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Strider Arashi Clan Nova Cat Warrior
Joined: 29-Jan-2024 19:27 Posts: 3 Location: United States
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Posted: 15-Jul-2025 21:25 Post subject: HRN-XXX 'Killer Hornet' |
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HRN-XXX 'Killer Hornet'
Technical Read Out:
Type: HRN-XXX 'Killer Hornet'
Technology Base: Clan
Era: Dark Ages (3131-3999)
Tonnage: 35
Battle Value: 2376
Alpha Strike Value: 41
C-Bill Cost: $10,019,610
C-Bill Cost with Ammo: $10,259,610
This 'mech is Anachronistic
Equipment
Mass
Internal Structure ( Standard )
3.5
Clan XL Fusion
280
8
Walking
8
Running
12
Jumping
8
Double Heat Sinks
21
11
Compact Gyro
5
Cockpit
3
Actuators: RLA, LLA, RH, LH
Armor Value ( Stealth )
169
11
Internal Structure
Armor Value
Head
3
9
Center Torso
11
27
Center Torso (Rear)
5
R/L Torso
8
20
R/L Torso (Rear)
4
R/L Arm
6
16
R/L Leg
8
24
Weapons
and Ammo
Location
Critical
Tonnage
EW Equipment
CT
4
7.5
ER Medium Laser
HD
1
1
ER Large Laser
LA
1
5
Ammo (LRM-5 (Artemis IV Capable)) 24
LT
1
1
Ammo (LRM-5 (Artemis IV Capable)) 24
LT
1
1
LRM 5 + Artemis IV
LT
2
3
ER Large Laser
RA
1
5
Ammo (LRM-5 (Artemis IV Capable)) 24
RT
1
1
Ammo (LRM-5 (Artemis IV Capable)) 24
RT
1
1
LRM 5 + Artemis IV
RT
2
3
Standard Jump Jets
LT
2
1
Standard Jump Jets
LL
2
1
Standard Jump Jets
RL
2
1
Standard Jump Jets
RT
2
1
Move Heat: 8 | Weapon Heat: 33 | Heat Dissipation: 42 | Heat Summary: -1
Calculations:
Battle Value
STEP 1: CALCULATE DEFENSIVE BATTLE RATING - TM p302
Total Armor Factor = Armor Factor x 2.5: 422.5 = 2.5 x 169
Total Armor Factor = 1.0 * Total Armor Factor Modifier for Non-Commercial Armor: 422.5 x 1 = 422.5
Total Internal Structure Points = Internal Structure Points x 1.5: 87 = 1.5 x 58
Total Internal Structure = 1.0 x I.S. BV for Standard Internal Structure: 87 x 1 = 87
Total Internal Structure = 0.75 x I.S. BV for Clan XL Engine: 87 x 0.5 = 43.5
Total Gyro BV = 0.5 x Tonnage for Standard Gyro: 35 x 0.5 = 17.5
Get Explosive Ammo Modifiers (TM p302-303)
Explosive Ammo Crit in Left Torso (Clan,-15)
Explosive Ammo Crit in Left Torso (Clan,-15)
Explosive Ammo Crit in Right Torso (Clan,-15)
Explosive Ammo Crit in Right Torso (Clan,-15)
Defensive battle rating = 445.25 ( 422.565.25 + 17.5 - 60
Best TMM: 4
Defensive Factor (defensiveFactorModifier = 1 + TMM / 10): 1.4 = 1 + 4 / 10
Defensive Factor Modifiers for equipment.... add camo, stealth, etc when tech is available
Defensive battle rating = Defensive battle rating * Target Modifier Rating : 623.35 = 445.25 x 1.4
Final defensive battle rating: 623.35
STEP 2: CALCULATE OFFENSIVE BATTLE RATING - TM p303
Calculate Each Weapon’s Modified BV
+ Adding Ammo (LRM-5 (Artemis IV Capable)) - lt - 6
+ Adding Ammo (LRM-5 (Artemis IV Capable)) - lt - 6
+ Adding Ammo (LRM-5 (Artemis IV Capable)) - rt - 6
+ Adding Ammo (LRM-5 (Artemis IV Capable)) - rt - 6
Total Ammo BV 0
Heat Efficiency 30 (6 + 42 - 18 )
Total Weapon Heat 12 + 12 + 5 + 2 + 2 + 0 + = 33
+ Adding Weapon ER Large Laser (la) - bv 248, heat 12
+ Adding Weapon ER Large Laser (ra) - bv 248, heat 12
+ Adding Weapon ER Medium Laser (hd) - bv 108, heat 5
+ Adding Weapon LRM 5 + Artemis IV (lt) - bv 53, heat 2
(weapon is last heat efficient, rest will be half cost)
+ Adding Heat Inefficient Weapon LRM 5 + Artemis IV (rt) - 53 / 2 = 26.5
Total Weapon BV 683.5
Final offensive battle rating: 1753.14 ( 683.5 (weaponBV) + 0 (ammoBV) + 35(mechTonnage) ) x 2.44 (speed factor rating)
STEP 3: CALCULATE FINAL BATTLE VALUE - TM p304
finalBattleValue = defensiveBattleRating + offensiveBattleRating: 2376.49 = 623.35 + 1753.14
Final Battle Value: 2376.49 rounded off 2376
Alpha Strike
Tonnage is 35
Setting Size to 1 (Light)
Converting total armor of 169
Setting Armor to 6
Engine is a Clan XL Engine setting structure to 2
Adding Weapon ew-equipment - ( 0, 0, 0, 0 )
Adding Weapon er-medium-laser - ( 0.7, 0.7, 0, 0 )
Adding Weapon er-large-laser - ( 1, 1, 1, 1 )
Adding Weapon lrm-5-artemis-iv - ( 0.2, 0.4, 0.4, 0 )
