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Celosia ("Project Bugnsnax") CLS-41A
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Krulla_Chief
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PostPosted: 28-Apr-2025 10:03    Post subject: Celosia ("Project Bugnsnax") CLS-41A Reply to topic Reply with quote

TRO: Celosia ("Project Bugnsnax") CLS-41A
                 BattleMech Technical Readout

Name/Model:         Celosia ("Project Bugnsnax") CLS-41A
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,291,380 C-Bills
Battle Value:       741

Chassis:              Endo-Composite
Power Plant:          210 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Heavy Ferro-Fibrous
Armament:             
    1 Medium VSP Laser
    2 Small X-Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Bloodhound Active Probe

================================================================================================
Overview:
    Created to be a forward scout element in part thanks to helping found a new mercenary
    company called "Sequere Nos", the Celosia is a take on the concept of a standard engine'd
    heavy scout, one meant to be able to take enough of a beating to accurately relay
    information before escaping relatively unmolested thanks to its speed. Furthermore should it
    get into a protracted firefight it was inteded to be able to punch well enough and
    accurately enough above its weight class to give typical scout 'mech harassers like the
    common Phoenix Hawk pause.

Capabilities:
    Working with a standard engine can at times limit a 35 ton chassis in its quest for the most
    important armor for a 'mech of its tonnage: speed. In this case, the 'mech doesn't suffer
    nor does it excel as it goes a standard of sixty four kilometers an hour at a walk with a
    jump distance of two hundred and fourty meters. Thanks to its endo-composite skeleton, its
    heavy ferro-fibrous armor allows the 'mech to mount an appreciable five tons of armor.
    Rounding the basics of the chassis out is its ten double heat sinks, able to keep the 'mech
    remarkably cool even after a maximum jump distance alpha strike.
    
    For its primary mission profile, the Celosia was given two pieces of equipment. One was a
    Bloodhound Active Probe mounted in the right torso to allow for the best detection possible
    towards concealed units. The second was a head mounted piece of Target Acquisition Gear to
    allow for the unit to call in artillery strikes or to better work as a spotter for units
    equipped with semi-guided missiles.
    
    For its weapon compliment, the 'mech's main armament is a right arm mounted medium variable
    speed pulse laser. As the design was meant to be as close fighting as possible, the range of
    270 effective meters for the laser were deemed acceptable. To further copliment its mission
    role, give it backup weaponry should the 'mech lose its main armament, and ward off battle
    armor elements, two small x-pulse lasers were mounted in the center torso to allow for
    maximum fighting efficiency.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               3.00                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   99                     5.00                     
    Type:                              Heavy Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             13       
    Center Torso (rear):                               3       
    R/L Torso:                          8             12       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             11       
    R/L Leg:                            8             11       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG                                                       H                 1          1.00             
2 Small X-Pulse Lasers                                    CT                2          2.00             
Bloodhound Active Probe                                   RT                3          2.00             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
Medium VSP Laser                                          RA                2          4.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: BH, ENE, RCN, TAG
		
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Thunder
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PostPosted: 29-Apr-2025 00:42    Post subject: Celosia ("Project Bugnsnax") CLS-41A Reply to topic Reply with quote

I think there is a typo in the fluff. It mentions a jump of 8 after meters to hex conversion.

I feel the emphasis on short range will get it into trouble. Its just a smattering of fire and a swift kick away from being rendered combat ineffective.
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Krulla_Chief
Free Rasalhague Republic
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Joined: 05-Feb-2021 12:45
Posts: 13

PostPosted: 29-Apr-2025 19:28    Post subject: Celosia ("Project Bugnsnax") CLS-41A Reply to topic Reply with quote

Yeah there's a few typos there I believe, that I didn't catch mostly from the writeup just not coming to me for the longest time.

As for the firepower, yeah it's an issue I've found in the design both for and against its design. Might drop an SXPL for an (ew) ER large laser. That or the MVSP for an LPPC plus cap as seems to be my wont.
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