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Hardshot II Supertank HDS-3C
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Kirbanzo
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Joined: 17-Apr-2025 16:17
Posts: 98

PostPosted: 06-May-2025 16:39    Post subject: Hardshot II Supertank HDS-3C Reply to topic Reply with quote

TRO: Hardshot II Supertank HDS-3C
                 Combat Vehicle Technical Readout

Name/Model:         Hardshot II Supertank HDS-3C
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Juggernaut
Configuration:      Combat Vehicle
Era/Year:           Civil War / 3063
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         18,995,000 C-Bills
Battle Value:       1,871

Movement Type:        Tracked
Power Plant:          Defiance 300 XL
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Durallex Special Ferro-Fibrous
Armament:             
    1 GM Nova-10 Ultra AC/10
    1 TharHes Thunderbolt 12 Large Pulse Laser
    2 Coventry TH4b Streak SRM 4s
    1 Coventry Five-Tube LRM 5 w/ Artemis IV FCS
    1 Defiance P5S Small Pulse Laser
    2 Scatter Gun Light Machine Guns
Manufacturer:         Arcturan Arms, Defiance Industries, General Motors, TharHes Industries
    Primary Factory:  Arcturus (AA), Hesperus II (DI), Arc Royal (GM), Tharkad (THI), Arc Royal (THI)
Communications:       Arc Signal 1100
Targeting & Tracking: TharHes Super Targitrack with Advanced Targeting Computer

================================================================================================
Overview:
    Meant to be a true modernization of the original Hardshot in the wake of the upheaval
    wrought by the Clan Invasion, the Hardshot II was designed to be a much more efficient,
    durable, and powerful supertank. Developed by TharHes Industries and Arcturan Arms, with
    assistance from General Motors and Defiance Industries, the HDS-3C was meant from the outset
    to be a straight upgrade over the venerable (yet derided) 1C, while riffing on the Hardshot
    IIC the Clans fielded in some areas. It was also given more presence in its design, creating
    a stark and intimidating silhouette on the battlefield - if at a cost of it not being to fit
    in as many places as its predecessor could.
    
    The resulting tank has been called a mobile fortress with the amount of armament in place,
    much of its weapons hidden beneath armor until complex mechanisms open panels to allow them
    to pop out and fire. It also features a state-of-the-art targeting computer that has a
    portion of it built directly into its main cannon's systems as opposed to being merely
    linked, giving it a large accuracy boost. Both of these mechanisms result in maintenance
    crews having difficulty in maintaining the Hardshot II 3C, but it is generally considered
    worth the trouble to have such technologies augmenting its performance. The turret is also
    allowed to have its full natural turning rate.
    
    (Art source)

Capabilities:
    The Hardshot II is built on a new GM-made Endo-Steel frame which supports a Defiance 300 XL
    engine and 22 tons of Durallex Special Ferro-Fibrous plating, in addition to all the weapons
    of the tank. Communications are provided by a Arc Signal 1100, while targeting and tracking
    is provided by a TharHes Super Targitrack which combines both a standard targeting/tracking
    system and an advanced Targeting Computer - a package that is considered the main advantage
    of the Hardshot II over both contemporary designs at the time and the original Hardshot.
    
    The HDS-1C in particular uses a turrent-mounted GM Nova-10 Ultra Autocannon/10 as its
    primary weapon, fed by a 2-ton ammo bin; coaxially mounted with it is a TharHes
    Thunderbolt-12 Large Pulse Laser and a Defiance P5S Small Pulse Laser, typically concealed
    under an armored panel but can be exposed for firing by the turret gunner with the push of a
    button. The final turret weapon is a Coventry 5-Tube LRM-5 with an Artemis IV FCS and two
    tons of missiles, mounted on the right side of the turret assembly. On the body, two Coventy
    TH4b Streak SRM-4 launchers that share two tons of reloads are concealed on the rear sides
    of the tank until they are needed, and the same can be said of the two Scatter Gun Light
    Machine Guns sharing a singe ton of ammo mounted on the forward sides.
    
    As previously mentioned, the Targeting Computer has direct integration with the GM Nova-10
    Autocannon/10's own systems, giving it a substantial accuracy increase than if it was merely
    linked. However, this and the various concealed-until-needed weapons introduce complexities
    in maintenance and repair. The turret's traverse rate, meanwhile, is no longer throttled
    slow as a new, less sensitive autoloader is installed for the main cannon.
    
