Mordel's Bar & Grill
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  Topic: Record sheet TSM error?
Mordel

Replies: 1
Views: 6
PostForum: Site Bugs and Enhancements   Posted: 14-Dec-2025 17:23   Subject: Record sheet TSM error?
Defect created
  Topic: Record Sheet generation option.
Mordel

Replies: 1
Views: 6
PostForum: Site Bugs and Enhancements   Posted: 14-Dec-2025 17:12   Subject: Record Sheet generation option.
The biggest problem I can see with a lot of these is available real estate. I know for some designs there's probably plenty of room, but for others it already gets pretty tight.

I'll create an enh ...
  Topic: Big in BattleMech designer
Mordel

Replies: 2
Views: 13
PostForum: Site Bugs and Enhancements   Posted: 14-Dec-2025 12:44   Subject: Big in BattleMech designer
And the fix has been applied.
  Topic: Patch 2.25.9 Applied
Mordel

Replies: 0
Views: 10
PostForum: Announcements   Posted: 14-Dec-2025 12:44   Subject: Patch 2.25.9 Applied
A couple more quick fixes I wanted to get out there. Details of what's included are as follows:

FixesFixed an issue where the weight of Primitive armor was being calculated incorrectly when used on ...
  Topic: ProtoMech and Combat Vehicle Construction Modules
Mordel

Replies: 13
Views: 532
PostForum: General Discussion   Posted: 14-Dec-2025 12:15   Subject: Re: ProtoMech and Combat Vehicle Construction Modules
Just reported another bug, but this time on the BattleMech designer.

Yup. Was unrelated to this change but will be fixed shortly none-the-less.
  Topic: Big in BattleMech designer
Mordel

Replies: 2
Views: 13
PostForum: Site Bugs and Enhancements   Posted: 14-Dec-2025 12:14   Subject: Re: Big in BattleMech designer
Mordel, was just working with the ON1-C primitive Orion, and maximized the arm armor (primitive plate). By making this one change, the weight the program calculated for the armor tonnage jumped it fro ...
  Topic: Design Quirks
Mordel

Replies: 2
Views: 26
PostForum: Site Technical Questions   Posted: 13-Dec-2025 17:09   Subject: Re: Design Quirks
Supposedly there's a way to manually add design quirks in some mystical notes section that exists but also not, but i still have no clue on how and where to add them.

I've seen people do it in one ...
  Topic: Patch 2.25.8 Applied
Mordel

Replies: 0
Views: 41
PostForum: Announcements   Posted: 13-Dec-2025 14:05   Subject: Patch 2.25.8 Applied
Another day, another update. Nothing overly major here, but a handful of low-hanging fruit that was quick to do. Details of what's included are as follows:

FixesFixed an issue where equipment that ...
  Topic: Patch 2.25.7 Applied
Mordel

Replies: 0
Views: 79
PostForum: Announcements   Posted: 10-Dec-2025 23:22   Subject: Patch 2.25.7 Applied
Another day, another update. Nothing overly major here, but a handful of low-hanging fruit that was quick to do. Details of what's included are as follows:

FixesFixed an issue when designing ProtoM ...
  Topic: ProtoMech and Combat Vehicle Construction Modules
Mordel

Replies: 13
Views: 532
PostForum: General Discussion   Posted: 02-Dec-2025 17:02   Subject: Re: ProtoMech and Combat Vehicle Construction Modules
I sense more gray hair coming... Laughing

Not really. The math that does the actual tonnage of the armor is correct, units themselves will be accurate. So, it was really just the UI bit that most peo ...
  Topic: ProtoMech and Combat Vehicle Construction Modules
Mordel

Replies: 13
Views: 532
PostForum: General Discussion   Posted: 02-Dec-2025 15:07   Subject: Re: ProtoMech and Combat Vehicle Construction Modules
Yeah, just checked and this code never changed. Also confirmed it works this way for BattleMechs as well. Digging a little deeper and I was using the fractional accounting numbers for some of this mat ...
  Topic: ProtoMech and Combat Vehicle Construction Modules
Mordel

Replies: 13
Views: 532
PostForum: General Discussion   Posted: 02-Dec-2025 14:02   Subject: Re: ProtoMech and Combat Vehicle Construction Modules
Another error, this time with the combat vehicle construction system:

Was just modifying the base Ares medium tank, and added a half ton of armor. Placing 95 and 96 points of ferro armor on the des ...
  Topic: ProtoMech and Combat Vehicle Construction Modules
Mordel

Replies: 13
Views: 532
PostForum: General Discussion   Posted: 02-Dec-2025 09:33   Subject: Re: ProtoMech and Combat Vehicle Construction Modules
Apparent error: ProtoMech designer: changing ground speed does not appear to alter engine mass?

IOW’s, I can take a design, alter the ground speed up or down, and it does not change the amount o ...
  Topic: ProtoMech and Combat Vehicle Construction Modules
Mordel

Replies: 13
Views: 532
PostForum: General Discussion   Posted: 01-Dec-2025 21:58   Subject: ProtoMech and Combat Vehicle Construction Modules
Thank you. Always fun to have a hobby that allows me to do what I enjoy, and also allow others to enjoy it as well.
  Topic: ProtoMech and Combat Vehicle Construction Modules
Mordel

Replies: 13
Views: 532
PostForum: General Discussion   Posted: 29-Nov-2025 10:38   Subject: ProtoMech and Combat Vehicle Construction Modules
I just pushed out some code which merges the two construction modules I had been using for ProtoMechs and Combat Vehicles. Previously I had separate modules for each unit type. While I still have uniq ...
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