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Toxic_Toast Free Worlds League Master Sergeant

Joined: 25-Aug-2023 21:49 Posts: 170 Location: United States
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Posted: 29-Jul-2025 09:29 Post subject: Marine MRE-1-O (D-Config) |
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TRO: Marine MRE-1-O (D-Config) | BattleMech Technical Readout
Name/Model: Marine MRE-1-O (D-Config)
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 35
Role: Striker
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 11,212,594 C-Bills
Battle Value: 963
Chassis: Endo-Composite
Power Plant: 210 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [129.6 kph]
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
1 Improved Heavy Medium Laser (C)
1 ER Flamer
1 Fluid Gun
8 Machine Guns (Array mounted)
Manufacturer: Adam Tech Industries
Primary Factory: Abadan
Communications: Garret T20-C
Targeting & Tracking: Unknown
================================================================================================
Overview:
Adam Tech Industries would set out plans to develop a new light mech in 3139. Coming off the
development process for the Gambit and with the foundational product of the Havoc under
their belts the company felt confident in pursuing a much more ambitious product. Intended
to be the company’s magnum opus, project ‘Marine’ would design and produced a 35-ton
omni mech with the designated goal of creating a flexible design that could balance
mobility, fire-power, and utility as needed across various configurations. The heart of the
design would be built around Inner-sphere technology, but Adam Tech would utilize Abadan’s
location in Clan Protectorate space, and their relationship with Clan Sea Fox to procure the
necessary Clan technologies needed to load out various configurations for their new
creation. Additionally, the Marine (as it would be dubbed) would feature an advanced CLPS
system, although how they procured the technology would be, and remain, a closely guarded
secret. Special care would be set aside in the realm of communications, highlighted early on
as vitally important for the future machine, and to meet this goal the company would install
an improved Garret T20-C communication system into the Battlemech. With all the pieces in
place the Marine MRE-1-O would march off the factory lot to much fanfare in 3152.
Capabilities:
Designed with the specific goal of clearing out infantry from entrenched positions the
D-Config would once again mount a super-charger. The hands would be removed to make space
for 8 machine guns mounted into two machine gun arrays (4 each). Complementing this armament
would be a CT mounted er-flamer and a fluid gun in the right torso. All ammo for the design
would be located in the left torso protected behind CASE II. Finally a improved heavy medium
laser would be mounted into the right torso.
Design Quirks: Improved Communications (1)
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 3.00
Engine: 210 XL 4.50
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 112 7.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (rear): 5
R/L Torso: 8 13
R/L Torso (rear): 3
R/L Arm: 6 10
R/L Leg: 8 15
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Flamer CT 1 1.00
Supercharger CT 1 0.50
Fluid Gun RT 2 2.00
Improved Heavy Medium Laser (C) RT 2 1.00
CASE II LT 1 1.00
Fluid Gun (Ammo 20) [Corrosive] LT 1 1.00
Fluid Gun (Ammo 20) [Oil Slick] LT 1 1.00
Machine Gun (Ammo 400) LT 2 2.00
4 Machine Guns (Array mounted) RA 4 2.00
Machine Gun Array Module RA 1 0.50
Chameleon LPS * 6 0.00
4 Machine Guns (Array mounted) LA 4 2.00
Machine Gun Array Module LA 1 0.50
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM, SZ: 1, TMM: 3, MV: 16"
Damage: (S) 4 / (M) 2 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 2
Specials: CASEII, OMNI, STL
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