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Partisan II Ham
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 452

PostPosted: 02-May-2025 23:48    Post subject: Partisan II Ham Reply to topic Reply with quote

TRO: Partisan II Ham
                 Combat Vehicle Technical Readout

Name/Model:         Partisan II Ham
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      OmniVehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         4,032,292 C-Bills
Battle Value:       1,278

Movement Type:        Wheeled
Power Plant:          140 Fusion
Cruising Speed:       21.6 kph  
Maximum Speed:        32.4 kph  
Armor:                Reactive
Armament:             
    3 Plasma Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Capabilities:
    The Ham is another new addition to Partisan II configurations.  Thus far Exoerimental in
    nature, the Ham is currently being tested to see if a fifth avenue of attack against
    fighters is effective,  heat.  Mounting 3 Plasma Rifles the Ham has been shown to
    occasionally cause a fighter to behave erratically.  This is a known phenomenon caused when
    fighters push too hard on the dakka.   Internal temperature spikes mess with flight control
    sensors and thus the flight control computer.  This can cause it to compensate wildly for
    flight conditions that dont exist.
    
    Historically external sources of heat have not been a concern for fighters.  The
    introduction of plasma weapons changes that consideration.  The plasma rifle itself is a
    medium ranged weapon with good hitting power.  In order to get the most out of its heating
    effects accuracy becomes a premium as a single missed shot drasticky cuts down on the odds
    of anomalous flight preformance.
    
    Results are mixed.  The desired outcome is too random in occurrence to really be counted on.
    But when it works, especially with a fast mover, fighters have been known to shake
    themselves and their pilots apart in the ensuing theatrics.
    
    In the long run, requisitioning higher tech equipment and trying again with plasma cannons
    would likely lead to more consistent results while allowing for a greater conventional
    warload to be supported as well.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                                     140 Fusion                 7.50                     
    Cruising MP:                                2                                               
    Flanking MP:                                3                                               
Heat Sinks (Single):                            30                    20.00                     
Control Equipment:                                                     4.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Reactive                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      42                                              
    R/L Side:                                   25                                              
    Rear:                                       42                                              
    Turret:                                     26                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
3 Plasma Rifles                                              Turret                18.00        
C3 Slave                                                      Body                 1.00         
Plasma Rifle (Ammo 30)                                        Body                 3.00         
Targeting Computer                                            Body                 5.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: CV,  SZ: 4,  TMM: 0,  MV: 4"w
Damage: (S) 4 / (M) 4 / (L) 0
Armor (A): 5,  Structure (S): 4
Specials: C3S, ENE, HT1/1/-, MHQ1, OMNI, RCA, SRCH, TUR(4/4/-, HT1/1/-)
		
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