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					Strider Arashi Clan Nova Cat Star Commander
  
 
  Joined: 29-Jan-2024 19:27 Posts: 50 Location: United States
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								 Posted: 12-Jul-2025 22:14    Post subject: STG-XX Killer Stinger (Battletech) | 
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								Technical Read Out
 Type: STG-XX Killer Stinger
 Technology Base: Inner Sphere
 Era: Star League (2571-2780)
 Tonnage: 20
 Battle Value: 1028
 Alpha Strike Value: 24
 C-Bill Cost: $2,161,120
 C-Bill Cost with Ammo: $2,161,120
  
 Equipment
 Mass
 Internal Structure ( Endo-Steel )
 1
 Standard Fusion
 160
 6
 Walking
 8
  
 Running
 12
  
 Jumping
 7
  
 Double Heat Sinks
 13
 3
 Standard Gyro
 2
 Cockpit
 3
 Actuators: RLA, LLA, RH
 Armor Value ( Standard )
 69
 5
 
 Internal Structure
 Armor Value
  
 Head
 3
 9
  
 Center Torso
 6
 10
  
 Center Torso (Rear)
  
 2
  
 R/L Torso
 5
 9
  
 R/L Torso (Rear)
  
 1
  
 R/L Arm
 3
 6
  
 R/L Leg
 4
 8
  
 
 Weapons
 and Ammo
 Location
 Critical
 Tonnage
 Medium Laser
 LA
 1
 1
 Medium Laser
 LA
 1
 1
 PPC
 RA
 3
 7
 Standard Jump Jets
 LT
 2
 1
 Standard Jump Jets
 LL
 1
 0.5
 Standard Jump Jets
 RL
 1
 0.5
 Standard Jump Jets
 RT
 2
 1
 Standard Jump Jets
 CT
 1
 0.5
 
 Calculations
 Battle Value
 STEP 1: CALCULATE DEFENSIVE BATTLE RATING - TM p302
 Total Armor Factor = Armor Factor x 2.5: 172.5 = 2.5 x 69
 Total Armor Factor = 1.0 * Total Armor Factor Modifier for Non-Commercial Armor: 172.5 x 1 = 172.5
 Total Internal Structure Points = Internal Structure Points x 1.5: 49.5 = 1.5 x 33
 Total Internal Structure = 1.0 x I.S. BV for Endo-Steel Internal Structure: 49.5 x 1 = 49.5
 Total Internal Structure = 1.0 x I.S. BV for Standard Engine: 49.5 x 1 = 49.5
 Total Gyro BV = 0.5 x Tonnage for Standard Gyro: 20 x 0.5 = 10
 Get Explosive Ammo Modifiers (TM p302-303)
 Defensive battle rating = 232 ( 172.549.5 + 10 - 0
 Best TMM: 4
 Defensive Factor (defensiveFactorModifier = 1 + TMM / 10): 1.4 = 1 + 4 / 10
 Defensive Factor Modifiers for equipment.... add camo, stealth, etc when tech is available
 Defensive battle rating = Defensive battle rating * Target Modifier Rating : 324.80 = 232 x 1.4
 Final defensive battle rating: 324.80
 STEP 2: CALCULATE OFFENSIVE BATTLE RATING - TM p303
 Calculate Each Weapon’s Modified BV
 Total Ammo BV 0
 Heat Efficiency 25 (6 + 26 - 7 )
 Total Weapon Heat 10 + 3 + 3 + = 16
 + Adding Weapon PPC (ra) - 176
 + Adding Weapon Medium Laser (la) - 46
 + Adding Weapon Medium Laser (la) - 46
 Total Weapon BV 268
 Final offensive battle rating: 702.72 ( 268 (weaponBV) + 0 (ammoBV) + 20(mechTonnage) ) x 2.44 (speed factor rating)
 STEP 3: CALCULATE FINAL BATTLE VALUE - TM p304
 finalBattleValue = defensiveBattleRating + offensiveBattleRating: 1027.52 = 324.80 + 702.72
 Final Battle Value: 1027.52 rounded off 1028
 Alpha Strike
 Tonnage is 20
 Setting Size to 1 (Light)
 Converting total armor of 69
 Setting Armor to 2
 Engine is an IS Standard Engine setting structure to 2
 Adding Weapon medium-laser - ( 0.5, 0.5, 0, 0 )
 Adding Weapon medium-laser - ( 0.5, 0.5, 0, 0 )
 Adding Weapon standard-ppc - ( 0.75, 1, 1, 0 )
 Move Is 16"/14"J
 Mech has no explosive components, gets ENE ability
 Base Short Damage: 2
 Base Medium Damage: 2
 Base Long Damage: 1
 Base Extreme Damage: 0
 Move Heat: 7
 Weapon Heat: 0
 Long Weapon Heat: 10
 Heat Dissipation: 26
 Short Overheat Damage: 3
 Medium Overheat Damage: 3
 Long Overheat Damage: 2
 Final Overheat Damage: 0
 Final Short Damage: 3
 Final Medium Damage: 3
 Final Long Damage: 1
 Final Extreme Damage: 0
 Final Overheat Value: 0
 Final Long Overheat Value: 0
 - Calculating Point Value -
 Step 1: Determine Unit’s Offensive Value ASC - p138
 Attack Damage Factor: 10 ( 3 + 3 + 1 + 3 )
 Unit Size Factor: 0.5 ( 1 / 2)
 Overheat Factor: 0
 Step 1a: Apply Blanket Offensive Modifiers ASC - p139
 Step 2: Determine Unit’s Defensive Value ASC - p139
 Movement Factor: 4.5 ( 16 * .25 + .5)
 Step 2a: Calculating Defensive Interaction Rating (DIR) ASC - p141
 Armor Factor: 4 ( 2 * 2)
 Structure Factor: 2 ( 2 * 1)
 Base Defense Factor: +3 (movement 13"-18")
 Adding Defense Value from Step 2 above: 3
 Total DIR: 9
 Step 3: Determine Unit’s Final Point Value ASC - p141
 Base Point Value: 24 ( 10.5 + 9 + 4.5)
 Final Point Value: 24
 Step 3a: Add Force Bonuses ASC - p141
 TODO
 CBill Cost
 Standard Cockpit
 200,000
 