Adding Weapon er-large-laser - ( 1, 1, 1, 1 )
Adding Weapon lrm-5-artemis-iv - ( 0.2, 0.4, 0.4, 0 )
Move Is 16"/16"J
Base Short Damage: 4
Base Medium Damage: 4
Base Long Damage: 3
Base Extreme Damage: 2
Move Heat: 8
Weapon Heat: 0
Long Weapon Heat: 28
Heat Dissipation: 42
Short Overheat Damage: 5
Medium Overheat Damage: 5
Long Overheat Damage: 4
Final Overheat Damage: 0
Final Short Damage: 5
Final Medium Damage: 5
Final Long Damage: 3
Final Extreme Damage: 2
Final Overheat Value: 0
Final Long Overheat Value: 0
- Calculating Point Value -
Step 1: Determine Unit’s Offensive Value ASC - p138
Attack Damage Factor: 18 ( 5 + 5 + 3 + 5 )
Unit Size Factor: 0.5 ( 1 / 2)
Overheat Factor: 0
Step 1a: Apply Blanket Offensive Modifiers ASC - p139
Step 2: Determine Unit’s Defensive Value ASC - p139
Movement Factor: 4.5 ( 16 * .25 + .5)
Adding LRM Ability: 0/1/1
Adding IF Ability: 1
Adding IF Rating to PV: 1
Step 2a: Calculating Defensive Interaction Rating (DIR) ASC - p141
Armor Factor: 12 ( 6 * 2)
Structure Factor: 2 ( 2 * 1)
Base Defense Factor: +3 (movement 13"-18")
Adding Defense Value from Step 2 above: 3
Total DIR: 17
Step 3: Determine Unit’s Final Point Value ASC - p141
Base Point Value: 41 ( 19.5 + 17 + 4.5)
Final Point Value: 41
Step 3a: Add Force Bonuses ASC - p141
TODO
CBill Cost
Standard Cockpit
200,000
Life Support
50,000
Sensors
2,000 x Unit Tonnage [35]
70,000
Cockpit Subtotal: 320,000
Standard Musculature
2,000 x Unit Tonnage [35]
70,000
Internal Structure: Standard
400 x Unit Tonnage [35]
14,000
Actuators
Right Upper Leg Actuator
150 x Unit Tonnage [35]
5,250
Right Lower Leg Actuator
80 x Unit Tonnage [35]
2,800
Right Foot Actuator
120 x Unit Tonnage [35]
4,200
Left Upper Leg Actuator
150 x Unit Tonnage [35]
5,250
Left Lower Leg Actuator
80 x Unit Tonnage [35]
2,800
Left Foot Actuator
120 x Unit Tonnage [35]
4,200
Right Upper Arm Actuator
100 x Unit Tonnage [35]
3,500
Right Lower Arm Actuator
50 x Unit Tonnage [35]
1,750
Right Hand Actuator
80 x Unit Tonnage [35]
2,800
Left Upper Arm Actuator
100 x Unit Tonnage [35]
3,500
Left Lower Arm Actuator
50 x Unit Tonnage [35]
1,750
Left Hand Actuator
80 x Unit Tonnage [35]
2,800
Actuator Subtotal: 40,600
Engine: Clan XL Fusion
20,000 x Engine Rating [280] x Unit Tonnage [35] / 75
2,613,333.33
Gyro: Compact Gyro
400,000 x Gyro Tonnage [5]
2,000,000
Jump Jets: Standard Jump Jets
200 x (# Jump Jets [8])2 x Unit Tonnage [35]
448,000
Heat Sinks: Double
6,000 x (Number of Heat Sinks [21])
126,000
Armor: Stealth
50,000 x Armor Tonnage [11]
550,000
ER Large Laser
200,000
ER Large Laser
200,000
ER Medium Laser
80,000
LRM 5 + Artemis IV
130,000
LRM 5 + Artemis IV
130,000
Ammo (LRM-5 (Artemis IV Capable))
60,000
(not included in dry cost)
Ammo (LRM-5 (Artemis IV Capable))
60,000
(not included in dry cost)
Ammo (LRM-5 (Artemis IV Capable))
60,000
(not included in dry cost)
Ammo (LRM-5 (Artemis IV Capable))
60,000
(not included in dry cost)
EW Equipment
500,000
Dry Subtotal: 7,421,933.33
Cost Multiplier:
Sub Total [7,421,933.33] x (1 + Unit Tonnage [35] / 100) - rounded up
1.35
Final Dry Cost:
10,019,610
Final Loaded Cost:
10,259,610
Designed to look like and read as the Old School Unseen STG-3R 'Stinger' Mecha it packs a extremely nasty surprise for those fooled by appearances, with surprise Long Range punch and short range punch no one expects from such small package and the fact that with its gear and armor type most of the time it will remain completely unseen and or unnoticed until it attacks stripping layers of armor off or outright killing other mechs above its weight class from behind and or even precision sniper shooting or even alpha striking from a range the sensors say it should not be capable of it is like the Clan Invasion all over again using Inner Sphere Tactics and utilizing mixed Inner Sphere and Clan Tech melded together in an unholy alliance, it lives up to its name _________________ Konnichiwa Ogenki Desu Ka
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