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Orion ON7-K
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Ruger
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 04-Feb-2002 00:00
Posts: 2440

PostPosted: 13-Apr-2025 10:46    Post subject: Orion ON7-K Reply to topic Reply with quote

TRO: Orion ON7-K
                 BattleMech Technical Readout

Name/Model:         Orion ON7-K
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            75
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         18,458,125 C-Bills
Battle Value:       2,420

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Valiant Lamellor with CASE II
Armament:             
    1 TSEMP Cannon
    1 Large Pulse Laser (C)
    1 LRM 15 w/ Artemis V FCS (C)
    1 LB 10-X AC
    1 SRM 4 w/ Artemis V FCS (C)
Manufacturer:         Kali Yama Weapons Industries, Kali Yama/Alphard Trading Corp.
    Primary Factory:  Kalidasa (KYWI), Kendall (KYATC)
Communications:       Irian Orator-5K with ECM Suite
Targeting & Tracking: Wasat Aggressor Type 5

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     300 XL (C)                 9.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             36       
    Center Torso (rear):                              10       
    R/L Torso:                         16             22       
    R/L Torso (rear):                                 10       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ECM Suite (C)                                             CT                1          1.00             
CASE II                                                   RT                1          1.00             
LB 10-X AC                                                RT                6         11.00             
LB 10-X AC (Ammo 10)                                      RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
SRM 4 (Ammo 25) [Artemis V] (C)                           RT                1          1.00             
CASE II                                                   LT                1          1.00             
LRM 15 w/ Artemis V FCS (C)                               LT                2          3.50             
LRM 15 (Ammo 16) [Artemis V] (C)                          LT                2          2.00             
SRM 4 w/ Artemis V FCS (C)                                LT                1          1.00             
Actuator Enhancement System                               RA                3          2.50             
Large Pulse Laser (C)                                     RA                2          6.00             
TSEMP Cannon                                              LA                5          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 47
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 4,  OV: 1
Armor (A): 8,  Structure (S): 4
Specials: CASEII, ECM, FLK1/1/1, IF1, TSEMP1
		
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 444

PostPosted: 13-Apr-2025 11:38    Post subject: Orion ON7-K Reply to topic Reply with quote

Well now that you installed the AES, i wanna get the most I can from it. Like moving the LRM over there. Because Pulse missiles are funny. Or drop the lower and cram the TSEMP over there too.
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Ruger
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 04-Feb-2002 00:00
Posts: 2440

PostPosted: 13-Apr-2025 20:58    Post subject: Orion ON7-K Reply to topic Reply with quote

The Artemis V systems already give the missiles a bonus to strike.

Mostly did this to give the left arm a reason to look different from the right.
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 444

PostPosted: 14-Apr-2025 02:41    Post subject: Orion ON7-K Reply to topic Reply with quote

But why have a -1 to hit when you can have a -2?

Game Mechanics vs mech flavor. I understand.
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Ruger
Lyran Alliance
Kommandant-General
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Joined: 04-Feb-2002 00:00
Posts: 2440

PostPosted: 14-Apr-2025 04:57    Post subject: Orion ON7-K Reply to topic Reply with quote

Why risk losing more of my firepower if two weapons are mounted on one arm, and I lose the arm, just to get an extra one point bonus to hit?
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 444

PostPosted: 14-Apr-2025 18:23    Post subject: Orion ON7-K Reply to topic Reply with quote

Because if the other guy is already dead, you're more likely to keep the arm.

If you're at the point where you're losing arms, you have bigger problems.

Do unto others.
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Ruger
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 04-Feb-2002 00:00
Posts: 2440

PostPosted: 15-Apr-2025 07:45    Post subject: Orion ON7-K Reply to topic Reply with quote

Of course, some people play using floating criticals, so the arm could be blown off at any point in the game.

Edit: Mostly though, I was working a WYSiWYG to the mini. Also, I hate having all, or at least a significant portion of my firepower isolated to one side of my BattleMech. It allows a good opponent to outflank me with no hope of response.
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 444

PostPosted: 15-Apr-2025 09:11    Post subject: Orion ON7-K Reply to topic Reply with quote

Mini matching is good on the artsy side. As is redundancy.


Could be worse. I have an idea floating around for a mech with like 3 clan large pulse lasers and AES in the same arm. Idea is to exploit LOS range brackets, bracing, and careful aim.
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