Mordel's Bar & Grill
Panopticon PNP-7C3M
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
Captain_Frosty
ComStar
Corporal
Corporal


Joined: 22-Nov-2024 02:18
Posts: 70
Location: Greece
PostPosted: 08-May-2025 05:34    Post subject: Panopticon PNP-7C3M Reply to topic Reply with quote

TRO: Panopticon PNP-7C3M
                 BattleMech Technical Readout

Name/Model:         Panopticon PNP-7C3M
Designer:           Captain_Frosty
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            75
Role:               Missile Boat
Configuration:      Tripod BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         12,908,000 C-Bills
Battle Value:       1,809

Chassis:              TFT Model 7E "Spire" Endo Steel
Power Plant:          Microsol "R65 Standard" 300 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                TFT Light Ferro Plating Light Ferro-Fibrous with CASE
Armament:             
    1 Gencore "Cloud-Strike XX-SUPER" Enhanced LRM 20
    3 Zica Inc. "Lenz-Glare Medium" Medium Lasers
    1 Zica Inc. "Flashpoint Mini" Small Pulse Laser
Manufacturer:         Task Force Talon
    Primary Factory:  Unknown
Communications:       Gencore "VFX-6" with Angel ECM Suite
Targeting & Tracking: Zica Inc. "FC-66"

================================================================================================
Overview:
    Few in number and rarely fielded, the PNP-7C3M "Panopticon" was created to be a 'mech based
    C3 Master unit for frontline operations. Initially proposed as a far more mobile unit to
    complement the various ideas and designs of the 3065 A.E.G.I.S. (Air Enforcement & Ground
    Insurance Systems) initiative, the project slowly expanded as a mix of concerns and
    necessities were brough into the limelight during testing.
    
    The Gencore corporation, deeply involved with the project due to the early adoption of their
    Enhanced LRM20 for the project, was the first to propose the radical change from a Bipedal
    to a Tripedal 'mech; a solution that, while initially considered ridiculous, soon gained
    immense traction thanks to the variety of benefits that such a layout would grant while the
    negatives were made up for by the 'mech's already increased weight.
    
    Finally completed mere months before the Jihad, very few of these units actually fought in
    the conflict. Yet those that did proved incredibly effective, even more so than initially
    expected, as the variety of equipment and missile types granted their respective lances a
    well hidden versatility that would often catch opponents off-guard. Almost always deployed
    with GLR-4T or GLR-4L "Galeritter" 'mechs, the presence of the Panopticon in the field
    indeed proved as imposing and absolute as its title implied.

Capabilities:
    The PNP-7C3M "Panopticon" is a well armored command unit with good long range firepower and
    fair short range defense. More importantly, its limited movement is greatly made up for by
    its nature as a three legged 'mech, allowing for omnidirectional target engagement and the
    ability to even U-turn in place in a single move. A fact that can often times prove
    invaluable for proper positioning.
    
    With a variety of missile types, the Panopticon can also prove incredibly effective in
    unexpected ways. The primary semi-guided missiles provide the baseline munitions with a
    significant advantage against TAG painted enemies. Mine-clearance, while seemingly
    unassuming, can turn a prepared defensive position into an open road while the collection of
    "follow the leader" salvos can be used to punish slow moving juggernauts who have left
    themselves easy to hit, over-relying on their armor for protection. On the literal other
    other hand, three medium lasers and a small pulse laser all provide much needed close range
    defense against flankers and fast-movers, relying on volume of fire to hit.
    
    Lastly, the combination of an Angel ECM suite and a C3 Master, armored for safety against
    lucky crits, grant a reliably persistent connection to the C3 network that the PNP-7C3M is
    primarily meant to provide. A fact that its mix of armor and relative mobility further
    enhance thanks to the aforementioned proper positioning.

Deployment:
    The PNP-7C3M "Panopticon" is a mix of skirmisher and missile boat. Able to move more freely
    than its speed implies, armored heavily and wielding the Enhanced LRM20 as its primary
    weapon, it is best kept behind its C3 Slave equipped lance-mates. Ideally used in
    combination with units that also have a TAG, the Panopticon can prove surprisingly versatile
    despite initial appearances and fill in a variety of roles in its lance.
    
    Yet a jack of all trades is a master of none. Its speed remains subpar for fast traversal,
    even with its advantages as a tripod. Its armor is good but not the heaviest and while its
    weapons loadout is impressively versatile, its usually not enough on its own. The one
    exception to this are the "Follow-the-leader" missiles. If a heavier enemy can be caught
    off-guard as an easy target, a salvo of these missiles can effectively act as a long range
    AC20 with which to break through heavy armor and give the Panopticon a chance.
    
    In any case, much like any C3 Master equipped unit, the PNP-7C3M's main weakness will almost
    always revolve around the limitations of its lance-mates and how effectively it can make up
    for them; paired best with TAG-wielding skirmishers, it can prove to be an insurmountable
    force multiplier.

Variants:
    The PNP-7C3M "Panopticon" is both too uniquely designed and far too rigidly built to have
    variants. While some potential ideas have been proposed, none have thus far gone past the
    simple idea stage.

Notable MechWarriors:
    [CLASSIFIED]

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                      Tripod                   4.00                     
Armor Factor:                                  220                    13.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             25       
    Center Torso (rear):                               6       
    R/L Torso:                         16             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/C/L Leg:                         16             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Angel ECM Suite                                           RT                2          2.00             
C3 Computer (Master) (Armored)                            RT                5          5.00             
CASE                                                      LT                1          0.50             
Enhanced LRM 20 (Ammo 6) [Follow-the-Leader]              LT                2          2.00             
Enhanced LRM 20 (Ammo 6) [Mine Clearance]                 LT                1          1.00             
Enhanced LRM 20 (Ammo 24) [Semi-Guided]                   LT                4          4.00             
3 Medium Lasers                                           RA                3          3.00             
Enhanced LRM 20                                           LA                9         12.00             
Small Pulse Laser                                         LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: AECM, ARM, C3M, CASE, IF1, LRM1/1/1, MHQ5, TAG, TUR(3/3/2, IF1, LRM1/1/1, TAG)
		

_________________
~When the devil is caught by a monster then I, as a human being, can only hope that they both perish.

[Last edited by Captain_Frosty on 08-May-2025 08:17; edited 1 time in total]
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-04:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum