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Vagabond Mercenary Mr. Referee

Joined: 04-Feb-2002 00:00 Posts: 5900 Location: United States
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Posted: 09-Jun-2025 23:30 Post subject: Skulker Wheeled Scout Tank Prime |
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TRO: Skulker Wheeled Scout Tank Prime | Combat Vehicle Technical Readout
Name/Model: Skulker Wheeled Scout Tank Prime
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Role: Scout
Configuration: OmniVehicle
Era/Year: Clan Invasion / 3061
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 743,188 C-Bills
Battle Value: 351
Movement Type: Wheeled
Power Plant: General Motors 120 Fuel Cell
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Armor: ProtecTech Light with CASE
Armament:
1 Standard Systems Medium Laser
1 Arenthir Electronics Remote Sensor Dispenser
Manufacturer: Joint Equipment Systems
Primary Factory: Alshain
Communications: Communique Equipment
Targeting & Tracking: Targeting System 2.3 with Beagle Active Probe
================================================================================================
Overview:
The Skulker was the much larger cousin of the Swift Wind scout car and was originally based
on the Heavy APC design. Due to it being larger than any scout car, it was able to act as a
mobile communication outpost and perform missions otherwise impossible. However, the
recovery of Star League technologies and the Clan invasion found the Skulker quickly out
performed by younger and more advanced units.
Non-the-less, the Skulker's base frame has proven both rugged and capable. It was for this
reason that the Skulker was selected for the Mechanized Cavalry Initiative. However, unlike
most of the other units selected, the Skulker was selected to specially serve as a mount for
mechanized scout infantry squads.
The designers took the opportunity to incorporate several pieces of recovered Star League
technology, such as a combat rated fuel cell engine and cellular ammunition storage
equipment. Using recovered mass from the upgraded engine, the designers upgraded the hard
mounted axial weapon mount into a turret capable of supporting up to 5 tons of equipment.
These upgrades also provides the Skulker Omni with 6 tons of pod space.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.00
Engine: 120 Fuel Cell 5.00
Cruising MP: 7
Flanking MP: 11
Heat Sinks (Single): 3 2.00
Control Equipment: 1.00
Lift Equipment: 0.00
Power Amplifier: 0.50
Turret: 0.50
Armor Factor: 80 5.00
Type: Standard
Armor
Value
Front: 20
R/L Side: 16
Rear: 12
Turret: 16
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Medium Laser Turret 1.00
Recon Camera Turret 0.50
Remote Sensor Dispenser Rear 0.50
Beagle Active Probe Body 1.50
CASE Body 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: CV, SZ: 1, TMM: 3, MV: 14"w
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 3, Structure (S): 1
Specials: CASE, ENE, FC, OMNI, PRB, RCN, RSD1, SRCH, TUR(1/1/-)
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
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