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Obsidian Idol G
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Thunder
Clan Blood Spirit
Star Commander
Star Commander


Joined: 22-Feb-2024 01:39
Posts: 149

PostPosted: 02-May-2024 05:13    Post subject: Obsidian Idol G Reply to topic Reply with quote

TRO: Obsidian Idol G
                 BattleMech Technical Readout

Name/Model:         Obsidian Idol G
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         31,827,500 C-Bills
Battle Value:       3,246

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    6 Streak LRM 15s
    2 Streak LRM 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    See the [BASE] configuration for the history behind this mech.  This and the following files
    will focus more on the technical capabilities of each configuration.

Capabilities:
    At first glance the Obsidian Idol is a fairly typical assault mech.
    Maneuverability is on par with almost every 100 ton mech ever made.  Armor
    coverage is actually lighter then average with only 18.5 tons of standard armor
    covering the chassis.  What truly makes this mech is the weapons capacity.  59
    tons of available pod space allows the Obsidian Idol to carry an unmatched bite.
    
    The G configuration is the first of the Third generation configurations introduced after the
    Dark Caste War and the Cleansing that followed.  The G configuration was crafted to push the
    limits of long ranged fire.  With 100 Streak LRM tubes the effective damage at long range is
    greater then any other known mech.

Deployment:
    Though mounting an impressive level of firepower, this Configuration is never used en mass.
    The kill chain has a few weaknesses that could quickly nueter a force that went all in on
    the Streak Launchers.

Notable MechWarriors:
    Archivist's notes:
    
    We only know of one mech with more long range firepower, the Apollyon.  There might be more
    but our search request to central is not currently going through.  Still the Apollyon is
    custom made to counter this type of weapons loadout.  Between its ECM and advanced armor the
    Apollyon drops this Obsidian Idol's firepower from a 10 down to like a 3.  Then again based
    on the doctrine presented, this was a known problem for them.  I wonder how they learned
    that lesson.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      31             45       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Streak LRM 15 (Ammo 40)                                   RT                5          5.00             
Streak LRM 15 (Ammo 24)                                   LT                3          3.00             
Streak LRM 5 (Ammo 24)                                    LT                1          1.00             
3 Streak LRM 15s                                          RA                9         21.00             
Streak LRM 5                                              RA                1          2.00             
3 Streak LRM 15s                                          LA                9         21.00             
Streak LRM 5                                              LA                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 70
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 10 / (M) 10 / (L) 10,  OV: 0
Armor (A): 10,  Structure (S): 5
Specials: CASE, OMNI
		
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