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Charybdis 1
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 192

PostPosted: 18-May-2024 17:57    Post subject: Charybdis 1 Reply to topic Reply with quote

TRO: Charybdis 1
                 ProtoMech Technical Readout

Name/Model:         Charybdis 1
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            8
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         869,328 C-Bills
Battle Value:       127

Chassis:              ProtoMech
Power Plant:          16 ProtoMech Fusion
Cruising Speed:       10.8 kph  
Maximum Speed:        21.6 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                ProtoMech
Armament:             
    4 Improved Heavy Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Today on "Things that don't make sense in the real world but the simulations think they're
    great"; the Charybdis,  A slow under armored Protomech that apparently thinks it's magnetic
    clamps will let it be useful?

Capabilities:
    With laughably light armor, no mobility, and a weapons configuration that gets in its own
    way, the Charybdis is a hopeless design.  Even with the magnetic clamp system allowing it to
    hold onto a faster mech to vastly enhance its running speed, what is it going to do when it
    gets to its destination?  It'll just be shot to pieces before it ever catches its bearing.
    
    The simulators think otherwise.  Armor is considered to exist on par with most protomechs. i
    Its potential firepower isn't bad.  And most importantly, in the more abstract estimation of
    timing used by the simulator, it can still get its shots off after letting go of its ride.
    The final point that makes the simulator think this is a wonderful idea is the absurdly low
    "Point value" of 4.  Clearly something is broken in the simulator.

Notable MechWarriors:
    Charybdis was chosen as the name for this Protomech due to its likeness being described as a
    giant lamprey.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    800                    
Engine:                                16 ProtoMech Fusion               400                    
    Walking MP:                                 1                                               
    Running MP:                                 2                                               
    Jumping MP:                                 0                                               
Heat Sinks (ProtoMech):                         12                      3,000                   
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   16                       800                    
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              3       
    Torso:                              8              3       
    Main Gun:                           1              3       
    R/L Arm:                            2              2       
    Legs:                               5              3       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
Improved Heavy Small Laser                                MG               500                          
Improved Heavy Small Laser                                T                500                          
Magnetic Clamp System                                     T                500                          
Improved Heavy Small Laser                                RA               500                          
Improved Heavy Small Laser                                LA               500                          

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 4
TP: PM,  SZ: 1,  TMM: 0,  MV: 2"
Damage: (S) 3 / (M) 0 / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: MCS
		
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