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Arcturus 2
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Kirbanzo
ComStar
Sergeant
Sergeant


Joined: 17-Apr-2025 16:17
Posts: 103

PostPosted: 04-May-2025 17:36    Post subject: Arcturus 2 Reply to topic Reply with quote

TRO: Arcturus 2
                 BattleMech Technical Readout

Name/Model:         Arcturus 2
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            20
Role:               Striker
Configuration:      QuadVee BattleMech
Era/Year:           Dark Age / 3145
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         6,900,600 C-Bills
Battle Value:       576

Chassis:              Csesztreg QuadVee 20.X 
Power Plant:          Model 39b 100 XXL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Clan Type 2 Light 
    Jump Capacity:    60 meters
Cruising Speed:       64.8 kph  
Flanking Speed:       97.2 kph  
Armor:                Series De
Armament:             
    2 Series 14a Medium Pulse Lasers
    1 Series 6A Heavy Medium Laser
Manufacturer:         Niles Industriplex Bravo
    Primary Factory:  Niles
Communications:       CH6 Series Integrated
Targeting & Tracking: Gamma Version-V TTS

================================================================================================
Overview:
    A very light scout QuadVee developed by Clan Hell's Horses, the Arcturus is notable for its
    tricycle-like vehicle configuration. Its front legs have a large wheel each, their axles
    being specially made to be able to connect into one. The rear legs each have two wheels for
    side support.
    
    It's quite infamous for being easy to kill, not helped by the lack of means for ejection;
    however, its cheapness for a QuadVee, its speed, and its compactness has made sure it hasn't
    been abandoned.

Capabilities:
    Considered a solahma-only version of the Arcturus due to its deserved reputation as a
    deathtrap, the Arcturus 2 strips out the CEWS and reduces the armor plating even further in
    order to install two Medium Pulse Lasers and a Heavy Medium Lasers. As such, the design is
    considered a striker, capable of dealing a surprising amount of damage in the right hands,
    or in groups - even if it is likely to be destroyed right after.
    
    DESIGN QUIRKS: Bad Reputation(Clans: 2), Compact 'Mech, Narrow/Low Proifle, No Ejection
    Mechanism, Non-Standard Parts

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
QuadVee Conversion Eqpt:                                               2.00                     
Engine:                                      100 XXL                   1.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 2                                               
    Wheeled Cruise MP:                          6                                               
    Wheeled Flank MP:                           9                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     QuadVee                   4.00                     
Armor Factor:                                   16                     1.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              2       
    Center Torso:                       6              2       
    Center Torso (rear):                               0       
    R/L Torso:                          5              2       
    R/L Torso (rear):                                  0       
    R/L Front Leg:                      4              2       
    R/L Rear Leg:                       4              2       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Heavy Medium Laser                                        CT                2          1.00             
Jump Jet                                                  RT                1          0.50             
Medium Pulse Laser                                        RT                1          2.00             
Jump Jet                                                  LT                1          0.50             
Medium Pulse Laser                                        LT                1          2.00             
QuadVee Wheels                                            *                 4          1.50             

* QuadVee Wheels occupy 1 critical slot in each leg

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 18
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"qw/4"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 1
Specials: ENE, JMPW2, QV, TUR(3/3/-)
		
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Kirbanzo
ComStar
Sergeant
Sergeant


Joined: 17-Apr-2025 16:17
Posts: 103

PostPosted: 04-May-2025 17:36    Post subject: Arcturus 2 Reply to topic Reply with quote

TRO: Arcturus 2
                 BattleMech Technical Readout

Name/Model:         Arcturus 2
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            20
Role:               Striker
Configuration:      QuadVee BattleMech
Era/Year:           Dark Age / 3145
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         6,900,600 C-Bills
Battle Value:       576

Chassis:              Csesztreg QuadVee 20.X 
Power Plant:          Model 39b 100 XXL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Clan Type 2 Light 
    Jump Capacity:    60 meters
Cruising Speed:       64.8 kph  
Flanking Speed:       97.2 kph  
Armor:                Series De
Armament:             
    2 Series 14a Medium Pulse Lasers
    1 Series 6A Heavy Medium Laser
Manufacturer:         Niles Industriplex Bravo
    Primary Factory:  Niles
Communications:       CH6 Series Integrated
Targeting & Tracking: Gamma Version-V TTS

================================================================================================
Overview:
    A very light scout QuadVee developed by Clan Hell's Horses, the Arcturus is notable for its
    tricycle-like vehicle configuration. Its front legs have a large wheel each, their axles
    being specially made to be able to connect into one. The rear legs each have two wheels for
    side support.
    
    It's quite infamous for being easy to kill, not helped by the lack of means for ejection;
    however, its cheapness for a QuadVee, its speed, and its compactness has made sure it hasn't
    been abandoned.

Capabilities:
    Considered a solahma-only version of the Arcturus due to its deserved reputation as a
    deathtrap, the Arcturus 2 strips out the CEWS and reduces the armor plating even further in
    order to install two Medium Pulse Lasers and a Heavy Medium Lasers. As such, the design is
    considered a striker, capable of dealing a surprising amount of damage in the right hands,
    or in groups - even if it is likely to be destroyed right after. It also installs two Jump
    Jets for clearing obstacles.
    
    DESIGN QUIRKS: Bad Reputation(Clans: 2), Compact 'Mech, Narrow/Low Proifle, No Ejection
    Mechanism, Non-Standard Parts

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
QuadVee Conversion Eqpt:                                               2.00                     
Engine:                                      100 XXL                   1.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 2                                               
    Wheeled Cruise MP:                          6                                               
    Wheeled Flank MP:                           9                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     QuadVee                   4.00                     
Armor Factor:                                   16                     1.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              2       
    Center Torso:                       6              2       
    Center Torso (rear):                               0       
    R/L Torso:                          5              2       
    R/L Torso (rear):                                  0       
    R/L Front Leg:                      4              2       
    R/L Rear Leg:                       4              2       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Heavy Medium Laser                                        CT                2          1.00             
Jump Jet                                                  RT                1          0.50             
Medium Pulse Laser                                        RT                1          2.00             
Jump Jet                                                  LT                1          0.50             
Medium Pulse Laser                                        LT                1          2.00             
QuadVee Wheels                                            *                 4          1.50             

* QuadVee Wheels occupy 1 critical slot in each leg

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 18
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"qw/4"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 1
Specials: ENE, JMPW2, QV, TUR(3/3/-)
		
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