Combat Vehicle Technical Readout
Name/Model: Partisan II Dill
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Configuration: OmniVehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 3,897,542 C-Bills
Battle Value: 1,079
Movement Type: Wheeled
Power Plant: 140 Fusion
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Reactive
Armament:
1 Large X-Pulse Laser
2 LRM 10s
2 Autocannon/5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Capabilities:
The Dill is a letdown after the pure carnage a Cucumber configuration can put out. Possibly
the most Partisan configuration, the Dill mounts Twin AC-5s, Twin LRM-10s and a Large Xpulse
laser.
The highlight is obviously the Xpulse laser. Mid ranged by air defese standards and highly
accurate it also provides a reasonable thud on contact. The AC-5s are also an above average
algamation of atributes assisting in anti-air atrocities. Alternative Ammo provides
improved accuracy, keeping pace with the Xpulse laser. The LRMs provide a larger umbrella
and add to the total firepower in ways the cannons can not.
Overall, it works but its mediocre. This configuration actually earned a name for itself as
an anti-scout ground unit, invariably in an unintentional manner.
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Equipment Mass
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Internal Structure: Standard 8.00
Engine: 140 Fusion 7.50
Cruising MP: 2
Flanking MP: 3
Heat Sinks (Single): 14 4.00
Control Equipment: 4.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 3.50
Armor Factor: 160 10.00
Type: Reactive
Armor
Value
Front: 42
R/L Side: 25
Rear: 42
Turret: 26
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Weapons and Ammo Location Tonnage
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2 Autocannon/5s Turret 16.00
2 LRM 10s Turret 10.00
Large X-Pulse Laser Turret 7.00
Autocannon/5 (Ammo 40) Body 2.00
C3 Slave Body 1.00
LRM 10 (Ammo 12) Body 1.00
Targeting Computer Body 6.00
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Alpha Strike Statistics
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Point Value (PV): 31
TP: CV, SZ: 4, TMM: 0, MV: 4"w
Damage: (S) 3 / (M) 4 / (L) 2
Armor (A): 5, Structure (S): 4
Specials: AC1/1/1, C3S, IF1, MHQ1, OMNI, RCA, SRCH, TUR(3/4/2, AC1/1/1, IF1)
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