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Ghost Wasp WSP-X2
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Strider Arashi
Clan Nova Cat
Warrior


Joined: 29-Jan-2024 19:27
Posts: 7
Location: United States
PostPosted: 23-Jul-2025 19:39    Post subject: Ghost Wasp WSP-X2 Reply to topic Reply with quote

TRO: Ghost Wasp WSP-X2
                 BattleMech Technical Readout

Name/Model:         Ghost Wasp WSP-X2
Designer:           Strider Arashi
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            35
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         11,573,460 C-Bills
Battle Value:       1,326

Chassis:              Alshain Class 580 Endo Steel Endo Steel
Power Plant:          General Mechanics 280 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Rawlings 52 
    Jump Capacity:    240 meters
Armor:                Durallex Ferro-Fibrous with CASE Ferro-Fibrous
Armament:             
    1 Defiance Model XII-C ER Medium Laser
    1 Holly Mark IIC Streak SRM 2
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Duotech 65 with Nova CEWS
Targeting & Tracking: RadCom TXX

================================================================================================
Overview:
    Designed to be an extremely fast-moving and nearly invisible scout that can relay battle
    info to friendlies, with extra capabilities to Ambush select targets. A favorite tactic is
    to either sneak up on targets, then do a Death From Above, or jump over and then shoot the
    target from behind, preferably in the head, usually destroying the target or coming very
    close to it, then running away, while engaging the Null Signature System guerrilla warfare
    style.

Capabilities:
    Null Signature System making the Mach darn near undetectable, and light defensive weapons
    with some sabotage and ambush capabilities

Deployment:
    Usually used as a Scout or infiltrator to sabotage mechs and or structures

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 8                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                    Interface                  4.00                     
Armor Factor:                                   80                     4.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             11       
    Center Torso (rear):                               2       
    R/L Torso:                          8              9       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6              9       
    R/L Leg:                            8              9       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Nova CEWS                                                 CT                1          1.50             
4 Jump Jets                                               RT                4          2.00             
4 Jump Jets                                               LT                4          2.00             
Streak SRM 2 (Ammo 50)                                    LT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
Null-Signature System (IS)                                *                 7          0.00             
Streak SRM 2                                              LL                1          1.00             

* Null-Signature System occupies 1 critical slot in each location except the Head

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 2
Specials: CASE, DN, ECM, MHQ1, NOVA, PRB, RCN, STL
		

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