    DESIGN QUIRKS: Distracting, Accurate Weapon (Ultra AC/10), Difficult to Maintain

Deployment:
    The Hardshot II's first major conflict would be the Federated Commonwealth Civil War,
    becoming a standard supertank for the Lyran Alliance. Several participated in the various
    garrison skirmishes that defined the conflict, often serving as an anchor for lighter forces
    to rally around since enemy security forces usually couldn't hope to pierce its heavy
    plating.
    
    It would later enter its first total war with the Jihad, being deployed against the Word of
    Blake Protectorate. Some were donated to Stone's coalition, which would end up becoming the
    basis for the Republic of the Sphere's Constable supertank.

Variants:
    Constable Supertank: The Constable was derived from Lyran-donated Hardshots of Stone's
    coalition.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                  14.50                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            12                     2.00                     
Control Equipment:                                                     5.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.50                     
Armor Factor:                                  390                    22.00                     
    Type:                                 Ferro-Fibrous                                         

                                              Armor                                             
                                              Value                                             
    Front:                                     101                                              
    R/L Side:                                   78                                              
    Rear:                                       55                                              
    Turret:                                     78                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Machine Gun                                                Right Side              0.50         
Streak SRM 4                                               Right Side              3.00         
Machine Gun                                                 Left Side              0.50         
Streak SRM 4                                                Left Side              3.00         
LRM 5 w/ Artemis IV FCS                                      Turret                2.00         
Large Pulse Laser                                            Turret                7.00         
Small Pulse Laser                                            Turret                1.00         
Ultra AC/10                                                  Turret                13.00        
LRM 5 (Ammo 48) [Artemis IV]                                  Body                 2.00         
Machine Gun (Ammo 200)                                        Body                 1.00         
Streak SRM 4 (Ammo 50)                                        Body                 2.00         
Targeting Computer                                            Body                 6.00         
Ultra AC/10 (Ammo 20)                                         Body                 2.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: CV,  SZ: 4,  TMM: 1,  MV: 6"t
Damage: (S) 6 / (M) 5 / (L) 3
Armor (A): 13,  Structure (S): 5
Specials: IF0*, SRCH, TUR(4/4/3, IF0*)
		
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Kirbanzo
ComStar
Corporal
Corporal


Joined: 17-Apr-2025 16:17
Posts: 98

PostPosted: 06-May-2025 21:16    Post subject: Hardshot II Supertank HDS-3C Reply to topic Reply with quote

TRO: Hardshot II Supertank HDS-3C
                 Combat Vehicle Technical Readout

Name/Model:         Hardshot II Supertank HDS-3C
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Juggernaut
Configuration:      Combat Vehicle
Era/Year:           Civil War / 3063
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         18,995,000 C-Bills
Battle Value:       1,871

Movement Type:        Tracked
Power Plant:          Defiance 300 XL
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Durallex Special Ferro-Fibrous
Armament:             
    1 GM Nova-10 Ultra AC/10
    1 TharHes Thunderbolt 12 Large Pulse Laser
    2 Coventry TH4b Streak SRM 4s
    1 Coventry Five-Tube LRM 5 w/ Artemis IV FCS
    1 Defiance P5S Small Pulse Laser
    2 Scatter Gun Light Machine Guns
Manufacturer:         Arcturan Arms, Defiance Industries, General Motors, TharHes Industries
    Primary Factory:  Arcturus (AA), Hesperus II (DI), Arc Royal (GM), Tharkad (THI), Arc Royal (THI)
Communications:       Arc Signal 1100
Targeting & Tracking: TharHes Super Targitrack with Advanced Targeting Computer

================================================================================================
Overview:
    Meant to be a true modernization of the original Hardshot in the wake of the upheaval
    wrought by the Clan Invasion, the Hardshot II was designed to be a much more efficient,
    durable, and powerful supertank. Developed by TharHes Industries and Arcturan Arms, with
    outsourced assistance from General Motors and Defiance Industries, the HDS-3C was meant from
    the outset to be a straight upgrade over the venerable (yet derided) 1C, while riffing on
    the Hardshot IIC the Clans fielded in some areas. It was also given more presence in its
    design, creating a stark and intimidating silhouette on the battlefield - if at a cost of it
    not being to fit in as many places as its predecessor could.
    
