| Search found 5635 matches |
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| Author |
Message |
Topic: |
Mordel
Replies: 1 Views: 6
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Forum: Site Bugs and Enhancements Posted: 14-Dec-2025 17:23 Subject: Record sheet TSM error? |
| Defect created |
Topic: |
Mordel
Replies: 1 Views: 6
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Forum: Site Bugs and Enhancements Posted: 14-Dec-2025 17:12 Subject: Record Sheet generation option. |
The biggest problem I can see with a lot of these is available real estate. I know for some designs there's probably plenty of room, but for others it already gets pretty tight.
I'll create an enh ... |
Topic: |
Mordel
Replies: 2 Views: 13
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Forum: Site Bugs and Enhancements Posted: 14-Dec-2025 12:44 Subject: Big in BattleMech designer |
| And the fix has been applied. |
Topic: |
Mordel
Replies: 0 Views: 10
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Forum: Announcements Posted: 14-Dec-2025 12:44 Subject: Patch 2.25.9 Applied |
A couple more quick fixes I wanted to get out there. Details of what's included are as follows:
FixesFixed an issue where the weight of Primitive armor was being calculated incorrectly when used on ... |
Topic: |
Mordel
Replies: 13 Views: 532
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Forum: General Discussion Posted: 14-Dec-2025 12:15 Subject: Re: ProtoMech and Combat Vehicle Construction Modules |
Just reported another bug, but this time on the BattleMech designer.
Yup. Was unrelated to this change but will be fixed shortly none-the-less. |
Topic: |
Mordel
Replies: 2 Views: 13
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Forum: Site Bugs and Enhancements Posted: 14-Dec-2025 12:14 Subject: Re: Big in BattleMech designer |
| Mordel, was just working with the ON1-C primitive Orion, and maximized the arm armor (primitive plate). By making this one change, the weight the program calculated for the armor tonnage jumped it fro ... |
Topic: |
Mordel
Replies: 2 Views: 26
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Forum: Site Technical Questions Posted: 13-Dec-2025 17:09 Subject: Re: Design Quirks |
Supposedly there's a way to manually add design quirks in some mystical notes section that exists but also not, but i still have no clue on how and where to add them.
I've seen people do it in one ... |
Topic: |
Mordel
Replies: 0 Views: 41
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Forum: Announcements Posted: 13-Dec-2025 14:05 Subject: Patch 2.25.8 Applied |
Another day, another update. Nothing overly major here, but a handful of low-hanging fruit that was quick to do. Details of what's included are as follows:
FixesFixed an issue where equipment that ... |
Topic: |
Mordel
Replies: 0 Views: 79
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Forum: Announcements Posted: 10-Dec-2025 23:22 Subject: Patch 2.25.7 Applied |
Another day, another update. Nothing overly major here, but a handful of low-hanging fruit that was quick to do. Details of what's included are as follows:
FixesFixed an issue when designing ProtoM ... |
Topic: |
Mordel
Replies: 13 Views: 532
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Forum: General Discussion Posted: 02-Dec-2025 17:02 Subject: Re: ProtoMech and Combat Vehicle Construction Modules |
I sense more gray hair coming...
Not really. The math that does the actual tonnage of the armor is correct, units themselves will be accurate. So, it was really just the UI bit that most peo ... |
Topic: |
Mordel
Replies: 13 Views: 532
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Forum: General Discussion Posted: 02-Dec-2025 15:07 Subject: Re: ProtoMech and Combat Vehicle Construction Modules |
| Yeah, just checked and this code never changed. Also confirmed it works this way for BattleMechs as well. Digging a little deeper and I was using the fractional accounting numbers for some of this mat ... |
Topic: |
Mordel
Replies: 13 Views: 532
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Forum: General Discussion Posted: 02-Dec-2025 14:02 Subject: Re: ProtoMech and Combat Vehicle Construction Modules |
Another error, this time with the combat vehicle construction system:
Was just modifying the base Ares medium tank, and added a half ton of armor. Placing 95 and 96 points of ferro armor on the des ... |
Topic: |
Mordel
Replies: 13 Views: 532
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Forum: General Discussion Posted: 02-Dec-2025 09:33 Subject: Re: ProtoMech and Combat Vehicle Construction Modules |
Apparent error: ProtoMech designer: changing ground speed does not appear to alter engine mass?
IOW’s, I can take a design, alter the ground speed up or down, and it does not change the amount o ... |
Topic: |
Mordel
Replies: 13 Views: 532
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Forum: General Discussion Posted: 01-Dec-2025 21:58 Subject: ProtoMech and Combat Vehicle Construction Modules |
| Thank you. Always fun to have a hobby that allows me to do what I enjoy, and also allow others to enjoy it as well. |
Topic: |
Mordel
Replies: 13 Views: 532
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Forum: General Discussion Posted: 29-Nov-2025 10:38 Subject: ProtoMech and Combat Vehicle Construction Modules |
| I just pushed out some code which merges the two construction modules I had been using for ProtoMechs and Combat Vehicles. Previously I had separate modules for each unit type. While I still have uniq ... |