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Bury the Hatchet
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Gremlin Jack
Lyran Alliance
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Joined: 10-Apr-2025 17:58
Posts: 3
Location: India
PostPosted: 11-Apr-2025 09:02    Post subject: Bury the Hatchet Reply to topic Reply with quote

TRO: Bury the Hatchet
                 BattleMech Technical Readout

Name/Model:         Bury the Hatchet
Designer:           Gremlin Jack
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3047
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         5,997,000 C-Bills
Battle Value:       1,429

Chassis:              Earthwerk Trooper II Endo Steel
Power Plant:          300 Fusion 300 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  [118.8 kph]
Jump Jets:            Rawlings 45 
    Jump Capacity:    180 meters
Armor:                Durallex Ferro-Fibrous Ferro-Fibrous
Armament:             
    1 BlazeFire Sweetshot ER Large Laser
    1 ChisComp 39 Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Neil 6000
Targeting & Tracking: Federated Hunter

================================================================================================
Overview:
    Basically a slightly heavier upgrade to the Hatchetman. Laser weapons for some ranged punch
    and to build heat for TSM, and max armor and jump jets so it can close quickly.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 6                                               
    Running MP:                               9 [11]                                            
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             26       
    Center Torso (rear):                               6       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
Medium Laser                                              LT                1          1.00             
Hatchet                                                   RA                4          4.00             
ER Large Laser                                            LA                2          5.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 4
Specials: ENE, MEL, TSM
		
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Gremlin Jack
Lyran Alliance
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Joined: 10-Apr-2025 17:58
Posts: 3
Location: India
PostPosted: 11-Apr-2025 21:51    Post subject: Bury the Hatchet Reply to topic Reply with quote

TRO: Bury the Hatchet
                 BattleMech Technical Readout

Name/Model:         Bury the Hatchet
Designer:           Gremlin Jack
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3047
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         10,932,000 C-Bills
Battle Value:       1,702

Chassis:              Earthwerk Trooper II Endo Steel
Power Plant:          300 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  [118.8 kph]
Jump Jets:            Rawlings 45 
    Jump Capacity:    180 meters
Armor:                Standard with CASE
Armament:             
    1 BlazeFire Sweetshot ER Large Laser
    1 SRM 6
    2 Medium Lasers
    1 ChisComp 39 Medium Laser
    1 Anti-Missile System
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Neil 6000
Targeting & Tracking: Federated Hunter

================================================================================================
Overview:
    Basically a slightly heavier upgrade to the Hatchetman. Laser weapons for some ranged punch
    and to build heat for TSM, and max armor and jump jets so it can close quickly.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 6                                               
    Running MP:                               9 [11]                                            
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                    11.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             26       
    Center Torso (rear):                               6       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               RT                2          1.00             
Anti-Missile System                                       LT                1          0.50             
Anti-Missile System (Ammo 12)                             LT                1          1.00             
CASE                                                      LT                1          0.50             
2 Jump Jets                                               LT                2          1.00             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
Hatchet                                                   RA                4          4.00             
ER Large Laser                                            LA                2          5.00             
Medium Laser                                              LA                1          1.00             
2 Medium Lasers                                           LA                2          2.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 2
Specials: AMS, CASE, MEL, TSM
		
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Gremlin Jack
Lyran Alliance
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Joined: 10-Apr-2025 17:58
Posts: 3
Location: India
PostPosted: 11-Apr-2025 21:54    Post subject: Bury the Hatchet Reply to topic Reply with quote

TRO: Bury the Hatchet
                 BattleMech Technical Readout

Name/Model:         Bury the Hatchet
Designer:           Gremlin Jack
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3047
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         10,932,000 C-Bills
Battle Value:       1,702

Chassis:              Earthwerk Trooper II Endo Steel
Power Plant:          300 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  [118.8 kph]
Jump Jets:            Rawlings 45 
    Jump Capacity:    180 meters
Armor:                Standard with CASE
Armament:             
    1 BlazeFire Sweetshot ER Large Laser
    1 SRM 6
    2 Medium Lasers
    1 ChisComp 39 Medium Laser
    1 Anti-Missile System
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Neil 6000
Targeting & Tracking: Federated Hunter

================================================================================================
Overview:
    Basically a slightly heavier upgrade to the Hatchetman. Laser weapons for some ranged punch
    and to build heat for TSM, and max armor and jump jets so it can close quickly.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 6                                               
    Running MP:                               9 [11]                                            
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                    11.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             26       
    Center Torso (rear):                               6       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               RT                2          1.00             
Medium Laser                                              RT                1          1.00             
Anti-Missile System                                       LT                1          0.50             
Anti-Missile System (Ammo 12)                             LT                1          1.00             
CASE                                                      LT                1          0.50             
2 Jump Jets                                               LT                2          1.00             
Medium Laser                                              LT                1          1.00             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
Hatchet                                                   RA                4          4.00             
ER Large Laser                                            LA                2          5.00             
Medium Laser                                              LA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 2
Specials: AMS, CASE, MEL, TSM
		
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 469

PostPosted: 11-Apr-2025 23:54    Post subject: Bury the Hatchet Reply to topic Reply with quote

Heat management could use work. But its a viable design.
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