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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 452
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Posted: 02-May-2025 23:48 Post subject: Partisan II Ham |
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TRO: Partisan II Ham | Combat Vehicle Technical Readout
Name/Model: Partisan II Ham
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Configuration: OmniVehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 4,032,292 C-Bills
Battle Value: 1,278
Movement Type: Wheeled
Power Plant: 140 Fusion
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Reactive
Armament:
3 Plasma Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Capabilities:
The Ham is another new addition to Partisan II configurations. Thus far Exoerimental in
nature, the Ham is currently being tested to see if a fifth avenue of attack against
fighters is effective, heat. Mounting 3 Plasma Rifles the Ham has been shown to
occasionally cause a fighter to behave erratically. This is a known phenomenon caused when
fighters push too hard on the dakka. Internal temperature spikes mess with flight control
sensors and thus the flight control computer. This can cause it to compensate wildly for
flight conditions that dont exist.
Historically external sources of heat have not been a concern for fighters. The
introduction of plasma weapons changes that consideration. The plasma rifle itself is a
medium ranged weapon with good hitting power. In order to get the most out of its heating
effects accuracy becomes a premium as a single missed shot drasticky cuts down on the odds
of anomalous flight preformance.
Results are mixed. The desired outcome is too random in occurrence to really be counted on.
But when it works, especially with a fast mover, fighters have been known to shake
themselves and their pilots apart in the ensuing theatrics.
In the long run, requisitioning higher tech equipment and trying again with plasma cannons
would likely lead to more consistent results while allowing for a greater conventional
warload to be supported as well.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.00
Engine: 140 Fusion 7.50
Cruising MP: 2
Flanking MP: 3
Heat Sinks (Single): 30 20.00
Control Equipment: 4.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 160 10.00
Type: Reactive
Armor
Value
Front: 42
R/L Side: 25
Rear: 42
Turret: 26
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
3 Plasma Rifles Turret 18.00
C3 Slave Body 1.00
Plasma Rifle (Ammo 30) Body 3.00
Targeting Computer Body 5.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: CV, SZ: 4, TMM: 0, MV: 4"w
Damage: (S) 4 / (M) 4 / (L) 0
Armor (A): 5, Structure (S): 4
Specials: C3S, ENE, HT1/1/-, MHQ1, OMNI, RCA, SRCH, TUR(4/4/-, HT1/1/-)
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