorate space, and their relationship with Clan Sea Fox to procure the
    necessary Clan technologies needed to load out various configurations for their new
    creation. Additionally, the Marine (as it would be dubbed) would feature an advanced CLPS
    system, although how they procured the technology would be, and remain, a closely guarded
    secret. Special care would be set aside in the realm of communications, highlighted early on
    as vitally important for the future machine, and to meet this goal the company would install
    an improved Garret T20-C communication system into the Battlemech. With all the pieces in
    place the Marine MRE-1-O would march off the factory lot to much fanfare in 3152.

Capabilities:
    Designed with the specific goal of clearing out infantry from entrenched positions the
    D-Config would once again mount a super-charger. The hands would be removed to make space
    for 8 machine guns mounted into two machine gun arrays (4 each). Complementing this armament
    would be a CT mounted er-flamer and a fluid gun in the right torso. All ammo for the design
    would be located in the left torso protected behind CASE II. Finally a improved heavy medium
    laser would be mounted into the right torso.
    Design Quirks: Improved Communications (1)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               3.00                     
Engine:                                       210 XL                   4.50                     
    Walking MP:                                 6                                               
    Running MP:                               9 [12]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             16       
    Center Torso (rear):                               5       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             10       
    R/L Leg:                            8             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Flamer                                                 CT                1          1.00             
Supercharger                                              CT                1          0.50             
Fluid Gun                                                 RT                2          2.00             
Improved Heavy Medium Laser (C)                           RT                2          1.00             
CASE II                                                   LT                1          1.00             
Fluid Gun (Ammo 20) [Corrosive]                           LT                1          1.00             
Fluid Gun (Ammo 20) [Oil Slick]                           LT                1          1.00             
Machine Gun (Ammo 400)                                    LT                2          2.00             
4 Machine Guns (Array mounted)                            RA                4          2.00             
Machine Gun Array Module                                  RA                1          0.50             
Chameleon LPS                                             *                 6          0.00             
4 Machine Guns (Array mounted)                            LA                4          2.00             
Machine Gun Array Module                                  LA                1          0.50             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"
Damage: (S) 4 / (M) 2 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: CASEII, OMNI, STL
		
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