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Imp (Quasit) ULM-1P
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Kirbanzo
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Joined: 17-Apr-2025 16:17
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PostPosted: 08-May-2025 23:09    Post subject: Imp (Quasit) ULM-1P Reply to topic Reply with quote

TRO: Imp (Quasit) ULM-1P
                 BattleMech Technical Readout

Name/Model:         Imp (Quasit) ULM-1P
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            10
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3076
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,177,202 C-Bills
Battle Value:       146

Chassis:              Irian Chassis Class 5 Endo Steel
Power Plant:          Magna 50 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Rawlings 45 
    Jump Capacity:    120 meters
Armor:                Durallex Light
Armament:             
    1 Magna Mk. IV ER Small Laser
    1 Magna 200P Small Pulse Laser
Manufacturer:         Irian BattleMechs Unlimited
    Primary Factory:  Irian
Communications:       Irian E.A.R.
Targeting & Tracking: Wasat Aggressor with Beagle Active Probe

================================================================================================
Overview:
    The tiny ULM-1P Imp was the first attempt of Irian Technologies - specifically, Iran
    BattleMechs Unlimited - to create an ultralight BattleMech of their own. Designed on Irian
    under the thumb of the Word of Blake Protectorate in 3074, it was made for the Protectorate
    Militia, the later Republic of the Sphere, and finally a resurgent Free Worlds League. To
    avoid confusion with the massive 100-ton Imp of the Clans, it is typically called the Quasit
    outside of when its full designation needs to be used.
    
    The Imp/Quasit as originally designed is a small scout 'Mech with minimal protection and
    armament, as well as a minimalist cockpit. It is tiny enough that two can be fit into a
    single transport bay, which combined with its cheapness makes it very easy to field
    multiple. As such, heavier-armored striker conversions are common, and some have become
    factory-manufactured in the years since its introduction.

Capabilities:
    The Imp is built on a Irian Chassis Class 5 Endo-Steel chassis, which supports a Small
    Cockpit, a Magna 50 XL engine, an XL Gyro, a single ton of Durallex Light armor, and four
    Rawlings 45 Jump Jets. For electronics it has an Irian E.A.R. communications unit, a Wasat
    Agressor targeting/tracking system, and a Beagle Active Probe; 10 single heat sinks are used
    for cooling.
    
    The Quasit 1P's only weapons are a Magna 200P Small Pulse Laser and a Magna Mk. IV ER Small
    Laser, mounted on the left and right arm respectively. These minimal arms are more meant to
    deal with infantry and deter attackers long enough for the 'Mech to jump away; the primary
    job of the Imp is to look out for enemies lying in ambush or using some means of stealth
    with its Active Probe. The survival rate of Imps caught in the open is very low, so
    utilization of cover and mobility is required for MechWarriors to come back alive.
    
    The very compact cockpit has led to issues with ejection, with clearances for the ejection
    mechanism to work flawlessly being very thin; it was still considered reliable enough for
    Irian to not scrap it entirely, however.
    
    DESIGN QUIRKS: Narrow/Low Profile, Compact 'Mech, Difficult Ejection

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 0.50                     
Engine:                                       50 XL                    1.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                           XL                     0.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   16                     1.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              2       
    Center Torso:                       4              2       
    Center Torso (rear):                               0       
    R/L Torso:                          3              2       
    R/L Torso (rear):                                  0       
    R/L Arm:                            1              2       
    R/L Leg:                            2              2       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Beagle Active Probe                                       H                 2          1.50             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
ER Small Laser                                            RA                1          0.50             
Small Pulse Laser                                         LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 11
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"/8"j
Damage: (S) 1 / (M) 0* / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 1
Specials: ENE, JMPW1, PRB, RCN
		
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