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Kirbanzo ComStar Corporal

Joined: 17-Apr-2025 16:17 Posts: 88
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Posted: 06-May-2025 12:17 Post subject: Hardshot Supertank HDS-1Cr |
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TRO: Hardshot Supertank HDS-1Cr | Combat Vehicle Technical Readout
Name/Model: Hardshot Supertank HDS-1Cr
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 100
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Star League / 2486
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 5,651,000 C-Bills
Battle Value: 1,615
Movement Type: Tracked
Power Plant: GM 300
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Durallex
Armament:
1 GM Hurricane Autocannon/10
1 Diverse Optics Sunbeam Large Laser
2 Diverse Optics Type 20 Medium Lasers
1 Zeus-5 LRM 5
1 Scatter Gun Light Machine Gun
Manufacturer: Various (Refit)
Primary Factory: Various
Communications: Ford Watchdog
Targeting & Tracking: GME HiTrak-2
================================================================================================
Overview:
A common field refit for the Hardshot due to its massive ammunition stores being seen as
redundant and compromising, the Hardshot 1Cr removes most of said stores in exchange for
some energy weapons for increased reliability.
Capabilities:
A Large Laser and two Medium Lasers are added to the body, alongside 4 additional heat
sinks. The AC/10 and LRM 5 retain two tons of ammo each, while the machine gun retains only
one.
The limiter on the turret's traverse rate is also removed for faster response, at the
expense of reintroducing potentially dangerous autoloader feeding issues due to the
sensitivity of the mechanism.
DESIGN QUIRKS: Narrow/Low Profile, Fast Reload (Machine Gun), Ammunition Feed Problem
(AC/10)
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 28.50
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 14 4.00
Control Equipment: 5.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 390 24.50
Type: Standard
Armor
Value
Front: 101
R/L Side: 78
Rear: 55
Turret: 78
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Large Laser Front 5.00
Medium Laser Right Side 1.00
Medium Laser Left Side 1.00
Autocannon/10 Turret 12.00
LRM 5 Turret 2.00
Machine Gun Turret 0.50
Autocannon/10 (Ammo 20) Body 2.00
LRM 5 (Ammo 48) Body 2.00
Machine Gun (Ammo 200) Body 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: CV, SZ: 4, TMM: 1, MV: 6"t
Damage: (S) 4 / (M) 4 / (L) 0*
Armor (A): 13, Structure (S): 5
Specials: AC1/1/-, IF0*, SRCH, TUR(2/2/0*, AC1/1/-, IF0*)
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