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Ruger Lyran Alliance Kommandant-General

Joined: 04-Feb-2002 00:00 Posts: 2440
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Posted: 13-Apr-2025 10:46 Post subject: Orion ON7-K |
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TRO: Orion ON7-K | BattleMech Technical Readout
Name/Model: Orion ON7-K
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 75
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 18,458,125 C-Bills
Battle Value: 2,420
Chassis: Endo Steel
Power Plant: 300 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor with CASE II
Armament:
1 TSEMP Cannon
1 Large Pulse Laser (C)
1 LRM 15 w/ Artemis V FCS (C)
1 LB 10-X AC
1 SRM 4 w/ Artemis V FCS (C)
Manufacturer: Kali Yama Weapons Industries, Kali Yama/Alphard Trading Corp.
Primary Factory: Kalidasa (KYWI), Kendall (KYATC)
Communications: Irian Orator-5K with ECM Suite
Targeting & Tracking: Wasat Aggressor Type 5
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 300 XL (C) 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 231 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 36
Center Torso (rear): 10
R/L Torso: 16 22
R/L Torso (rear): 10
R/L Arm: 12 24
R/L Leg: 16 32
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Weapons and Ammo Location Critical Tonnage
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ECM Suite (C) CT 1 1.00
CASE II RT 1 1.00
LB 10-X AC RT 6 11.00
LB 10-X AC (Ammo 10) RT 1 1.00
LB 10-X AC (Ammo 10) [Cluster] RT 1 1.00
SRM 4 (Ammo 25) [Artemis V] (C) RT 1 1.00
CASE II LT 1 1.00
LRM 15 w/ Artemis V FCS (C) LT 2 3.50
LRM 15 (Ammo 16) [Artemis V] (C) LT 2 2.00
SRM 4 w/ Artemis V FCS (C) LT 1 1.00
Actuator Enhancement System RA 3 2.50
Large Pulse Laser (C) RA 2 6.00
TSEMP Cannon LA 5 6.00
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Alpha Strike Statistics
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Point Value (PV): 47
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 3 / (L) 4, OV: 1
Armor (A): 8, Structure (S): 4
Specials: CASEII, ECM, FLK1/1/1, IF1, TSEMP1
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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 444
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Posted: 13-Apr-2025 11:38 Post subject: Orion ON7-K |
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Well now that you installed the AES, i wanna get the most I can from it. Like moving the LRM over there. Because Pulse missiles are funny. Or drop the lower and cram the TSEMP over there too.
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Ruger Lyran Alliance Kommandant-General

Joined: 04-Feb-2002 00:00 Posts: 2440
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Posted: 13-Apr-2025 20:58 Post subject: Orion ON7-K |
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The Artemis V systems already give the missiles a bonus to strike.
Mostly did this to give the left arm a reason to look different from the right.
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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 444
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Posted: 14-Apr-2025 02:41 Post subject: Orion ON7-K |
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But why have a -1 to hit when you can have a -2?
Game Mechanics vs mech flavor. I understand.
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Ruger Lyran Alliance Kommandant-General

Joined: 04-Feb-2002 00:00 Posts: 2440
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Posted: 14-Apr-2025 04:57 Post subject: Orion ON7-K |
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Why risk losing more of my firepower if two weapons are mounted on one arm, and I lose the arm, just to get an extra one point bonus to hit?
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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 444
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Posted: 14-Apr-2025 18:23 Post subject: Orion ON7-K |
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Because if the other guy is already dead, you're more likely to keep the arm.
If you're at the point where you're losing arms, you have bigger problems.
Do unto others.
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Ruger Lyran Alliance Kommandant-General

Joined: 04-Feb-2002 00:00 Posts: 2440
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Posted: 15-Apr-2025 07:45 Post subject: Orion ON7-K |
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Of course, some people play using floating criticals, so the arm could be blown off at any point in the game.
Edit: Mostly though, I was working a WYSiWYG to the mini. Also, I hate having all, or at least a significant portion of my firepower isolated to one side of my BattleMech. It allows a good opponent to outflank me with no hope of response.
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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 444
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Posted: 15-Apr-2025 09:11 Post subject: Orion ON7-K |
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Mini matching is good on the artsy side. As is redundancy.
Could be worse. I have an idea floating around for a mech with like 3 clan large pulse lasers and AES in the same arm. Idea is to exploit LOS range brackets, bracing, and careful aim.
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