 Life Support
 50,000
 
 Sensors
 2,000 x Unit Tonnage [20]
 40,000
 
 Cockpit Subtotal: 290,000
 
 Standard Musculature
 2,000 x Unit Tonnage [20]
 40,000
 
 Internal Structure: Endo-Steel
 1,600 x Unit Tonnage [20]
 32,000
 
 Actuators
 
 Right Upper Leg Actuator
 150 x Unit Tonnage [20]
 3,000
 
 Right Lower Leg Actuator
 80 x Unit Tonnage [20]
 1,600
 
 Right Foot Actuator
 120 x Unit Tonnage [20]
 2,400
 
 Left Upper Leg Actuator
 150 x Unit Tonnage [20]
 3,000
 
 Left Lower Leg Actuator
 80 x Unit Tonnage [20]
 1,600
 
 Left Foot Actuator
 120 x Unit Tonnage [20]
 2,400
 
 Right Upper Arm Actuator
 100 x Unit Tonnage [20]
 2,000
 
 Right Lower Arm Actuator
 50 x Unit Tonnage [20]
 1,000
 
 Right Hand Actuator
 80 x Unit Tonnage [20]
 1,600
 
 Left Upper Arm Actuator
 100 x Unit Tonnage [20]
 2,000
 
 Left Lower Arm Actuator
 50 x Unit Tonnage [20]
 1,000
 
 Actuator Subtotal: 21,600
 
 Engine: Standard Fusion
 5,000 x Engine Rating [160] x Unit Tonnage [20] / 75
 213,333.33
 
 Gyro: Standard Gyro
 300,000 x Gyro Tonnage [2]
 600,000
 
 Jump Jets: Standard Jump Jets
 200 x (# Jump Jets [7])2 x Unit Tonnage [20]
 196,000
 
 Heat Sinks: Double
 6,000 x (Number of Heat Sinks [13])
 78,000
 
 Armor: Standard
 10,000 x Armor Tonnage [5]
 50,000
 
 PPC
 200,000
 
 Medium Laser
 40,000
 
 Medium Laser
 40,000
 
  
 
 Dry Subtotal: 1,800,933.33
 
  
 
 Cost Multiplier:
 Sub Total [1,800,933.33] x (1 + Unit Tonnage [20] / 100) - rounded up
 1.2
 Final Dry Cost:
 2,161,120
 
 Final Loaded Cost:
 2,161,120 _________________ Konnichiwa Ogenki Desu Ka
								
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