    The resulting tank has been called a mobile fortress with the amount of armament in place,
    much of its weapons hidden beneath armor until complex mechanisms open panels to allow them
    to pop out and fire. It also features a state-of-the-art targeting computer that has a
    portion of it built directly into its main cannon's systems as opposed to being merely
    linked, giving it a large accuracy boost. Both of these mechanisms result in maintenance
    crews having difficulty in maintaining the Hardshot II 3C, but it is generally considered
    worth the trouble to have such technologies augmenting its performance. The turret is also
    allowed to have its full natural turning rate.
    
    (Art source)

Capabilities:
    The Hardshot II is built on a new GM-made Endo-Steel frame which supports a Defiance 300 XL
    engine and 22 tons of Durallex Special Ferro-Fibrous plating, in addition to all the weapons
    of the tank. Communications are provided by a Arc Signal 1100, while targeting and tracking
    is provided by a TharHes Super Targitrack which combines both a standard targeting/tracking
    system and an advanced Targeting Computer - a package that is considered the main advantage
    of the Hardshot II over both contemporary designs at the time and the original Hardshot.
    
    The HDS-1C in particular uses a turrent-mounted GM Nova-10 Ultra Autocannon/10 as its
    primary weapon, fed by a 2-ton ammo bin; coaxially mounted with it is a TharHes
    Thunderbolt-12 Large Pulse Laser and a Defiance P5S Small Pulse Laser, typically concealed
    under an armored panel but can be exposed for firing by the turret gunner with the push of a
    button. The final turret weapon is a Coventry 5-Tube LRM-5 with an Artemis IV FCS and two
    tons of missiles, mounted on the right side of the turret assembly. On the body, two Coventy
    TH4b Streak SRM-4 launchers that share two tons of reloads are concealed on the rear sides
    of the tank until they are needed, and the same can be said of the two Scatter Gun Light
    Machine Guns sharing a singe ton of ammo mounted on the forward sides.
    
    As previously mentioned, the Targeting Computer has direct integration with the GM Nova-10
    Autocannon/10's own systems, giving it a substantial accuracy increase than if it was merely
    linked. However, this and the various concealed-until-needed weapons introduce complexities
    in maintenance and repair. The turret's traverse rate, meanwhile, is no longer throttled
    slow as a new, less sensitive autoloader is installed for the main cannon.
    
    DESIGN QUIRKS: Distracting, Accurate Weapon (Ultra AC/10), Difficult to Maintain

Deployment:
    The Hardshot II's first major conflict would be the Federated Commonwealth Civil War,
    becoming a standard supertank for the Lyran Alliance. Several participated in the various
    garrison skirmishes that defined the conflict, often serving as an anchor for lighter forces
    to rally around since enemy security forces usually couldn't hope to pierce its heavy
    plating.
    
    It would later enter its first total war with the Jihad, being deployed against the Word of
    Blake Protectorate. Some were donated to Stone's coalition, which would end up becoming the
    basis for the Republic of the Sphere's Babylon supertank.

Variants:
    Babylon Supertank: The Babylon was derived from Lyran-donated Hardshots that were part of
    Stone's coalition.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                  14.50                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            12                     2.00                     
Control Equipment:                                                     5.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.50                     
Armor Factor:                                  390                    22.00                     
    Type:                                 Ferro-Fibrous                                         

                                              Armor                                             
                                              Value                                             
    Front:                                     101                                              
    R/L Side:                                   78                                              
    Rear:                                       55                                              
    Turret:                                     78                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Machine Gun                                                Right Side              0.50         
Streak SRM 4                                               Right Side              3.00         
Machine Gun                                                 Left Side              0.50         
Streak SRM 4                                                Left Side              3.00         
LRM 5 w/ Artemis IV FCS                                      Turret                2.00         
Large Pulse Laser                                            Turret                7.00         
Small Pulse Laser                                            Turret                1.00         
Ultra AC/10                                                  Turret                13.00        
LRM 5 (Ammo 48) [Artemis IV]                                  Body                 2.00         
Machine Gun (Ammo 200)                                        Body                 1.00         
Streak SRM 4 (Ammo 50)                                        Body                 2.00         
Targeting Computer                                            Body                 6.00         
Ultra AC/10 (Ammo 20)                                         Body                 2.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: CV,  SZ: 4,  TMM: 1,  MV: 6"t
Damage: (S) 6 / (M) 5 / (L) 3
Armor (A): 13,  Structure (S): 5
Specials: IF0*, SRCH, TUR(4/4/3, IF0*)
		
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